Marvaddin wrote:Plus, what a sucking name this "XXXX". Is it possible rename the continent?
Well, I suppose I could switch it around: call the continent Fourecks and the country XXXX (in the source material, "Fourecks", "XXXX", and "Terror Incognita" were pretty much all terms for the same general area). I had personally thought that "XXXX" worked rather well as the continent; what do other people think?
Marvaddin wrote:Isnt your large version a bit larger than it should be?
The images are 500x500 and 700x700, respectively. Lack's post on map-making says:
lackattack wrote:You have to design two versions of the map, small (up to 600 px wide) and large (up to 800 px wide). Height is flexible, but I recommend that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
So they're both within the limits for width, but both exceed the recommendations for height. Unfortunately, there's not much I can do about the aspect ratio. I tried to compromise with my dimensions, because I think that at 350x350 the map would be very hard to read.
Marvaddin wrote:Put continent by continent analysis here, and I will comment. Dont forgot, for each continent: # countries, # border countries, # of attack routes from other places.
I can give you the statistics if you like, although I'd have thought they'd be apparent from the map itself:
- The Aurient: 5 countries, 3 borders, 3 routes in
- XXXX: 4 countries, 2 borders, 2 routes in
- Rim Islands: 5 countries, 2 borders, 2 routes in
- Hublands: 9 countries, 4 borders, 5 routes in
- Unnamed: 9 countries, 5 borders, 8 routes in
- Klatch: 10 countries, 5 borders, 6 routes in
I generally aimed for A) about 50% of a continent's countries being borders, and B) bonuses equal to about 50% of the number of countries. For most cases, that led to bonuses being equal to the number of borders. For the Unnamed continent, the bonus is actually effectively one higher (for the Ankh-Morpork bonus); I feel this is justified because of the large number of attack routes in.
Marvaddin wrote:I realized already that are no medium continents, and I think its a great error.
Originally, the Unnamed continent was fairly medium, but it was expanded to give it a better proportion of border to non-border countries. If there's general agreement that there's an issue here, I could declare the larger rimward island that I currently have as part of the Brown Islands as its own separate entity, so long as I can find a suitable Discworld island that isn't already indicated to be someplace else (it was originally unlabeled on the official map). This would also justify adding another sea route, probably between Mithos and the Caderack Mountains (making the map less linear), and boosting its value up to 3.
Another place I might be able to make a continent more medium is in the Agatean Empire. I could separate Bhangbhangduc out of the archipelago (it's the first, largest island, IIRC), although it might be a bit crowded there if I did. Alternately, I might be able to split a district off of Hunghung (I'd need to look more closely at the original to see if there's anything significant there to work with).
Do other folks agree with Marvaddin, or should I keep those things the way they are?