Conquer Club

Czecho Slovak Fragmentation [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Czecho Slovak Fragmentation - updated xml, page 42

Postby Oneyed on Wed Aug 07, 2013 1:33 pm

V.J. wrote:This bonus doesn't work, I didn't get +1 Praha and 4 Towns (1)


have you Praha and 4 Towns in the Czech republic?

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - updated xml, page 42

Postby macbone on Thu Aug 08, 2013 1:26 am

We're in a game right now where BOB says one player has the bonus for Bratislava + 4 terts, but Bratislava is a neutral. Is this perhaps a BOB issue?

Game 13054196

Bratislava and 4 Towns (1)

The site's stats don't record this bonus, making me think it's an error in BOB.

Edit: After my turn, BOB now reports me as having these territories:

ZČK Kraj (CR) (0)Praha and 4 Towns (1)

However, Praha is still neutral.
User avatar
Colonel macbone
 
Posts: 6217
Joined: Wed Jun 03, 2009 7:12 pm
Location: Running from a cliff racer

Re: Czecho Slovak Fragmentation - updated xml, page 42

Postby Gilligan on Thu Aug 08, 2013 10:05 am

macbone wrote:We're in a game right now where BOB says one player has the bonus for Bratislava + 4 terts, but Bratislava is a neutral. Is this perhaps a BOB issue?

Game 13054196

Bratislava and 4 Towns (1)

The site's stats don't record this bonus, making me think it's an error in BOB.

Edit: After my turn, BOB now reports me as having these territories:

ZČK Kraj (CR) (0)Praha and 4 Towns (1)

However, Praha is still neutral.


Bob doesn't recognize collection bonuses
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Czecho Slovak Fragmentation - updated xml, page 42

Postby Oneyed on Sat Aug 17, 2013 4:41 am

updated version with using LAND ind legends instead REGION.
I am not sure if this helps, but because english is not my the first language I follow advices.

Click image to enlarge.
image

Click image to enlarge.
image


Oneyed

btw, ian (and others) how works changed xml?
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - updated xml, page 42

Postby iancanton on Sun Aug 18, 2013 4:14 pm

governments, not Goverments.
Towns and Kraje or towns and kraje, not all four of these.
Town - attacks towns and land within the same kraj, not Town - attacks towns inside its kraj and land it is located in.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Czecho Slovak Fragmentation - updated legends, page 42

Postby Oneyed on Sun Sep 08, 2013 2:08 pm

updated legend.

Click image to enlarge.
image


Click image to enlarge.
image


Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - updated 8.9.13, page 43

Postby thenobodies80 on Sun Sep 08, 2013 2:44 pm

Files have been sent! :)

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Czecho Slovak Fragmentation - name change, page 41

Postby Jippd on Mon Sep 09, 2013 8:03 pm

iancanton wrote:will reducing the praha and bratislava neutrals from n3 to n2 help the negative bonus to play a bigger part? should we risk damaging the successful tournament experience that chapcrap has had?

ian. :)


I agree that it is important to try to have all aspects of the map come into play. I see that a lot of research regarding whether or not these regions come into play for 1 v 1 has been done but what about standard and team games?

I don't think changes should be made just based on a 1 v 1 aspect. I think it is best to try to think about each type of game play including 1 v 1, standard with multiple players and team games.

I personally do not have the time to do this research but I think it is something good to think about.
Image
User avatar
Major Jippd
 
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Czecho Slovak Fragmentation - name change, page 41

Postby Oneyed on Tue Sep 24, 2013 6:28 pm

Jippd wrote:
iancanton wrote:will reducing the praha and bratislava neutrals from n3 to n2 help the negative bonus to play a bigger part? should we risk damaging the successful tournament experience that chapcrap has had?

ian. :)


I agree that it is important to try to have all aspects of the map come into play. I see that a lot of research regarding whether or not these regions come into play for 1 v 1 has been done but what about standard and team games?

I don't think changes should be made just based on a 1 v 1 aspect. I think it is best to try to think about each type of game play including 1 v 1, standard with multiple players and team games.

I personally do not have the time to do this research but I think it is something good to think about.


well I did not any research for results, but I think now is map set up fine. not even for 1v1 because when I played it with more players the capitals were not important.

thanks for help :)

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - name change, page 41

Postby iancanton on Tue Oct 01, 2013 4:25 pm

the difficulty with trying to analyse multi-player games is that, of the few games that are created each day on this map, there are more 1v1 games than all of the rest put together. trench seems to be relatively more popular here than on other maps, so maybe i can put together some figures for trench.

of the previously-analysed format (1v1, auto-placement, sequential, escalating, chained, sunny, non-trench games), only 5 games so far have used the xml with n2 for the two capitals, starting from Game 13091761, so we cannot draw any firm conclusions yet. bratislava was the sole capital taken in 2 games and neither capital was occupied in 3 games; praha was ignored in every game. no-one received a bonus from the drop. player 1 won 4 out of 5 (80%).

in Game 13091761, the game log shows: 2013-08-19 16:14:01 - pamoa received 2 troops for holding Bratislava and 4 Towns. pamoa held 8 towns, so u'll have to think of a way to describe this bonus in the xml that makes more sense.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Czecho Slovak Fragmentation - name change, page 41

Postby Gilligan on Tue Oct 01, 2013 4:33 pm

iancanton wrote:in Game 13091761, the game log shows: 2013-08-19 16:14:01 - pamoa received 2 troops for holding Bratislava and 4 Towns. pamoa held 8 towns, so u'll have to think of a way to describe this bonus in the xml that makes more sense.

ian. :)


Good catch...I'd say "Bratislava and Towns" would be sufficient (same for Praha)
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Czecho Slovak Fragmentation - updated 8.9.13, page 43

Postby Oneyed on Tue Oct 01, 2013 4:42 pm

hm, in xml is wrote "Bratislava and 4 Towns". do not know why it not works...

ian, thanks for analyse. do you think that in this stage could be bonuses changed? to make capitals more popular, more needed?

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - updated 8.9.13, page 43

Postby thenobodies80 on Sat Oct 05, 2013 4:59 pm

oneyed, the xml works as it is, they are jsut saying to change the bonus name in the xml.
"Bratislava and 4 Towns" must be changed into "Bratislava and Towns"
"Praha and 4 Towns" must be changed into "Praha and Towns"

in few words remove the number from the bonus name so it is consistent with games where player has more than 4 towns. It's just a name thing because the name is unique for the whole collection and the collection could be bigger than 4 towns.

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Czecho Slovak Fragmentation - updated 8.9.13, page 43

Postby Oneyed on Sat Oct 05, 2013 5:43 pm

thanks nobodies. here is edited xml.

Oneyed
Attachments
Fragmentation_of_CSFR.xml
(15.87 KiB) Downloaded 595 times
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - bonus change?

Postby Oneyed on Sun Oct 06, 2013 2:50 am

what about to change bonus for capitals and 4 towns to +2 instead +1?
when we look at kraj bonus in the slovak republic here is +2 for each. it is 4 territoreis, 3 to secure. in the czech republic kraj bonus is +4 for every 2 kraje. it is 6 territories, 4 to secure. capital with 4 towns it is 5 territories and 5 to secure.
so I have two ideas:
1, make +2 for every 4 towns (in CR/SR) with capital or
2, make capitals +1 autodeploy.

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - bonus change?

Postby Dukasaur on Mon Oct 28, 2013 11:49 pm

Oneyed wrote:what about to change bonus for capitals and 4 towns to +2 instead +1?
when we look at kraj bonus in the slovak republic here is +2 for each. it is 4 territoreis, 3 to secure. in the czech republic kraj bonus is +4 for every 2 kraje. it is 6 territories, 4 to secure. capital with 4 towns it is 5 territories and 5 to secure.
so I have two ideas:
1, make +2 for every 4 towns (in CR/SR) with capital or
2, make capitals +1 autodeploy.

Oneyed

Yeah, either of those might make the capitals more desirable.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27686
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Czecho Slovak Fragmentation - bonus change?

Postby DoomYoshi on Tue Oct 29, 2013 1:20 am

I know my opinion is super minority on this site. But I always vote for not having starting neutrals except in rare cases. Don't adjust the bonus, adjust let me start with a capital. Not envy map should be like Pearl Harbor, but it wouldn't hurt to have a few more.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10722
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: Czecho Slovak Fragmentation - bonus change?

Postby Dukasaur on Tue Oct 29, 2013 1:28 am

DoomYoshi wrote:I know my opinion is super minority on this site. But I always vote for not having starting neutrals except in rare cases. Don't adjust the bonus, adjust let me start with a capital. Not envy map should be like Pearl Harbor, but it wouldn't hurt to have a few more.

That would be my preference too, but the blue hats won't hear of it.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Sergeant Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27686
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Czecho Slovak Fragmentation - bonus change?

Postby chapcrap on Sat Nov 16, 2013 5:17 pm

Oneyed wrote:what about to change bonus for capitals and 4 towns to +2 instead +1?
when we look at kraj bonus in the slovak republic here is +2 for each. it is 4 territoreis, 3 to secure. in the czech republic kraj bonus is +4 for every 2 kraje. it is 6 territories, 4 to secure. capital with 4 towns it is 5 territories and 5 to secure.
so I have two ideas:
1, make +2 for every 4 towns (in CR/SR) with capital or
2, make capitals +1 autodeploy.

Oneyed

I would make it an autodeploy. But, I'm not sure that +1 is enough. I think that +2 is better.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Czecho Slovak Fragmentation - bonus change?

Postby puppydog85 on Tue Dec 10, 2013 3:41 pm

Just dropping in to say that I like the map a lot- Play on it is nice.

Uneducated opinion is that I like the capital bonus but I have not played it a lot :-)
Sergeant 1st Class puppydog85
 
Posts: 641
Joined: Mon Aug 27, 2007 7:23 am

Re: Czecho Slovak Fragmentation - bonus change?

Postby Oneyed on Tue Dec 17, 2013 2:37 am

Dukasaur wrote:
DoomYoshi wrote:I know my opinion is super minority on this site. But I always vote for not having starting neutrals except in rare cases. Don't adjust the bonus, adjust let me start with a capital. Not envy map should be like Pearl Harbor, but it wouldn't hurt to have a few more.

That would be my preference too, but the blue hats won't hear of it.


the capitals are key for bonus, so if any player will start with capital it is possible (most probably in 1v1 or 3, 4 players games) that that player will has also bonus from start.
chapcrap wrote:
Oneyed wrote:what about to change bonus for capitals and 4 towns to +2 instead +1?
when we look at kraj bonus in the slovak republic here is +2 for each. it is 4 territoreis, 3 to secure. in the czech republic kraj bonus is +4 for every 2 kraje. it is 6 territories, 4 to secure. capital with 4 towns it is 5 territories and 5 to secure.
so I have two ideas:
1, make +2 for every 4 towns (in CR/SR) with capital or
2, make capitals +1 autodeploy.

Oneyed

I would make it an autodeploy. But, I'm not sure that +1 is enough. I think that +2 is better.


+2 looks a little much, I think.
puppydog85 wrote:Just dropping in to say that I like the map a lot- Play on it is nice.

Uneducated opinion is that I like the capital bonus but I have not played it a lot :-)


thank you.

well, with Jippd and Dukasaur we will play some games and try find the best way for bonuses.

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - bonus change?

Postby iancanton on Wed Dec 18, 2013 5:00 pm

when u did the 8.9.13 xml update, why did u change the neutrals for praha and bratislava from n2 to n3? i think the neutrals changed from n2 to n3 at about Game 1360000. this makes the capitals useless again.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Czecho Slovak Fragmentation - bonus change?

Postby Oneyed on Wed Dec 18, 2013 5:27 pm

iancanton wrote:when u did the 8.9.13 xml update, why did u change the neutrals for praha and bratislava from n2 to n3? i think the neutrals changed from n2 to n3 at about Game 1360000. this makes the capitals useless again.

ian. :)


I didn´t ian. in the very first post is long time updated current xml with n2 for capital.

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Czecho Slovak Fragmentation - bonus change?

Postby iancanton on Fri Dec 20, 2013 1:56 am

all games from Game 13613296 onward have started with praha and bratislava having n3 neutrals, so i think we uploaded the xml file that u attached to the post dated 2013-10-05. is that the wrong one? Game 13613296 started on 2013-11-21.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Czecho Slovak Fragmentation - bonus change?

Postby Oneyed on Fri Dec 20, 2013 2:56 am

iancanton wrote:all games from Game 13613296 onward have started with praha and bratislava having n3 neutrals, so i think we uploaded the xml file that u attached to the post dated 2013-10-05. is that the wrong one? Game 13613296 started on 2013-11-21.

ian. :)


the very first post was edited on 6. 10. 2013 and here is what is wrote in xml:
show


Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users