Moderator: Cartographers
White Moose wrote:Nice looking map.
You should increase the bonuses around the Castle with +1 for each, becuase it's quite a lot of regions to take to get for example the Mountains bonus which is just a +2. Though its easy to defend.
The courts bonus should be increased, since its really hard to hold, and +5 doest make it that worth getting.
Just my 2 cents, use it or not
Juan_Bottom wrote:I would move the castle walls out further, the towers don't look like they are part of the castle.
What about putting a door on the castle, ans the only way in?
And maybe allowing the towers to bombard the map?
thenobodies80 wrote:Juan_Bottom wrote:I would move the castle walls out further, the towers don't look like they are part of the castle.
What about putting a door on the castle, ans the only way in?
And maybe allowing the towers to bombard the map?
I like the ideas of a only way in!
I like the bombardament.
i think you should make the castle bigger and structurated.
In this way your map is too similar with feudal war....
pikkio wrote:the towers can bombard (attack and destroy the army) but not conquer all the territories. from the tower you can conquer only the adjacent, so you don't need to fortify all the territories not adjacent at an enemy territory, cause the towers can lower them to 0 army but they still remain yours.
but i really liked your idea and i put one catapult per outer country. from each territory with the catapult you can bombard the towers and the Castle (but not conquer them).
this thing togheter with the special power of the towers, will offer many strategical possibilities, i think, expecially in the team games but also in the single player mode.
thanx at all for the good suggests!! ^_^
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