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Adjacent Attacks

Suggestions that have made it through the grind, and have become integrated into the site!

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What do you think about Adjacent Attacks?

I would support this being an option
290
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
42
9%
 
Total votes : 449

Re: Adjacent Attacks

Postby rdsrds2120 on Mon Apr 09, 2012 7:59 pm

Well done!

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Re: Adjacent Attacks

Postby Dukasaur on Mon Apr 09, 2012 9:04 pm

Re: Adjacent Attacks

Postby OliverFA on Wed Mar 14, 2012 7:28 pm
OliverFA wrote:At this point I think I have just accepted this will never be a reality. :-(


:)
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Re: Adjacent Attacks

Postby abel on Mon Apr 09, 2012 9:56 pm

Since World 2.1 is by far my best map and this fits my playing style I am all in favor of it. :D

The big suggestion I've been sitting on for years because I never thought anyone would be interested is adjacent fortifications. I've always thought that troops moving around the world in one turn was unrealistic coming from war games. Maybe someday that will happen. Of course it would slow things down even more than adjacent attacks. :)
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Re: Adjacent Attacks

Postby Night Strike on Mon Apr 09, 2012 10:53 pm

abel wrote:Since World 2.1 is by far my best map and this fits my playing style I am all in favor of it. :D

The big suggestion I've been sitting on for years because I never thought anyone would be interested is adjacent fortifications. I've always thought that troops moving around the world in one turn was unrealistic coming from war games. Maybe someday that will happen. Of course it would slow things down even more than adjacent attacks. :)


What are you talking about? Adjacent fortifications has been a part of this site since it started.
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Re: Adjacent Attacks

Postby chapcrap on Tue Apr 10, 2012 1:07 am

Night Strike wrote:
abel wrote:Since World 2.1 is by far my best map and this fits my playing style I am all in favor of it. :D

The big suggestion I've been sitting on for years because I never thought anyone would be interested is adjacent fortifications. I've always thought that troops moving around the world in one turn was unrealistic coming from war games. Maybe someday that will happen. Of course it would slow things down even more than adjacent attacks. :)


What are you talking about? Adjacent fortifications has been a part of this site since it started.

Maybe he means unlimited adjacent.

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Re: Adjacent Attacks

Postby GoranZ on Tue Apr 10, 2012 1:37 am

No blitzkrieg in modern times?

I wont play games with this option.
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Re: Adjacent Attacks

Postby OliverFA on Tue Apr 10, 2012 2:15 pm

Dukasaur wrote:Re: Adjacent Attacks

Postby OliverFA on Wed Mar 14, 2012 7:28 pm
OliverFA wrote:At this point I think I have just accepted this will never be a reality. :-(


:)


Honestly, I really believed it when I wrote those words. I suppose it can be said that I had lost faith. And I am so happy to be wrong! :D

Congratulations to all the Adjacent Attacks... I mean... Trench Warfare lovers! =D> =D> =D> =D> =D> =D> =D> =D>
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Re: Adjacent Attacks

Postby Ace Rimmer on Tue Apr 10, 2012 2:46 pm

How about a nice 8p with a bunch of the people who were big on AA for a long time? Me, denom, Oliver, not sure who else would be interested?
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Re: Adjacent Attacks

Postby OliverFA on Tue Apr 10, 2012 2:55 pm

Ace Rimmer wrote:How about a nice 8p with a bunch of the people who were big on AA for a long time? Me, denom, Oliver, not sure who else would be interested?


I think you can also count SuicidalSnowman, Victor Sullivan, eddie2, DoomYoshi, Catarah, fumandomuerte, Tanarri...

I am sure I am forgetting someone. My apologies
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Re: Adjacent Attacks

Postby TheForgivenOne on Tue Apr 10, 2012 2:57 pm

Hey hey now, this isn't Callouts :evil: If ya'll don't behave, sooooomebody gooonna get a hurtin'
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Re: Adjacent Attacks

Postby Victor Sullivan on Tue Apr 10, 2012 5:14 pm

Then allow me to misbehave... ;)

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Re: Adjacent Attacks

Postby agentcom on Wed Apr 11, 2012 12:43 am

Congrats and well done guys. Nice to see a suggestion moving to the "Implemented" pile.
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Re: Adjacent Attacks

Postby Viceroy63 on Fri Apr 13, 2012 3:08 pm

Well, this is the first that I have heard of this and as I understand it, it is a great idea. The fact that armies have to be centralized will create a different kind of strategy. Two opposing armies in the same zone can tear each other up without have to worry about another player stepping in and reaping the rewards of that battle. No more sweeper to come in at the end and clean every thing up. Just who ever wins that battle wins the zone. Perhaps a limit to the rolls could be a good idea as well. The attacker could only roll a maximum of 10 or 15 rolls and then decide to stand his ground or retreat.

This also makes for a tiny observation. The attacking army must close in first. So then the defending army has the option of assaulting the attacking army first and retreating, keeping his army in tact while losing the region but being able to come back in bigger numbers (according to the spoils) another day. This is much more realistic to the real thing because to date, I have never heard of an army sweeping around the world to take it all. :lol:

But Seriously; Even Hitler in his Blitzkrieg war had limitations. He did not continue his sweeps into all of Europe and Russia as he did in most of Central Europe. It just does not happen like that. Hitler had to make an alliance with Mussolini and was not able to take Great Britain. So in that effect, the AA setting would provide a more realistic aspect in which actual alliances could be formed that could not be formed in normal CC games because it would not make any sense to make an alliance, only to break it in the next round because it is to your advantage to break it then.

There is so much that I am looking forward to figuring out about this setting but I am all for it. It seems to me that this setting would do especially well in Team Games. Also I think that we may have to write a whole new book of strategy for this type of Adjacent Attacks setting. It even got me thinking; What if Cannons could be brought into play or missiles that while they could not invade the Adjacent Territory with the rest of the army (that is to say the regions that they were assaulting), could how ever be used on those regions after the Adjacent territories to bring them down to one if they have enough cannon balls or rockets?

Maybe I am going too far with this but it is an interesting thought none the less. A fortified cannon position would require a regular infusion of troops just to maintain it and the number of troops on the cannon position would not grow for the fortified cannon position. So anyone able to eliminate the cannon would first have to mount a superior force that would survive the cannon fire, then get close enough on the next turn to be in position, to then assault the cannons on the third turn. Cannon positions could be originally set up according to the spoils trade in, once it reaches a certain number of spoils to trade in. You would then have the option of so many troops or a cannon position? Like wise a rocket position that could take out the cannons once the spoils get high enough? These are just thoughts running through my head now. Something to think about perhaps?
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Re: Adjacent Attacks

Postby Catarah on Tue May 22, 2012 9:45 am

OliverFA wrote:
Ace Rimmer wrote:How about a nice 8p with a bunch of the people who were big on AA for a long time? Me, denom, Oliver, not sure who else would be interested?


I think you can also count SuicidalSnowman, Victor Sullivan, eddie2, DoomYoshi, Catarah, fumandomuerte, Tanarri...

I am sure I am forgetting someone. My apologies


bah, and even with forgetting that is too much people already for one game :P

still, gone start up a game, and pm all of you, first come first get :p
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Re: Adjacent Attacks

Postby agentcom on Wed May 23, 2012 3:08 pm

Cat, you should post the game here and we can see who is the best at their suggested game type :)
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