Champion of The World Champion Series #6 'Forced Sequential' Rules Congratulations to I_AM_BOGEY Champion of the World
This 1 v 1 tournament will follow the format of the last 16 of the World Cup.
Each match will involve two halves (each half being a seperate CC 'game'). The team which kicks-off the first-half will go second in the second-half. To ensure this happens, all 'games' (including each half of extra-time (where applicable) but not penalties) will have freestyle settings. The team starting each half (green) will be sent the second invite so that they can start. Although freestyle settings are used, players should play sequentially. If the player designated to go second (red) takes his turn within the first 12 hrs of the round (if green hasn't completed his turn), he will lose the half. Missing a turn or messing about with accepting an invite then dropping, or inviting someone (this is the TO's job) will also result in losing the half. If green doesn't take his turn within 12 hours then it is a legitimate tackle for red to regain possession and take his go. If red finishes his turn before green then he has gained possession and is going first in the next round. Green must then wait 12 hours or until red has finished his turn (green would lose the half if he fails to do so). To stay within FIFA rules: (1) Accept invites. (2) Dont drop a game after accepting the invite. (2.5) Don't invite someone to join you in a game (!). (3) Remember, in the first round, green should go first, so, if you are green then play whenever you are ready. (4) Be careful about going first, usually green should go first. So, if you are red do not play until either: green has finished his turn, or, 12 hours of the turn have elapsed. The only exception is when red has made a legitimate tackle to gain possession (see above). (5) Don't miss a turn. (6) Report any rule violations by your opponent to FIFA officials. Question: If green misses a turn, or as he takes more than 12 hours, would red end up going first? Answer: Red would end up going first in the round in question (and green would lose the half if he misses). In the following round, red would be set to go first and green must wait for 12 hours (or for red to finish his turn) before taking his turn (failure to do so, will result in him losing the half). All matches will be on the Limited Edition World Cup 2010 Map (if the tournament drags and this becomes unavailable then we will revert to the Classic map). Signing-Up
To sign-up you must state:
(a) Which country you will represent (of the 32 participating - check if your choice is taken first - if your team is knocked-out then you will be randomly assigned another team); (b) That you have read, understood and will abide by the special rules. Matches:
First half & Second Half Very tactical with both teams trying to sus-out each other's tactics - therefore fog of war. Players have plenty of energy therefore chained reinforcements. Defences are tight and well organised therefore no spoils. Extra-time (if required) If scores are equal then two halves of extra time are played: Both teams have a clear idea of each others' tactics - therefore no fog of war. Players are tired therefore adjacent reinforcements. Defences are very tight, scared to concede - therefore no spoils. Penalties(if scores are still equal after extra-time) If the scores are still equal then penalties take place: Goalkeepers have no idea where the penalty taker will place his shot - therefore fog of war. Players are very tired therefore adjacent reinforcements. Chance plays a big part - therefore flat rate spoils. Reserves
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
After the first round, players knocked-out will be given a chance to take a reserve spot. Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Freemiums beware - there will be a requirement to play two halves simultaneously. Winning Matches
At the end of the each match (or extra time or penalties), winners are expected to PM the Tournament Organiser.
Some of the other Tournaments by DJ Teflon
Click on the links for details (tournaments currently taking sign-ups are on the left of each section, on-going tournaments in the middle and completed tournaments on the right):
Speed Tournaments: Friday Tournaments: One-Day Saturday Tournaments: 'Evolving Storyline' Terminator Tournaments: Russian Spy Assassin Tournaments: Nationality-Based Tournaments: Short Terminator Tournaments: Liverpool FC European Campaigns: Medal Heads Tournaments St.Patrick's Day Map Tournaments:
Last edited by
on Wed Jul 07, 2010 2:05 am, edited 13 times in total.