Moderator: Cartographers
dominationnation wrote:Pious wrote:dominationnation wrote:THe only thing that I can say is that you should make the bonuses so that if you hold a whole colum you get a certain amount. If you hold a line you should get a bonus.
But that could quickly become complicated because there's different amounts of squares in every column and row. Each would have to have individually set bonuses, which could lead to far too many bonuses overall. And since there are blocked squares, you couldn't easily take a row/column "region."dominationnation wrote:If you hold a box you should get a bonus.
That's what it is now, see the key on the side.dominationnation wrote:I also dont think that you should be able to attack diagnoly.
I'd have to rework the entire map if I did that because some boxes would become isolated. The point of blocked-off squares is so that there aren't complex rules.
ok fair enough about the diagnol. I still think that you should get bonuses for colums and rows though. It wouldnt get complicated as it would look something like this:
http://i159.photobucket.com/albums/t137/dominationnation/sudoku.jpg
with the bonuses in the respective areas.
dominationnation wrote:well if you like simplistic than it is your map so do what ever you want. I have always enjoye more complex things but it is your choice so...
Pious wrote:POLL: How should the squares be labelled? This is for use on distinguishing which square is which for deployment, attacking, and fortification.
This poll will last 10 days as of June 21, 2007.
I think we need another "puzzle" map as Crossword is the only one we currently have so I came up with a Sudoku map. Currently there is only one version, but if this idea is liked I'll adjust it to another size as well (after it develops further).
Version 2
Version 1
There are 48 squares, which are this game's countries. Each larger square is a continent (box), but, because not every square is playable, only the colored squares count toward boxes. Since there are 48 squares:2 players get 16 squares each with 16 neutral
The gray numbered squares don't count as countries - they are "blockers" so the map isn't too wide open. Other than that, movement is simple - a square can fortify to or attack any square that touches it, including at the diagonal. Thus, a square can touch up to 9 other squares.
3 players get 16 squares each
4 players get 12 squares each
5 players get 9 squares each with 3 neutral
6 players get 8 squares each
The bonuses are currently rough and probably need reworking.
The actual Sudoku puzzle should be solvable and is based on this puzzle, but adjusted for playability on Conquer Club.
It has 1 if diagonals are allowedchessplaya wrote:the red area has no borders with any other area
Ninja-Town wrote:tr8tr I know you got the skills to turn out a sick map... I say try to tackle one...
WidowMakers wrote:Map looks good. I like it more than an entirely open sudoku puzzle.
I see you are letting diagonal attacks. Based on that, your bonus seems to be equal to the number of border territories of each different color. Is that what you were going for?
If you are still working on them, here is an excel template that helps calculate bonus based on several different factors of each bonus are. I calculates bonus based off of, territory count, border count, adjacent territory count, and neighboring continent count.
http://www.mediamax.com/dzlqps/Hosted/B ... mplate.xls
Is this the large or the small map? If it is the large I feel the small one will be too small and the army numbers might not fit. Especially once you figure out how to name the territories.
WidowMakers wrote:Map looks good. I like it more than an entirely open sudoku puzzle.
I see you are letting diagonal attacks. Based on that, your bonus seems to be equal to the number of border territories of each different color. Is that what you were going for?
If you are still working on them, here is an excel template that helps calculate bonus based on several different factors of each bonus are. I calculates bonus based off of, territory count, border count, adjacent territory count, and neighboring continent count.
http://www.mediamax.com/dzlqps/Hosted/B ... mplate.xls
Is this the large or the small map? If it is the large I feel the small one will be too small and the army numbers might not fit. Especially once you figure out how to name the territories.
Color | Current | Suggested
-------------------------------
Red | 1 | 2
Green | 4 | 5
Blue | 3 | 4
Brown | 4 | 6
Orange | 5 | 7
Pink | 3 | 4
Yellow | 3 | 4
Cyan | 4 | 5
Purple | 2 | 3
Pious wrote:Should I subtract one for each bonus to keep the feel of the original bonuses or is the new method of larger bonuses fairer?
hatterson wrote:Pious wrote:Should I subtract one for each bonus to keep the feel of the original bonuses or is the new method of larger bonuses fairer?
It depends on the feel you want for the map. Higher bonuses lead to a quicker game if someone gets ahold of a couple places. Lots of smaller bonuses leads to a more drawn out game. At least that's what I've seen in my experience.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users