Sweet. That's how 1-way borders are established. I bet the first time someone made one was through an accidental omission *lol*
Back to the topic at hand. The new update looks pretty decent. Those flying jellyfish with corkscrew tails might actually need to be bigger (to hold the army numbers [circles?]).
With the darkness of space, the planets need just a little brightening - mainly so people can see the features. I realize we are on the dark side of this particular solar system (pretend it's a two star system?).
I would suggest a different color for the terr borders on the rings (since they overlap the planetary terr borders).
The planetary terr borders that are on the sunny side of their planets need to be made crisper and more defined (they fade too much).
It takes a very very close look at the legend to realize that Pheris is the planet on the bottom left and Omicron the upper right. This could definitely stand some sharpening up.
The attack path between Eef and Satt needs to be made more distinguishable - right now it's too close to the border of Satt and Urnn. Same with Mu/Ness2.
Here are links to WidowMaker's Continent Bonus spreadsheet
and Cairnswk's Continent Bonus Spreadsheet
Both in the Map Making Tools
(stickied at the top of the Map Foundry forum) thread. Not sure if Coleman uses one of these or if he has his own.
39 terrs isn't exactly small. It's pretty much medium. A lot of the maps being made are large (60+ terrs) or mega (90+) terrs.
Excellent work so far.