Search found 9 matches

by zndow
Mon Oct 05, 2009 1:13 am
Forum: Melting Pot: Map Ideas
Topic: Global War V1 (first draft)
Replies: 5
Views: 1313

Re: Global War V1 (first draft)

Thank you,

As I said it is a rough design just to show my Idea.

I will cut down to 6 cities to start in order to have a chance to make it clear and will post a v2 with a clear explanation of how the game involve the way I see it.
by zndow
Sat Oct 03, 2009 1:57 am
Forum: Melting Pot: Map Ideas
Topic: Global War V1 (first draft)
Replies: 5
Views: 1313

Global War V1 (first draft)

Hi everyone,

I am totally new to this and hope I can interest players with this kind of map. If the interest is there I will gladly develop the project.

This is my map idea I created. It is very rough at first just to show the big picture. Green give you a good idea what it may look like when ...
by zndow
Sat Sep 26, 2009 11:53 am
Forum: Conquer Club Discussion
Topic: Flaw in computing randomness
Replies: 35
Views: 3481

Re: Flaw in computing randomness

Actually it is the other way. 47% chance for the defender to stay alive on 1 of the 6 fronts and 53% chance to win them all for the attacker.
by zndow
Sat Sep 26, 2009 11:35 am
Forum: Conquer Club Discussion
Topic: Flaw in computing randomness
Replies: 35
Views: 3481

Re: Flaw in computing randomness

no robinette i belive you are mistaking.

If i have 6 fronts with 90% of winning them each then there is 53% chance that 1 of them will be lost and not losing half of the time.
by zndow
Sat Sep 26, 2009 11:04 am
Forum: Conquer Club Discussion
Topic: Flaw in computing randomness
Replies: 35
Views: 3481

Re: Flaw in computing randomness

I played chess for several years actually.

What i am saying is if odds tell me that with 5 units against 1 units i should win the fight 95% of the time then i expect exactly that. And right now it is not the case because of this flaw in the randomness. I need like 40 units against 8 (x8) to start ...
by zndow
Sat Sep 26, 2009 10:35 am
Forum: Conquer Club Discussion
Topic: The next big update... [Feedback Desired]
Replies: 208
Views: 51138

Re: The next big update... [Feedback Desired]

Simultaneous play would be very interesting.

It would force players to truly use their mind to get the best of their position every turns having to think about everything to be successful.

Some new fighting rules would have to be programs tho, like : no defense bonus if dices are the same when 2 ...
by zndow
Sat Sep 26, 2009 10:13 am
Forum: Conquer Club Discussion
Topic: Flaw in computing randomness
Replies: 35
Views: 3481

Flaw in computing randomness

Hi everyone!

Players are talking about streaks of bad dice rolls and I totally agree with them.
Players are talking about statistically correct randomness and I do not agree at 100%. Here why.

It is a fact that the dice are random without any doubt. But there is something missing in this ...
by zndow
Thu Sep 04, 2008 8:07 pm
Forum: Archived Suggestions
Topic: New dices and territory deployment rules.
Replies: 6
Views: 1153

New dices and territory deployment rules.

Hi everyone!

Is it possible to use a different rule for dices and add an extra rule for territory?

Risk II advance rules use a very good system that cut down around 50% of the luck with dices compare to standard rules.

My ideas:

Territory - Every players receive 1 deployment for every 3 ...

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