[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null Conquest Maps - Conquer Club
So first there was feudal war, and age of realm might and magic. All three have been highly successful maps (althought we all know that feudal is everyones favourite ).
Now up coming we have 3 more conquest maps. The new worlds, CC mogul and age of realm mayhem. Head over to the final forge sub forum take a look at them and vote for which onw you think will be the next big hit!
By the way, I really LOVE how The New World looks, and I can't wait to see how it plays (and I haven't really played conquest maps yet because I haven't had the time to learn them).
A HUGE thanks to Coleman for working so hard on The New World.
A HUGE thanks to DiM for working so hard on CC City Mogul.
Another HUGE thanks to DiM for working so hard on AoR: Age of Meyhem and completing the popular AoR Trilogy.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Herakilla wrote:i think people will warm up to dims idea to "fix" the dice in his CC mogul map.
That's true. Maybe I chose The New World because visually it's more appealing (to me) and it appears more of a hybrid conquest than a full fledged conquest like AoR maps are.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
Herakilla wrote:i think people will warm up to dims idea to "fix" the dice in his CC mogul map.
You will be surprised. Big numbers mean bigger upsets.
youre right but the theory is that the more dice you roll the closer you get to average. basically its the time proven "the more data you collect the closer to average you get" because then you can eliminate anomalies. through averages
but there will always be good streaks and bad, there really isnt anything we can do about it but DiM may be onto something
even though i like AoR: Mayhem better it think CC Mogul has the potential of being an even bigger success or on the contrary be a huge pile of dung.
if my theory is correct then CC mogul will be the most strategy oriented map with little luck involved (if played with the right settings: no cards, chained/adjacent, fog)
yes the theory is that the more dice you roll the more balanced the outcomes will be. of course that doesn't exclude really strange streaks like 1 defender rolling 100 sixes in a row but nevertheless it should make dice more fair by eliminating shitty situations where you attack 8vs2 and lose. also a fun factor will be autoattack for the trigger happy people and of course the perfect map for build-up games
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:CC Mogul has the potential of being .... a huge pile of dung.
I'm glad you realise that - what it won't be is mediocre.
i realise it and said it from the start it will either be a stroke of genius or a bucket of retard juice
too bad we don't have a testing facility otherwise i would have been sure of the outcome.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
The Fuzzy Pengui wrote:
A HUGE thanks to Coleman for working so hard on The New World.
A HUGE thanks to DiM for working so hard on CC City Mogul.
Another HUGE thanks to DiM for working so hard on AoR: Age of Meyhem and completing the popular AoR Trilogy.
DiM wrote:
too bad we don't have a testing facility otherwise i would have been sure of the outcome.
At least this way you can blame it all on the lack of testing if it goes horribly wrong...
And if it goes right - proclaim your Genius to the rest of the world... er forum.
C.
that's the plan
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
The Fuzzy Pengui wrote:
A HUGE thanks to Coleman for working so hard on The New World.
A HUGE thanks to DiM for working so hard on CC City Mogul.
Another HUGE thanks to DiM for working so hard on AoR: Age of Meyhem and completing the popular AoR Trilogy.
I like how im shunned to the side again :\
life is hard
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
The Fuzzy Pengui wrote:
A HUGE thanks to Coleman for working so hard on The New World.
A HUGE thanks to DiM for working so hard on CC City Mogul.
Another HUGE thanks to DiM for working so hard on AoR: Age of Meyhem and completing the popular AoR Trilogy.
The Fuzzy Pengui wrote:
A HUGE thanks to Coleman for working so hard on The New World.
A HUGE thanks to DiM for working so hard on CC City Mogul.
Another HUGE thanks to DiM for working so hard on AoR: Age of Meyhem and completing the popular AoR Trilogy.
I like how im shunned to the side again :\
life is hard
Especially since the poll suggests that my map is more popular than AoR AGAIN