Conquer Club

Clickable Maps *Pending*

Suggestions that have been archived.

Moderator: Community Team

Clickable Maps *Pending*

Postby ADAM TJ on Wed Jan 31, 2007 10:03 pm

is there a possibility that in addition to the scroll down list of countries that can be selected, the country could be selected by clicking on its respective dot?
Cadet ADAM TJ
 
Posts: 36
Joined: Thu Jan 26, 2006 5:14 pm

Postby everywhere116 on Wed Jan 31, 2007 10:32 pm

If it is applicable that is very good thinking! Great idea!
"Disease, suffering, hardship...that is what war is all about."-Captain Kirk, from "A Taste of Armageddon"
User avatar
Corporal everywhere116
 
Posts: 1718
Joined: Sat Sep 16, 2006 9:37 am
Location: Somewhere on this big blue marble.

Postby wcaclimbing on Wed Jan 31, 2007 10:49 pm

good idea!
first dot clicked = attack from
second dot clicked =attack to :D
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Postby sully800 on Thu Feb 01, 2007 12:01 am

I saw this suggested a long time ago, and it would make gameplay much better. However the programming would be MUCH more difficult so on a feasability stand point there are many suggestions I would like to see implemented first.

It would also probably make map creation much more difficult because the cartographer would somehow have to section off the region that makes up each country, and set it so if you click there it selects the country.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby ADAM TJ on Thu Feb 01, 2007 12:57 am

sully800 wrote: the cartographer would somehow have to section off the region that makes up each country, and set it so if you click there it selects the country.

ah thats why it wuold be clicking of the dots and not the map.
Cadet ADAM TJ
 
Posts: 36
Joined: Thu Jan 26, 2006 5:14 pm

Postby sully800 on Thu Feb 01, 2007 1:50 am

Hmmmm, I see.

Not all maps have dots for army shadows, so perhaps it could be a region surrounding the number? That might be programmable, I have no idea how hard it would be. I suppose it would even prevent more mistakes because you'd be clicking on the number of armies you want and attacking the other persons armies directly. No chance of messing up all the similar names in hong kong or the two really close ones in phillippines!
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby yeti_c on Thu Feb 01, 2007 3:58 am

sully800 wrote:Hmmmm, I see.

Not all maps have dots for army shadows, so perhaps it could be a region surrounding the number? That might be programmable, I have no idea how hard it would be. I suppose it would even prevent more mistakes because you'd be clicking on the number of armies you want and attacking the other persons armies directly. No chance of messing up all the similar names in hong kong or the two really close ones in phillippines!


The numbers themselves are text placed on the map image - making these HREF's would be fairly simple I would've though - a bit of coding to go through and apply it to all of them.

C.
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby lackattack on Thu Feb 01, 2007 8:38 am

Clickable maps are coming sometime this year.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby ADAM TJ on Thu Feb 01, 2007 12:20 pm

awesome!!
Cadet ADAM TJ
 
Posts: 36
Joined: Thu Jan 26, 2006 5:14 pm

Postby gavin_sidhu on Fri Feb 02, 2007 2:18 am

lackattack wrote:Clickable maps are coming sometime this year.
Will we also get the option of using the current system? Although the clickable system sounds promising and positive, I won't know until i have used it whether it is better or worse than the current system (which is fine and allows you to check everything nicely)
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Postby AK_iceman on Fri Feb 02, 2007 5:00 am

Try it out at Landgrab and see if you like it. :idea:
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby lackattack on Fri Feb 02, 2007 7:39 am

It is a bit premature to discuss the details, but I was going to start off with something like this:

You click on the center of a territory and a little bubble pops up. It would have a description and links depending on the stage of play

Code: Select all
Kamchatka                          Kamchatka
YP_legend                          YP_legend
[attack from] [attack to]          [deploy]


and then clicking on the links would auto-select the old-fashioned picklists below.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby yeti_c on Fri Feb 02, 2007 9:37 am

lackattack wrote:It is a bit premature to discuss the details, but I was going to start off with something like this:

You click on the center of a territory and a little bubble pops up. It would have a description and links depending on the stage of play

Code: Select all
Kamchatka                          Kamchatka
YP_legend                          YP_legend
[attack from] [attack to]          [deploy]


and then clicking on the links would auto-select the old-fashioned picklists below.


Sounds good - Attacking though - surely you would know which you are going to do? (Obviously if you click on your territory then you want to "attack from" and if you click on an enemy country then you would be "attack to"?

C.
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby lackattack on Fri Feb 02, 2007 10:01 am

Good point!

You would sometimes need two links for fortify from / fortify to.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby reverend_kyle on Sat Feb 03, 2007 1:42 am

that would complexify the xml wouldnt it? on landgrab, you have to define every corner of the territory to make that work.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Postby lackattack on Sat Feb 03, 2007 10:22 am

I wouldn't want to change the xml. You would have to click within a radius of the central coordinate, according to my plan.
User avatar
Sergeant lackattack
 
Posts: 6096
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Clickable Maps?

Postby Great Pretender on Thu Aug 16, 2007 7:41 pm

I thought it would be better that if instead of scrolling through the text of the countries you just click on the ones you want to attack/fortify from or to. I think this would make it much easier for people who don't know how to play the game and it would also help all the silly mistakes you make.
Image
Image
User avatar
Sergeant 1st Class Great Pretender
 
Posts: 336
Joined: Mon Dec 11, 2006 4:29 am

Postby Bad Speler on Thu Aug 16, 2007 7:48 pm

lackattack wrote:Clickable maps are coming sometime this year.


from this topic:

http://www.conquerclub.com/forum/viewtopic.php?t=12160
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby firth4eva on Fri Aug 17, 2007 5:32 am

i dont make mistakes
User avatar
Captain firth4eva
 
Posts: 6188
Joined: Sat Mar 03, 2007 7:20 am

Postby KingofRugby on Fri Aug 17, 2007 5:39 am

me too =D
To my enemies, beware, be warned and be preapred... I have great powers, powers that even the deadest eye can't see... wAtCh and oBsErVe...
User avatar
Lieutenant KingofRugby
 
Posts: 7
Joined: Thu Apr 19, 2007 11:16 pm
Location: yIsHuN

Postby Stoney229 on Sat Feb 16, 2008 9:07 pm

lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
User avatar
Lieutenant Stoney229
 
Posts: 303
Joined: Fri Mar 03, 2006 10:46 am

Postby wcaclimbing on Sat Feb 16, 2008 9:23 pm

Stoney229 wrote:
lackattack wrote:Clickable maps are coming sometime this year.

Will lack not be implementing this, then... since there is now a plugin for it?


This thread is more than a year old....
I doubt this will ever be added to CC, cause of the plugin.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: Clickable Maps *Pending*

Postby KLOBBER on Wed May 07, 2008 9:39 am

I have been thinking about this improvement ever since my first game here. I had assumed that the maps would be clickable. Why not? This is 2008!

Instead of programming some region or dot in each territory, wouldn't it be easier just to convert the digit or digits representing the number of armies in each region to a link? The clickable area would be the number only, which would not involve cartography at all, neither future nor retroactive, since (I think) all attackable regions necessarily have army numbers in them anyway.

I'm not a programmer, but I would be willing to bet that converting the numbers to links would be a VERY simple solution to this quandary, and the time and energy saved to everyone on the site by having clickable gameplay would be a VAST improvement to the site overall.
KLOBBER's Highest Score: 3642 (General)

KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.

For info about winning, click here.
User avatar
Private 1st Class KLOBBER
 
Posts: 933
Joined: Sat Apr 14, 2007 4:57 pm
Location: ----- I have upped my rank -- NOW UP YOURS! -----

Re: Clickable Maps *Pending*

Postby yeti_c on Wed May 07, 2008 9:58 am

KLOBBER wrote:I have been thinking about this improvement ever since my first game here. I had assumed that the maps would be clickable. Why not? This is 2008!

Instead of programming some region or dot in each territory, wouldn't it be easier just to convert the digit or digits representing the number of armies in each region to a link? The clickable area would be the number only, which would not involve cartography at all, neither future nor retroactive, since (I think) all attackable regions necessarily have army numbers in them anyway.

I'm not a programmer, but I would be willing to bet that converting the numbers to links would be a VERY simple solution to this quandary, and the time and energy saved to everyone on the site by having clickable gameplay would be a VAST improvement to the site overall.


Wow - an intelligent post...

At the moment the numbers are generated into a PNG file by the server which is really quick...

I talked to Lack about creating a load of Divs at the set co-ordinates (as BOB does for it's hovers) instead of using the image...

He liked the idea in principal - however we were unsure as to whether or not this would put excessive load on the server creating all the Div's etc.

If Lack were to change to this method - then clickable maps as part of "vanilla" CC would be easily possible.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Clickable Maps *Pending*

Postby KLOBBER on Wed May 07, 2008 10:29 am

I find compliments more meaningful when they come from people who are not computer geeks.
KLOBBER's Highest Score: 3642 (General)

KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.

For info about winning, click here.
User avatar
Private 1st Class KLOBBER
 
Posts: 933
Joined: Sat Apr 14, 2007 4:57 pm
Location: ----- I have upped my rank -- NOW UP YOURS! -----

Next

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users