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My thoughts, basically.padsta wrote:nice idea
no need to limit it to speed games though, a rematch button for all games would be nice.
I like this though I'd say if one player declined, then that spot became open after invite declined or expired. Maybe make it a private game so noone could join right away if the others wanted to back out of it. And perhaps a PM sent to original requester notifying them of the decline/expiration.blakebowling wrote:My thoughts, basically.padsta wrote:nice idea
no need to limit it to speed games though, a rematch button for all games would be nice.
I assume all players would receive an invite to an identical game that would only start if all of the players accepted it (i.e. if one player declined, the game would be dropped).


I, personally, disagree with this one. However it wouldn't really bother me either way.thehippo8 wrote:Wow, more than a year and nothing but positive comments. Not many, but positive all the same
My thoughts:
1. Hitting the "REMATCH" button would set up an identical game with the same players and invites will be sent to those players;
2. If the game was a private game the new game will be private;
3. If it was a tournament game then it would become a public game;
4. If it is a multy player game and one or more persons declined their invite then the "slot" would become publicly available;
5. If all players decline then the game will implode.
Have I missed anything?


Ah, well you can always drop the game if one of the others (or the only other) declines the game. There is a risk that someone might sneak in if the game is public, but if you are worried about that then by setting up a private game in the first instance then you will have complete control!blakebowling wrote:I just think the rematch should be fixed to the exact same game, if I agree to play a rematch, I may specifically only want to play those people I've just played.


why could they not just code the rematch as a private game...thehippo8 wrote:Ah, well you can always drop the game if one of the others (or the only other) declines the game. There is a risk that someone might sneak in if the game is public, but if you are worried about that then by setting up a private game in the first instance then you will have complete control!blakebowling wrote:I just think the rematch should be fixed to the exact same game, if I agree to play a rematch, I may specifically only want to play those people I've just played.


I agree with blake on this.blakebowling wrote:I just think the rematch should be fixed to the exact same game, if I agree to play a rematch, I may specifically only want to play those people I've just played.
Sometimes I have a lot of fun with a game but it might be finished on someone else's watch, then I forget to go find another game or agree to a rematch. If I got an invite, I'd most likely accept it. So I disagree with the "they'll go find the game" comment.chapcrap wrote:I agree with blake on this.blakebowling wrote:I just think the rematch should be fixed to the exact same game, if I agree to play a rematch, I may specifically only want to play those people I've just played.
One of the biggest reasons is because this could be used for team games and if one team proposes a rematch and only part of the other team accepts, they may get stuck with someone they do not want to play with. There are other scenarios for non-team games too, but I say that it should be identical games.
I wouldn't think this would be a problem in team games. If you like your teammate then you've probably been talking with them and should know if they'd be interested in a rematch.chapcrap wrote:I agree with blake on this.blakebowling wrote:I just think the rematch should be fixed to the exact same game, if I agree to play a rematch, I may specifically only want to play those people I've just played.
One of the biggest reasons is because this could be used for team games and if one team proposes a rematch and only part of the other team accepts, they may get stuck with someone they do not want to play with. There are other scenarios for non-team games too, but I say that it should be identical games.
I think hippo sums it up well, and I agree with blake and chap (for their stated reasons) that the game should be conditioned on all users accepting the invite.blakebowling wrote:I, personally, disagree with this one. However it wouldn't really bother me either way.thehippo8 wrote:Wow, more than a year and nothing but positive comments. Not many, but positive all the same
My thoughts:
1. Hitting the "REMATCH" button would set up an identical game with the same players and invites will be sent to those players;
2. If the game was a private game the new game will be private;
3. If it was a tournament game then it would become a public game;
4. If it is a multy player game and one or more persons declined their invite then the "slot" would become publicly available;
5. If all players decline then the game will implode.
Have I missed anything?