LATEST UPDATE:
20 of the first floors have been added to the blueprints. Each bonus area has a thick line around it, the areas within are seperated by a thiner lighter line.
Movement works like this, A player can travel from a door space (the rectangle door looking things) to an elevator space on the same floor. They then can go up or down 5 floors to another elevator space, at that point they may attack any door on that floor. Or they may travel up or down the stairs one floor at a time. Players may attack laterally a long a floor as long as there is a thin line seperation (Registration to map room) but may not attack across thicker walls unless there is a door (Map room to Call center, NO, Registration to Call Center, YES).
As you can see, some areas are FOR RENT which just means I haven't named them yet and they are free to suggestions.... I have already added a few familiar faces. But I need many more suggestions of Tower type occupants if I am to fill the whole thing. So let the ideas flowing!
How this project works:
Blueprints.[(click me)
This is where the territories, gameplay and everything else will be implemented. In blueprint style, the graphics will be basic, but functional. Please refer to the blueprints for all comments prior to construction.
Construction. (click here)
This will be the actual game map, Once the blueprints are complete enough, construction will begin. Map progress will happen floor by floor like a real skyscraper construction until the roof is reached.
Evacuation map. (click here)
This is the final stage and is known as the small map. The evacuation map will be a super condensed version of the large map with minimal text, if any, to allow a player to get an overview of the player positions in the tower.
random naysayer wrote:This map is enormous, huge, out of control! It's way too big! It will never get quenched! Too much scrolling!
True, the tallness is an issue, and on any other map it would be an automatic DENY due to the annoying scrolling, but this map is different. why you may ask? because its a huge skyscraper, that has long elevators. now look around your screen... what do you see that looks kind of like an elevator and shaft. your scroll bars! thats right, scrolling up and down this map is part of the fun! Its just like taking an elevator to the very top! it's like having your own personal elevator control panel on the right of your screen.
So there you have it, the scrolling is no longer an issue, because it is a part of the game play.
Basic Info:
Its 80 floors of towering mayhem, plus 5 sub floors.
Territories: around 800-1200. Although it would be madness to not have starting neutrals so a player doesn't start with 100 deployable armies.
Continents: lots, close to 100 or more, although only the first few floors are currently occupied. The final graphics will have lots of details like chairs and beds and stuff.
movement: Once you attack the elevator shaft on a floor, you can ride the elevator all the way up or down to the elevator shaft on any other floor. Stairs are up or down one floor only. From the elevator or stairs you can attack the doors. Also, there are some walls, although the thin walls designate smaller doors you can pass through, the thicker walls you cannot.
...going down...