Search found 8 matches

by GazduRam
Sat Jan 30, 2010 8:33 pm
Forum: Suggestions
Topic: [GL] Game Log 2.0
Replies: 286
Views: 158058

Re: Suggestion: More detailed game logs

I demand more detailed game logs too.
They are necessary for contracts (agreements).

Currently only "to the floor" attacks are logged which cause occupying: "P1 assaulted A2 from A1 and conquered it from P2".
Only a (very) limited types of contracts are possible. (E.g. "I will not conquer A2 if you ...
by GazduRam
Fri Nov 13, 2009 6:17 pm
Forum: Archived Suggestions
Topic: Lower the $25 price
Replies: 60
Views: 9781

Re: Lower the $25 price

I payed 25 USD. Next year probably I will not. A bit too much.
Of course there are people who would pay 5 times this without any pain.
And it is very likely that there are many people who cannot pay even half of this.
Probably if ot would $35 and last FOREVER then I would pay it.

On the other side ...
by GazduRam
Wed Nov 11, 2009 7:28 pm
Forum: Archived Suggestions
Topic: SVG platform
Replies: 0
Views: 751

SVG platform

I have an idea: SVG!
In SVG, polygons are easy.
http://www.w3schools.com/svg/tryit.asp?filename=polygon2&type=svg
Filling with color: trivial.
See this SVG game written in SVG:
http://www.codedread.com/yastframe.php
Mapserver knows the SVG format.
http://mapserver.org/output/svg.html

Filling ...
by GazduRam
Sat Nov 07, 2009 12:20 pm
Forum: Foundry Discussions
Topic: Which types of map would you most like to see?
Replies: 14
Views: 4115

Re: Which types of map would you most like to see?

"Maps" which focuses on topology (graph).
(See http://www.conquerclub.com/forum/viewtopic.php?f=127&t=100997 )
(On maps the neighbourness is sometimes clear, sometimes a bit hidden (for example partially unpassable, but not entirely..))
Okay that this game comes from maps, but what matters is the ...
by GazduRam
Sat Nov 07, 2009 11:34 am
Forum: Foundry Discussions
Topic: Maximum visibility, clear topology
Replies: 2
Views: 1351

Maximum visibility, clear topology

Dear professional mapmakers!
Please do not hide the topology, but visualize it maximally. Make crystal clear maps, something like this:

Image

(I myself am not likely to make professional maps, I do not have skills.)
by GazduRam
Sat Oct 17, 2009 5:03 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 581823

Game finder: similar strength (minimum/maximum rank)

In Game Finder one wants search for games whose players are similar to him in strength.
(If rank does not measure play strength , a strength meter would be necessary. (As in chess.))
Fighting with much much weaker opponents has less sense than with similar strength.
The optimal is when I have ...
by GazduRam
Sat Oct 17, 2009 4:28 pm
Forum: Archived Suggestions
Topic: Make number of troops more visible. Increase font size.
Replies: 1
Views: 457

Make number of troops more visible. Increase font size.

Please make number of troops more visible. Increase font size.
(And tincture the whole region with the player's color, for even better visualization.)
by GazduRam
Tue Sep 29, 2009 5:17 pm
Forum: Archived Suggestions
Topic: Lower the $25 price
Replies: 60
Views: 9781

Lower the $25 price

I would pay a reasonable price, but $25 is a bit high.
Lower it, and you will get more premium members.

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