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OliverFA wrote:A better alternative to the forfeit option is to introduce a "Domination Victory" option. With this option, when a player owns 75% of regions and 75% of the troops, that player would be declared winner.
pearljamrox2 wrote:DAY 3 OF MY SNAPSHOTS NOT WORKING. IRRITATING!
eddie2 wrote:if you make silver in the time period will it give you auto entry
AndyDufresne wrote:eddie2 wrote:if you make silver in the time period will it give you auto entry
Unfortunately not, but you can be among the first to get silver or gold...and have some bragging rights still!
Looks like 27 players, as of this post time, have earned a spot in the Conquer Cup III lottery!
Best of luck, hopefully more will continue to earn the medal by May 1st!
--Andy
eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
Pirlo wrote:eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
I think some mod (maybe Gilligan) said no because it's so hard to check and find those people.
Q: how could anyone play this setting for two years when it came up a week ago only anyway?
AndyDufresne wrote:Pirlo wrote:eddie2 wrote:just to double check as lost the post will the players who have played this setting for the past 2 years be getting unique defeats against all we have before the issue of this option like with other medals.
I think some mod (maybe Gilligan) said no because it's so hard to check and find those people.
Q: how could anyone play this setting for two years when it came up a week ago only anyway?
Unfortunately the medal isn't going to be issued retroactively, because it would be difficult to trackdown the games, but even more difficult would be to determine if 'rules' of engagement were really followed!
Some players have been playing this with a sort of 'Players Rules of Engagement'...there were a number of callouts and a couple of tournaments exclusively with players playing on the honor system!
--Andy
Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?
ManBungalow wrote:Q.
Can New Recruits play trench games ?
Gillipig wrote:Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?
Stalemates can be prevented with round limit. Might be a good idea to use round limit when you play trench. Even on 1v1.
eddie2 wrote:never came across a stalemate there is always a way round it
Kaskavel wrote:eddie2 wrote:never came across a stalemate there is always a way round it
You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.
Pirlo wrote:Kaskavel wrote:eddie2 wrote:never came across a stalemate there is always a way round it
You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.
I noticed this tactical problem.. even in dubs not only 1v1.. but I can imagine it's even worse in 1v1 as you dun have a partner to which you can pass troops when he gets in the right position to get the attacker's advantage!
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