As I said it is a rough design just to show my Idea.
I will cut down to 6 cities to start in order to have a chance to make it clear and will post a v2 with a clear explanation of how the game involve the way I see it.
What i am saying is if odds tell me that with 5 units against 1 units i should win the fight 95% of the time then i expect exactly that. And right now it is not the case because of this flaw in the randomness. I need like 40 units against 8 (x8) to start ...
Players are talking about streaks of bad dice rolls and I totally agree with them. Players are talking about statistically correct randomness and I do not agree at 100%. Here why.
It is a fact that the dice are random without any doubt. But there is something missing in this ...