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Buzzpower : The Story of a winning Network. [Cleared]

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Buzzpower : The Story of a winning Network. [Cleared]

Postby Han Solo on Sun Apr 06, 2008 3:33 pm

Accused: Buzzpower

The accused is suspected of:
  • Having created a very structured network of many Multis
  • Using this system to win a very high % of Doodle standard assassin games

Game number(s):

There are far too many games involved to list them all here.
Please refer to the post below, that provides a list of examples. This list is a sample, not exhaustive.

Comments:

I think that Buzzpower has found a powerful buzz ;-)
Even when I was quite sure that this is a cheat case, i contacted Wicked with some details before posting this, because those new accounts origins show many different countries. Wicked advised me to post anyway, so here we go.

The story starts when I was recently with him in a doodle assassin game where another player killed Buzzpower’s target.

2017068. 8 players. Start date : 03/18.

Players 6,7,8 are new players “?”, here are some details :

nnnnnnnn : join date 03/18. Total games : 1.
Heinz156 : join date 03/18. Total games : 4.
Minuteman : join date 03/18. Total games : 1. Killed Buzzpower’s target.

Sure these things happen sometimes. I personnally made a target error once, so it was no big deal. But… i had noticed those 3 new players joining on the game start date, and I was in another similar game he also won, helped again by nice little strange things (2017085).

Then I had a look at Buzzpower’s games and noticed that from January LOTS of new accounts had joined his games to such an extent that this seems contravening with any statistical laws :shock:

To balance things and keep honest I had a look at various players who play many doodle assassin (non speed) games.
Well, I couldn’t find ONE doodle player who collected so many opponents being new players.

Taking my own case, i played 30 doodle standard assassin (non speed) and i faced 8 new players out of about 200 opponents.
That's 4%... Buzzpower is close to 40% of opponents being new players.

Last, and this makes my conviction there’s a cheat here,

Isn’t it fantastic that the vast majority of these "?" new players joined Conquer Club on the EXACT day Buzzpower opened his games ?

Here are some examples of such games. I can’t list them all – there are simply too many, and such a Sherlock Holmes inquiry takes a lot of time (a thought for the CC multi-hunters).


2017126. 6 players. Start date : 03/20. Winner : Buzzpower.

Offsprog. join date 03/20. Total games : 1.
venezuelan80. join date 03/20. Total games : 1.
Erosskye. join date 03/20. Total games : 1.

2017125. 8 players. Start date : 03/21. Winner : BZPWR.

8103608669. join date 03/06. Total games : 6 – out of these, 3 are with BZPWR (!).
Misses all turns…
Joeykoey. Join date 03/20. Total games : 3 – out of these, 2 are with, guess who ?
With BZPWR, AND with 8103608669 (!!).
Misses all turns…
Castor. Join date 03/21. Total games : 1. Misses all turns…
keebs930. Join date 03/21. Total games : 1. Misses all turns…

2017124. Seems normal. Game lost by BZPWR.

2017123. 8 players. Start date : 03/21. Game lost by BZPWR.

Cactaur. Join date 03/21. Total games : 1.
Biorelease. Join date 03/21. Total games : 2.
Sabresfan718. Join date 03/21. Total games : 3.
Hickney32. Join date 03/21. Total games : 1.
Lilramsfan14. Join date 03/21. Total games : 2.

2017122. 8 players. Various players, seems normal, game lost by BZPWR.
2017120. same as 2017122.

2017119. 6 players. Start date : 03/21. Winner : BZPWR.
4 “?” players, out of these 3 created on game start date.

2017118. 6 players. Start date : 03/20. Winner : BZPWR.
3 “?” players, all join date 03/20, PLUS the player 8103608669 already noted above (2017125)…

2017116. 6 players. Start date : 03/20. Winner : BZPWR
5 “?” players, of which 8103608669 again.
One of these is Silverkon (5 games) : he played his 3 first games with ? lol, BZPWR.

2017113. 6 players. Start date : 03/20. Winner : BZPWR
4 “?” players, all created 03/20. All of them miss their turns. Etc etc etc

2017112. 6 players. Various players, seems normal, game lost by BZPWR

2017111. 6 players. 2 accounts created on start date but lost by BZPWR.

2017109. 6 players. Start date 03/20. Winner : BZPWR…

From a statictical point of view, what happens here has less than 0.01% chance to happen.
5 “?” new players open an account on 03/20 and join Buzzpower
.


2017064. 6 players. Start date : 03/19.

5 new players “?”

Jademagon : join date 03/16. Total games : 0.
Master of Light : join date 03/19. Total games : 1.
Rjay-2k8 : join date 03/19. Total games : 0.
Gamesgoon :join date 03/18. Total games : 2.
Mignest : join date 03/19. Total games : 2 (both with Buzzpower).


And the list continues… If we jump back to older games, here’s a sample.


1552853. 6 players. Start date 01/11. Won by Buzzpower

3 new players “?”

Cool : join date 01/11. Total games played : 1.
Queenguerra : join date 01/11. Total games played : 2.
Ogtavo : join date 01/11. Total games played : 1.


1552845. 6 players. Start date : 01/10. Won by Buzzpower

4 new players “?”

Jimmygerman45 : join date 01/10. Total games played : 1.
Criclegend : : join date 01/10. Total games played : 1.
Dranzers : join date 01/10. Total games played : 2.
Ripjohn1 : join date 01/10. Total games played : 2.

1552839. 6 players. Start date 01/10. Won by Buzzpower

3 new players “?”

Jtevans : join date 01/10. Total games played : 1.
Markarron : join date 01/10. Total games played : 1.
Msuoj join date 01/10. Total games played : 1.


Etc, etc, etc....
Cool system =D>
But how does he proceed with the country origins ?

Han Solo


edited to change Subject.
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Re: Buzzpower : The Story of a winning Network.

Postby kha1i1 on Tue Apr 08, 2008 9:08 am

great post dude. i like ppl who explain their positions like this.
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Re: Buzzpower : The Story of a winning Network.

Postby Han Solo on Tue Apr 08, 2008 11:30 am

Thanks.

And i missed a recent one in my list, this game is still active (never change a team that gets success, lol)

Game 2017109 6 players game. Buzzpower again gets 5 new players...

Game started on 03/20. All 5 new players joined CC on............... =D> 03/20 !!!

Come on... :mrgreen: Time to take a look at this.
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Re: Buzzpower : The Story of a winning Network.

Postby lord voldemort on Tue Apr 08, 2008 11:55 am

nice catch, and good u did some research without blind accusations...
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Buzzpower : The Story of a winning Network still goes.

Postby Han Solo on Tue Apr 08, 2008 12:59 pm

Another and hopefully last one, before the hunters tell us what. This one is also funny.

I recently opened 3 doodle assassin sequential to SEE what kind of players would join (in the context of this post).
During 2 days, none. Not ONE joined.
How surprised i was today afternoon to suddenly see (my games were all empty just one hour before) that one has started Game 2180070 - 7 players.

And how surprised i am to see the following : out of 6, FIVE "?" joined. OK, why not, but strange.

Now, look at this : the 4 "?", right after my name (#2,3,4,5) have been created TODAY AFTERNOON.

And NOT ONLY they've been created today afternoon, they all have been created within a very small time window (30 minutes) :

Harrie...... joined CC today 3:22 PM - UK

Nikulas..... joined CC today 3:43 PM - ICELAND

Yopi........ joined CC today 3:47 PM - SWEDEN

Jd2147.... joined CC today 3:53 PM - CANADA

(The player # 7, also a "?", has a clear normal player profile).

But those four ? Come on.. If probabilities could be broken to such a level, we would never have landed on the moon.

My theory is that Buzzpower decided to go for a small revenge after reading my post. This is not madness, on the contrary, it is simple pragmatism.

Time to drop my 2 other awaiting games maybe :mrgreen:

I won't come back on this, but i'm really looking forward to the hunters' follow-up and feedback.

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Re: Buzzpower : The Story of a winning Network.

Postby greenoaks on Tue Apr 08, 2008 1:08 pm

i hope he's a multi. it would be a shame to have typed all that for nothing.
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Re: Buzzpower : The Story of a winning Network.

Postby buzzpower on Tue Apr 08, 2008 1:56 pm

Hey, um, I'm glad someone actually contacted me about this as I had no idea there was even a thread about me on the forums. I feel honored I guess, but thanks to wicked for making me aware of this. I am not, nor have I ever, had any multiple accounts.

I tend to always play doodle earth assassin games because its my favorite game type and map.

The reason that so many ? people (or new accounts, I guess) join my game are probably because they simply exist. I usually make a batch of them at a time (50, which is the largest amount you can have waiting to fill up, with the premium account I guess). What usually happens is that I create the entire batch (not always in sequential order, because I can't set them up fast enough) which is evident from the game numbers. The last batch I created started around 20170XX and went all the way up to 2017126 (at least). Though the game creation dates are all on the same day and within a 20 minute span, the games by no mean start at that time. When the games get filled up with people who actually play (ie regulars) they tend to start quick and end quick. Some of the games do not get their full share of 6-8 players for several days and even up to two weeks in one case. As far as I can surmise, people join the games with new accounts and just leave, never to return to the site, whether they forget to check or they quickly lose interest with the wait period. These are usually the last games to start and by the time they do, alot of the new players never actually play. While the start date may coincide with new accounts, if you check the date of creation (for the game) you will see that it is FAR, FAR before the date when these games start up.

You can check the IP's of the new accounts, which I am sure the admins track with new accounts. I am just one little guy from the Northern part of Columbus, Oh running off of Time Warner cable. Trying to spoof country of origin data? I had a hard enough time setting up my wireless router.

If you really want to see proof of all of this, I urge Han Solo (or anyone with free time on their hands) to create 50 doodle earth assassin games and see how they fill up. Han even mentioned how one of his games filled up with new accounts. In fact, I can create 50 new games and everyone can watch how they fill up. It's just people who create accounts and never return to them.

As for the killing of the wrong opponent thing, that was just luck. For every time I have been lucky to have someone else kill my guy, others have won because someone else crossed targets. That's the price of playing a majority of assassin games with newbies.

And with regards to my high winning percentage, it is currently at 35%. I might win 15 or so of every 50 games I create. Sometimes better, sometimes worse. Considering I have probably played more doodle earth assassin games than anyone, the fact I deal with alot of no shows shouldn't be a surprise. The whole line about statistical improbability is mind boggling. Considering the amount of web traffic this site receives (it's listed on wikipedia on the Risk page), it stands to reason there will probably be a lot of new accounts whose owners never return.

Frankly I am a little insulted that this matter was brought up on the boards without Han even taking the time to contact me. And then accusing me of purposely creating fake accounts in one of his later posts? Man, I didn't even know this existed until I got wicked's PM.

After thinking about this some more (3rd edit), I also wanted to state how ridiculously improbable this all sounds. By Han's logic, I would have created somewhere around, lets see 300 DE-A games (assume 6 person games), give or take, he said 40% of them were new, so somewhere around 720 accounts. How in the world would that even be practical? And then to have several games where only a few of the new accounts play and other games where nearly all of them play and still other games where none of them play and I win by default. Remember Occam's Razor here.

Sorry, yet another edit to this (4th), I stand corrected. CC is no longer listed on the wikipedia entry for Risk (game). It was last time I checked, but this was probably a few months ago. However, if you type "online risk" into google, guess who comes up as the #2 listing (not counting the sponsored link)? That's right, this very site.
Last edited by buzzpower on Tue Apr 08, 2008 2:25 pm, edited 1 time in total.
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Re: Buzzpower : The Story of a winning Network.

Postby lancehoch on Tue Apr 08, 2008 2:25 pm

I am not saying that this is definitely not cheating, but you really should read the rest of the forum before you post. If you look at the bickering up and back between Oggiss and KLOBBER, you will see that this happens. The most likely end to this will be that Buzzpower will be cleared.

Link to Oggiss first thread
Link to Oggiss second thread
Link to KOBBER first thread
Link to KOBBER second thread
General bickering

It just happens, live with it. New recruits join and then do not come back.
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Re: Buzzpower : The Story of a winning Network.

Postby buzzpower on Tue Apr 08, 2008 2:34 pm

That's exactly the reason I have never posted on the forums. I learned my forum lesson on SA. Too much petty bickering about something pretty inconsequential. But thanks for those links. They are enlightening to say the least.
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Re: Buzzpower : The Story of a winning Network.

Postby schilling.53 on Tue Apr 08, 2008 7:31 pm

wow. just seems to me that Han Solo is a sore loser. Of course games take a long time to fill up. And does anyone honestly think these people that use multiple accounts create like the number Han alleges? This is silly. I've had someone kill my target in assasin, am I a cheater? I've also killed someone else's, am I cheating for them? One time I played a game with 8 people and I was the only ranked player, the rest were "?"s.

If he plays such a large number of these same types of games (which has to be very boring I might imagine), I'm sure he has a solid strategy worked out.

I'd imagine these people join CC and join games where they notice a lot of other noobs so they don't get crushed. and once a noob or two joins a game that is waiting, I, and probably every other ranked player avoids them because there are no points at stake. Seriously, come on! There goes your "probabilities". Why don't you take that to the moon.

On an unrelated note. I love CCers who "know probabilites"... I once played with a guy who swore that attackers had the advantage over defenders, anyone who has taken collegate level statistics knows that isn't true!
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Re: Buzzpower : The Story of a winning Network.

Postby Han Solo on Tue Apr 08, 2008 9:58 pm

I want to make it clear that I am not going to make this personal, neither with Buzzpower, or anyone else. I noticed what looks like a strong incoherence, and I report it. Full stop. Again, before initially posting, i asked Wicked's opinion.

I fully understand Buzzpower's arguments hereabove, but there are contradictions in his own terms.

If many of the games he creates take time to fill-in, then we should not see the phenomenon that I described (most of the new accounts are created on the SAME DATE, that matches the GAME START DATE).

If a game stays open during 4,5,6 days or more, the join dates of these new accounts should often follow the same scheme and be splitted on the period.

Also, if this phenomenon IS normal, then it should apply to ALL doodle assassin sequential games on a given period. But it does not.

Here is a comparison of the games created by Buzzpower, with the games of another player who played many doodle.
Note : as at today +/- 940 doodle assassin sequential (non-speed) have been played. Buzzpower played 194, and my "sample" player played 83. The analyzed period starts at game # 130,000 (period where we see the number of new accounts raising in his games).

Buzzpower : 6/8 players, 194 games, 1004 open slots. 323 new accounts "?" joined (still showing as "?" today).

Alex52be : 6/7/8 players, 83 games, 446 open slots, 10 "?" joined.

So 2.24% of the open slots of the games where Alex played were filled with new accounts.

32% in the case of Buzzpower games.
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Re: Buzzpower : The Story of a winning Network.

Postby Fireside Poet on Tue Apr 08, 2008 10:04 pm

Accused: Buzzpower
Verdict: Cleared of multiple accounts

I went through your entire post and I must commend the research and your argument ranks up there with one of the most elaborate conspiracy theories I've seen on Conquer Club ... unfortunately, it is all for nought.

In going through some of your examples, I did make a bust, but it was in no way connected with Buzzpower.
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby buzzpower on Tue Apr 08, 2008 10:27 pm

Well, I'm glad that's over.

And a quick note to Han. Your idea of statistical analysis is completely crazy. You cannot make any sort of an analysis on these games without knowing the total number of new accounts created during the period studied, the retention rate of these accounts, and without seeing more than one other player to compare against. While I might have been higher than the other guy you mentioned, there is obviously a case of bias when making your conclusions.

If you compared me against everyone who played a certain amount of DE-A games (lets say 10) over the period in question while taking into account the new account traffic for a set period around the game creation date, I would, statistically speaking, be no more than a standard deviation above the average, with regard to number of new accounts in a game. Of course, this is just a guess, it could be 2 SD's above or even below. But all of these players would fall onto a standard normal distribution around the mean, whatever it may be. By only comparing me to one other account gives no context to the entire argument. Some of us will have very high new account rates, some very low. But nothing out of the ordinary. If someone was in the 4th SD (99.994%), then that would be suspicious.

Anyway, the point is, as Schilling.53 mentioned, don't argue with statistics if you don't really understand them or if you don't have a large enough sample to make a conclusion.

But I would like to know how you thought I could manage to pull all of this off. Creating that many new accounts to win a game? C'mon, lets use some common sense. The fact they were from all around the world should have been your first tip off that this wasn't some big elaborate plan.

I don't think you even understand how supremely frustrating it is to have a literal week between turns when they all miss their turns. Take the current DE-A game I am in right now (all new accounts). Everyone was kicked except for one guy who came back after missing two turns to play. I was livid, as the chat log shows. Do you think that it is fun to wait that long to play? Again, common sense.
Last edited by buzzpower on Tue Apr 08, 2008 10:50 pm, edited 2 times in total.
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby buzzpower on Tue Apr 08, 2008 10:34 pm

I guess I should take this as a compliment and think about a career change, then. Haxor power.
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby Han Solo on Tue Apr 08, 2008 11:19 pm

Anyone who has common sense,
opens Doodle assassin games,
sees them with many "?" or only "?",
and finds it frustrating to have to deal with them,

will simply DROP these games before the last slot is filled up ? You don't...... of course you don't.

I looked at the whole 940 database. You're not a std deviation. Plus, your arguments make no sense. The total # of new accounts and their retention rate apply to the whole database, so it applies to any (very) large sample like mine.

Last, that was my point in my initial post : how does he deal with the country IP's ?

I stll wonder. And now, you know they can't track you.
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Re: Buzzpower : The Story of a winning Network.

Postby lord voldemort on Wed Apr 09, 2008 3:47 am

Fireside Poet wrote:Accused: Buzzpower
Verdict: Cleared of multiple accounts

I went through your entire post and I must commend the research and your argument ranks up there with one of the most elaborate conspiracy theories I've seen on Conquer Club ... unfortunately, it is all for nought.

In going through some of your examples, I did make a bust, but it was in no way connected with Buzzpower.

did i miss when u became a hunter?
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Re: Buzzpower : The Story of a winning Network.

Postby Fireside Poet on Wed Apr 09, 2008 3:59 am

lord voldemort wrote:
Fireside Poet wrote:Accused: Buzzpower
Verdict: Cleared of multiple accounts

I went through your entire post and I must commend the research and your argument ranks up there with one of the most elaborate conspiracy theories I've seen on Conquer Club ... unfortunately, it is all for nought.

In going through some of your examples, I did make a bust, but it was in no way connected with Buzzpower.

did i miss when u became a hunter?


I was a hunter before you even came to CC.
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Re: Buzzpower : The Story of a winning Network.

Postby lord voldemort on Wed Apr 09, 2008 4:00 am

Fireside Poet wrote:
lord voldemort wrote:
Fireside Poet wrote:Accused: Buzzpower
Verdict: Cleared of multiple accounts

I went through your entire post and I must commend the research and your argument ranks up there with one of the most elaborate conspiracy theories I've seen on Conquer Club ... unfortunately, it is all for nought.

In going through some of your examples, I did make a bust, but it was in no way connected with Buzzpower.

did i miss when u became a hunter?


I was a hunter before you even came to CC.

i knew that but you havent been recently i just didnt know when u started becoming one again
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Re: Buzzpower : The Story of a winning Network.

Postby Fireside Poet on Wed Apr 09, 2008 4:02 am

lord voldemort wrote:
Fireside Poet wrote:I was a hunter before you even came to CC.

i knew that but you havent been recently i just didnt know when u started becoming one again


Just the past few days. One of the subtle changes to CC you never hear about. ;)
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby scarface99x on Wed Apr 09, 2008 7:22 am

Hasn't there been cases like this before a bunch of noobs joining on the same day, but all from different countries and the one player with experience mops up on them.
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby lancehoch on Wed Apr 09, 2008 8:43 am

scarface, yeah there was, go back to my post on the first page and click on the links. This is stupid, the mods should just lock this topic like they did with KLOBBER and Oggiss.

Han Solo, you specifically should go read those other topics and see that the same thing has previously happened. I know that I thought someone else did the same thing once, but if you play enough games you will play a bunch of new people too. Also, when you first started, didnt you join a bunch of games with other new people? So, just drop it.
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Re: Buzzpower : The Story of a winning Network. [Cleared]

Postby BeakerWMA on Wed Apr 09, 2008 2:21 pm

Han was wrong (based on buzz being cleared by Poet). Han drew his conclusions and posted them coherently with evidence and little to no personal attacks. The accussed defended himself without going batshit crazy and attacking Han.

This is how most threads here should be rather than a name calling baby fest they usually devolve into.

Just my opinion.
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