by Kinnison on Mon Sep 19, 2011 12:16 pm
Q (Kinnison) : Hey! What's up with this 25-round cap? you can't do that through the site... you going to check every game at that time or what?
A : Um... Oops? ..I mean... Ye must ha' been seeing things, matey! The rules above clearly state (ahem, now) there be a TWENTY round cap for the first four rounds... and a FIFTY round cap in the last two. Get out of the sun and get some water, or ye'll be seein' mermaids next.
Q (Leehar) : srsly? Poker Club?
A : Aye! Be countin' yerself lucky there be no Barroom map for us to be huntin' treasure on! Age O' Merchants, for it's shout-out to our profession, almost made the cut, but the very name cries out to a respectability that is repugnant to our avowed profession... ...Besides, I like that map, and it fit the size criteria right nicely.
Q (Kinnison) : So, how DOES this tiebreaker thing work? Sounds like you were breaking a tie for one place when you need two.
A : Once again, Oops? Pasted from a prior tournament. After consultation with the tied players (so far) the following procedure has been adopted:
1> If the first finisher/advancer is determined, and there's a tie for second - one game will be played among all second-place finishers, winner advances.
2> If there is a tie for both advancing positions, one singles game among all tied players - winner advances. Then a second singles game will be played among the remaining tied players - winner becomes the second advancing player.
Last edited by
Kinnison on Sun Oct 09, 2011 10:26 pm, edited 4 times in total.

Currently Running Tourneys: -none-
Tourney Winner: [b]"You're Eliminated" III, Keep It Simple Quads - Team Generation One[/b