It's time to start paying attention to the right hand panel on the Home page! We've scrapped the stale "Updates" section and replaced it with "Headlines". What's the difference? The new headlines panel will be updated frequently and cover a larger range of topics that you're interested in like tournament openings and new maps.
Now that we have this better communication tool we're going to make updates smaller and more frequent, and install new maps one by one instead of large batches.
So don't miss out on anything - keep an eye on those headlines!
Attendance Stats
An attendance statistic now appears on the player profile. It is calculated as the % of your turns that you actually took. Hopefully this will help you avoid deadbeats and encourage people to find "account sitters" when they leave town.
Ratings Reloaded
After an extensive Community Consultation we've made some changes to Ratings to make the system work much better for you. Here is what's new:
- You can attach descriptive tags to a rating. This should let a rating communicate more about the player without opening up the door to all that abusive language and nonsense we've seen with written feedback. The initial list of 35 tags is sure to evolve, so please share your recommendations for tags in the Suggestions & Bug report forum.
- You can now write a written response to any rating that you've received. This is a good way to defend yourself if you feel a rating is unfair.
- The "Attendance" attribute is dropped now that we have it automatically calculated on your profile.
- A new "Gameplay" attribute has been introduced: "Gameplay: Measures the player's ability to play an enjoyable game (not the player's ability to win). Covers strategy, diplomacy, teamwork, etc..."
- The "Teamwork" attribute is also dropped because it isn't really needed now that we have Gameplay and Good/Bad Teammate tags. All Teamwork ratings of 5 stars are converted to a Good Teammate tag and all Teamwork ratings of 1 star are converted to a Bad Teammate tag.
- In the "Leave rating for:" sections we now show different star symbols for those players that are yet to be re-rated.
I'd like to thank everyone who shared their constructive input to improve the ratings system. Hopefully these changes will go a long way towards making it more usable, informative and less open to abuse.
There is still one remaining issue that we have yet to tackle: the fact that different people rate based on different scales (i.e. some typically leave 5s others typically leave 3s). We didn't include a solution to get this update live sooner, and we'll continue to discuss the best approach in the community consultation, whether it involves changing the # of stars or normalizing them based on everyone's average rating left...