Moderator: Cartographers
Sparqs wrote:I like this concept - the strategy options look interesting.
Suggestion:
Guard Towers
2 or 3 towers around the yard, each with bombardment access to a portion of the yard. Perhaps call them "snipers" or some such and don't include them in the Guard bonus.
edbeard wrote:I can't remember if the "conquer" option where you win a game by holding specific territories is part of the new XML, but if it is, how about making that another way to win? Eliminate your opponents, or control an entire gang.
Ruben Cassar wrote:Better finish the Trojan War map first...
...or that D-Day map. What happened to that one?
DiM wrote:Sparqs wrote:I like this concept - the strategy options look interesting.
Suggestion:
Guard Towers
2 or 3 towers around the yard, each with bombardment access to a portion of the yard. Perhaps call them "snipers" or some such and don't include them in the Guard bonus.
there are 2 guard towers. the ones with the one way arrows
gimil wrote:i like the concept but im not a big fan of the layout. maby if it was rearranged a little with dirrenet sized cell blocks. have say a maximum security block with more guard and a minimun security will less? Also gameplay wise i would like to see all the guard starting nutral so give the idea that people will ahve to physically breakout.
i dont know if this is possible but can u specify how many arnies u have on a nutral territory? if so it should be about 4 or 5 to make the breaking out part more fun.
mibi wrote:gimil wrote:i like the concept but im not a big fan of the layout. maby if it was rearranged a little with dirrenet sized cell blocks. have say a maximum security block with more guard and a minimun security will less? Also gameplay wise i would like to see all the guard starting nutral so give the idea that people will ahve to physically breakout.
i dont know if this is possible but can u specify how many arnies u have on a nutral territory? if so it should be about 4 or 5 to make the breaking out part more fun.
thats an interesting idea, id consider it if other people are into it. but you have to factor in that the guards will be more difficult to hold if they have more than 3 armies on them. maybe the cell block guards can have 5 or something and the guards quaters can have 1 neutral.. that sounds like a good idea
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