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unriggable wrote:Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.
Goalie wrote:you have no life stop making maps
Gnome wrote:unriggable wrote:Red can be held by only two territs, consider revising.
your suggestion? make it only worth +3 instead of +4?
unriggable wrote:Gnome wrote:unriggable wrote:Red can be held by only two territs, consider revising.
your suggestion? make it only worth +3 instead of +4?
Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.
natty_dread wrote:I was wrong
gimil wrote:unriggable wrote:Gnome wrote:unriggable wrote:Red can be held by only two territs, consider revising.
your suggestion? make it only worth +3 instead of +4?
Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.
it takes 4 terrs to hold red.
teh current bonus is fine
unriggable wrote:gimil wrote:unriggable wrote:Gnome wrote:unriggable wrote:Red can be held by only two territs, consider revising.
your suggestion? make it only worth +3 instead of +4?
Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.
it takes 4 terrs to hold red.
teh current bonus is fine
If you hold Elvandar then you can have it with only two.
natty_dread wrote:I was wrong
gimil wrote:Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,
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