HeadHunters II: Tormented By Spirits/winner=uckuki/

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HeadHunters II: Tormented By Spirits/winner=uckuki/

Postby benga on Mon Nov 14, 2011 12:33 pm

What is our destiny?
What is our way?

Are we made of stone
or are we soft as clay?



SERIES INFO


PREMIUM ONLY
+1400
99% ATTENDANCE--THIS ONE IS A MUST
I CANT HAVE PEOPLE DROPPING OUT
AND MESSING UP THE GAMES


SETTINGS
-terminator
-auto, seq & fog
-30 round limit

TO SIGN UP
-pick a spoil: flat, escalating or no spoils
-pick a reinforcement: chained, adjacent or unlimited
-pick a map: any besides beta and must be eligible for 8 players
-map that you pick will be you Spirit Link (more info in link above)
-every map will be played 2 times

SCORING
-point per kill + bonus points from your Spirit Link (before round limit)
-for deadbeater, you have to either win or kill him before round limit expires

TIE
-Africa, escalating & chained

Take this cup and drink,
the potion within will bless you with vision
of the things to come.

Potion is making us feel different,
like we no longer take physical form.

It's true, your spirits abandoned your bodies,
answers can only be found in Spirit World.


IN SPIRIT WORLD
-2 rounds of 8 games
-8 maps that are chosen by players
-every round groups will be random
-group consists of 8 players
-top 6 by points advance and achieve HH rank

Answer cannot be found easily,
Spirits will test your faith and will.
Will to overcome.
Faith to follow the chosen way.


THE TEST
-2 rounds of 5 games

round 1
Dawn Of Ages - flat, chained
Egypt:Valley Of Kings - no, unlimited
First Nations North America - escalating, chained
Great Lakes - flat, unlimited
Oasis - no, chained

round 2
Midgard - flat, chained
Midkemdil - flat, adjacent
Chinese Checkers - escalating, chained
Three Kingdoms Of Korea - no spoils, unlimited
Thyseneal - escalating, adjacent

THE HUNT IS ON
show: maps

show: pm
Last edited by benga on Tue Jul 10, 2012 1:55 pm, edited 14 times in total.
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Re: HeadHunters II: Tormented By Spirits (0/32)

Postby benga on Mon Nov 14, 2011 12:34 pm

STANDINGS

https://docs.google.com/spreadsheet/ccc?key=0ApU4-jQcTenodGtFVm9EbzFXZjVVb2lBRmNXcVh1UlE

FINALS

show: batch 2


show: batch 1



ELIMINATION ROUND

show: ROUND 2


show: ROUND 1
Last edited by benga on Wed May 09, 2012 11:37 am, edited 23 times in total.
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Re: HeadHunters II: Tormented By Spirits (0/32)

Postby wooooood on Mon Nov 14, 2011 2:07 pm

You know I'm in! Good stuff...
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Re: HeadHunters II: Tormented By Spirits (0/32)

Postby uckuki on Mon Nov 14, 2011 2:26 pm

in
Antartica, escalating, chained

tx
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Re: HeadHunters II: Tormented By Spirits (0/32)

Postby offinthecorner on Mon Nov 14, 2011 8:21 pm

in please- AOR3, flat rate, chained
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Re: HeadHunters II: Tormented By Spirits (0/32)

Postby offinthecorner on Mon Nov 14, 2011 10:09 pm

i guess i cant use AOR3. i should have read the rules more closely. i'll change it to baseball with the same settings. thanks
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Re: HeadHunters II: Tormented By Spirits (3/32)

Postby subprime on Tue Nov 15, 2011 7:46 am

Age of Merchants, Escalating, Chained
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby wooooood on Wed Nov 16, 2011 3:50 pm

Here goes: Napoleonic Europe; flat rate, chained, (term. + fog)
Thanks so much!
w
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby zissou2 on Fri Nov 18, 2011 7:08 pm

in. new england, escalating, chained, fog
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby Chewie1 on Sat Nov 19, 2011 7:37 am

Definitly in
classic esc chd sunny
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby Quark_Star on Sat Nov 19, 2011 1:54 pm

in please

-flat
-chained
-pelop war
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby Marshallbobby on Tue Nov 22, 2011 10:31 am

in please :_)
Feudal Epic
Flat rate
Unlimited
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby westbo on Fri Nov 25, 2011 3:35 pm

in please classic escalating, chained or...
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Re: HeadHunters II: Tormented By Spirits (4/32)

Postby benga on Sun Nov 27, 2011 2:24 pm

in up to here
mislick!
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Re: HeadHunters II: Tormented By Spirits (9/32)

Postby Charle on Mon Nov 28, 2011 3:41 am

In, Classic, Escalating, Unlimited
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