#GCCM - End Game - We have a Winner. ManBungalow

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The winning map is?

Poll ended at Tue Jun 18, 2013 9:56 pm

Entry One
124
36%
Entry Two
66
19%
Entry Three
71
21%
Entry Four
41
12%
Entry Five
39
11%
 
Total votes : 341

#GCCM - End Game - We have a Winner. ManBungalow

Postby koontz1973 on Mon May 20, 2013 5:22 am

Image
After the one week of voting, the three groups are now tallied and we can declare the winner (provisional that is).

The three groups of votes went like this.
Public voting.
Map 1 - 36%
Map 2 - 19%
Map 3 - 21%
Map 4 - 12%
Map 5 - 11%

Moderator voting.
Map 1 - 43%
Map 2 - 29%
Map 3 - 21%
Map 4 - 4%
Map 5 - 4%

VIP voting.
Map 1 - 28%
Map 2 - 32%
Map 3 - 28%
Map 4 - 5%
Map 5 - 7%

Total votes.
Map 1 - 36%
Map 2 - 26%
Map 3 - 23%
Map 4 - 8%
Map 5 - 7%


Winner - Map One by ManBungalow.
Click image to enlarge.
image


Remember, this is not the end of the competition, but only the end of the beginning. Manbungalow will be given a clear shot in the foundry, as per foundry guidelines, all advice must now be taken into account and followed unless a reasonable rebuttal by the map maker of a cartographer can be given.

Good luck in the foundry ManB. Best of luck and congrats to you.

The other maps where produced by:
Map 2 - koontz1973
Map 3 - dakky21
Map 4 - Seamus76
Map 5 - jonofperu

Well done to all of them. I have sent you all a PM.



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Re: #GCCM - End Game

Postby dakky21 on Mon May 20, 2013 6:22 am

I like it! Will try to draw something cool!
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Re: #GCCM - End Game

Postby dakky21 on Mon May 20, 2013 11:03 am

BTW I think the winner of this contest should also be allowed to have his name on the map (as a territory)...
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Re: #GCCM - End Game

Postby koontz1973 on Mon May 20, 2013 12:13 pm

dakky21 wrote:BTW I think the winner of this contest should also be allowed to have his name on the map (as a territory)...

The map maker can name all the regions and bonuses as they see fit. It is their map and will follow all CC norms when it comes to maps. The only two names that must be on it is Dako and RjBeals. How you put them on is up to you. ;)
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Re: #GCCM - End Game

Postby ManBungalow on Tue May 21, 2013 2:05 pm

How fleshed out should the graphics of the submitted image be?

I mean, the best map isn't necessarily the one with the prettiest colours. Especially given that it will be put through the graphics stage if it makes it into the foundry, which gives the gameplay very little chance to change.
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Re: #GCCM - End Game

Postby dakky21 on Tue May 21, 2013 6:04 pm

I have some sort of a BIG dragon in my mind, and if you hold his young dragons, he can attack a region few territories away.

Guess that is Contidional borders + Long range attacks.

Can I put that into map since you said only 1 thing can map maker add.
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Re: #GCCM - End Game

Postby koontz1973 on Tue May 21, 2013 11:39 pm

ManBungalow wrote:How fleshed out should the graphics of the submitted image be?

I mean, the best map isn't necessarily the one with the prettiest colours. Especially given that it will be put through the graphics stage if it makes it into the foundry, which gives the gameplay very little chance to change.

    Rule one - Create an awesome piece of art using the map criteria above.


The closer you make the map to final quality the better. No one will vote for this:
show

when they can vote for this:
show

But you are right, the winning map will get time in the foundry to sort problems out, not time to make it. ;)
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Re: #GCCM - End Game

Postby koontz1973 on Tue May 21, 2013 11:42 pm

dakky21 wrote:I have some sort of a BIG dragon in my mind, and if you hold his young dragons, he can attack a region few territories away.

Guess that is Contidional borders + Long range attacks.

Can I put that into map since you said only 1 thing can map maker add.


The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.
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Re: #GCCM - End Game

Postby dakky21 on Wed May 22, 2013 9:14 am

koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)
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Re: #GCCM - End Game

Postby koontz1973 on Wed May 22, 2013 11:03 am

dakky21 wrote:
koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)

If you have a region on the map that can attack over other regions (long range) you are fine. If you wanted the long range attacks to have a conditional border with them, you are buggered. No matter how you word this, you are after two extra GP elements. The rules are very plain on this.

3+1, this is more than enough to give a good gameplay and not confuse the hell out of people. Remember, this map is for the community and the community includes new players all the time.
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Re: #GCCM - End Game

Postby ManBungalow on Wed May 22, 2013 11:09 am

What is Classic gameplay?

Anything but Conquest (eg. Feudal) ?
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Re: #GCCM - End Game

Postby koontz1973 on Wed May 22, 2013 11:17 am

ManBungalow wrote:What is Classic gameplay?

Anything but Conquest (eg. Feudal) ?

The map has to have normal game play. So yes to your answer. No feudal maps. Random drops all over and no to starting positions. But their is a huge amount you can do with this. This was poll 3so if you look in the thread, a huge discussion was had over the different types of classic gameplay we already have.
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Re: #GCCM - End Game

Postby Dillybarr on Thu May 23, 2013 1:23 pm

I'm excited to see what somebody comes up with. I only play on my phone and have no skills at this type of thing! Although I wish it was a small map :(
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Re: #GCCM - End Game

Postby koontz1973 on Thu May 23, 2013 11:51 pm

Dillybarr wrote:I'm excited to see what somebody comes up with. I only play on my phone and have no skills at this type of thing! Although I wish it was a small map :(

As the map is within standard sizes only, I really hope you can play this.
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Re: #GCCM - End Game

Postby Dillybarr on Fri May 24, 2013 7:29 pm

I can play all maps, just prefer small ones :D
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