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by Swimmerdude99
Wed Sep 09, 2026 9:26 pm
Forum: Ongoing
Topic: CC Polymorphic Super League Season 2
Replies: 62
Views: 8220

Re: CC Polymorphic Super League Season 2

If you need any fill ins let me know. Knowing that you hand random now in two slots id actually play.

Three kingdoms of Korea
No spoils
Parachute
Foggy
Trench
by Swimmerdude99
Fri Aug 28, 2026 8:21 pm
Forum: Forum Games
Topic: Who's next?
Replies: 13304
Views: 2729153

Re: Who's next?

The duk is unable to disappoint. I however, am not.
by Swimmerdude99
Tue Aug 25, 2026 7:57 pm
Forum: Beta Maps
Topic: Sea of Deception
Replies: 27
Views: 10001

Re: Sea of Deception

How does mercantile work? you have to have 10 troops to gain anything?

Also - unlock island makes no sense. *Depends on army count on island: [-10,-5] for 1 troop, [10,20] for 5 troops, Set to 1 for 10 troops.
What the heck does that actually mean?
1. -10,-5 means random chance in that range to ...
by Swimmerdude99
Tue Aug 25, 2026 7:56 pm
Forum: Beta Maps
Topic: Sea of Deception
Replies: 27
Views: 10001

Re: Sea of Deception

So is suprise island a random chance to give the opponent 100 troops? What opportunities does it provide?
by Swimmerdude99
Mon Aug 24, 2026 3:05 pm
Forum: Beta Maps
Topic: Sea of Deception
Replies: 27
Views: 10001

Re: Sea of Deception

Holding Klien island doesn't show a "reset to nuetral player" in the logs

2026-08-24 16:03:00 - Devante received 3 troops for 17 regions
2026-08-24 16:03:03 - Devante deployed 3 troops on Amaz
2026-08-24 16:03:05 - Devante ended the turn
2026-08-24 16:04:30 - Klien Island: Klien changed from 1 to 8 ...
by Swimmerdude99
Wed Aug 12, 2026 12:54 pm
Forum: Ongoing
Topic: Swimmer's Poly Nukes (Bracket QF)
Replies: 31
Views: 9056

Re: Swimmer's Poly Nukes (Bracket QF)

morleyjoe wrote: Wed Aug 12, 2026 12:42 pm Thanks Swimmer! LOL....I'm the only non-random....so either I'm in real trouble or this title is mine!
Oops! Thanks for the catch. I misread that 5 as a map 3! So 6/8 finalists had random lol
by Swimmerdude99
Wed Aug 12, 2026 10:48 am
Forum: Ongoing
Topic: Swimmer's Poly Nukes (Bracket QF)
Replies: 31
Views: 9056

Re: Swimmer's Poly Nukes (Bracket QF)

I'm incredibly dissapointed to announce I didn't even make the bracket :(

In other news, 5 out of 8 round 3 matches went with a 5-0 exchange!! Good luck to everyone in the bracket.

And another fun fact, 7 out of 8 contestants in the bracket were random map selectors :o
by Swimmerdude99
Mon Aug 10, 2026 9:18 am
Forum: Conquer Club Discussion
Topic: PM/Forum issues
Replies: 29
Views: 12237

Re: PM/Forum issues

Tis for me
by Swimmerdude99
Thu Aug 06, 2026 4:07 pm
Forum: Conquer Club Discussion
Topic: PM/Forum issues
Replies: 29
Views: 12237

Re: PM/Forum issues

The use cases I have experienced.

1. On the forum, a new notification for posts, or checking if you have read a thread does not update after viewing that thread or notification (when you would expect the red icon to change to gray in your "your posts" or on the forum views.
2. Similarly, inbox ...
by Swimmerdude99
Tue Aug 04, 2026 12:19 am
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!

Happening again. I'm going to try pming webmaster before officially calling it quits.

40+ seconds per action is ludicrous
by Swimmerdude99
Thu Jul 30, 2026 9:58 am
Forum: Ongoing
Topic: July 2026 MC Comp. Tourney: Bronze - Tie-breaker
Replies: 32
Views: 4949

Re: July 2026 MC Comp. Tourney: Bronze - Rounds 1-18 Out

groovysmurf wrote: Wed Jul 29, 2026 8:01 pm I will send the final 3 invites tomorrow. My keyboard broke and sending invites with this on-screen keyboard would drive me bonkers!
Yeah that sounds absolutely atrocious lol. Four cheers for smurfy!

Hip hip hooray!
by Swimmerdude99
Mon Jul 27, 2026 3:16 pm
Forum: Create/Join a Tournament
Topic: Clandemonium, Poly 2/3/4 (10/16)
Replies: 10
Views: 705

Re: Clandemonium, Poly 2/3/4 (2/16)

In please
by Swimmerdude99
Thu Jul 23, 2026 1:19 pm
Forum: Conquer Club Discussion
Topic: PM/Forum issues
Replies: 29
Views: 12237

Re: PM/Forum issues



I also had someone PM me even though I've had them foed for awhile


The text underneath Manage foes says

Foes are users which will be ignored by default. Posts by these users will not be fully visible. Private messages from foes are still permitted . Please note that you cannot ignore ...
by Swimmerdude99
Thu Jul 23, 2026 11:26 am
Forum: Conquer Club Discussion
Topic: PM/Forum issues
Replies: 29
Views: 12237

Re: PM/Forum issues

TeeGee wrote: Thu Jul 23, 2026 12:48 am
2dimes wrote: Sun Jul 19, 2026 3:09 pm Please don’t pull the plug..


NURSE! Help, could someone clean me up here?


The site owner has said while he is breathing CC will exist or words to that effect.
Has he said anything about whether or not PMS will be fixed or if we should continue to use external communication methods?
by Swimmerdude99
Tue Jul 21, 2026 9:42 am
Forum: Bug Reports
Topic: Auto Tournament - starting with 0 regions
Replies: 8
Views: 3027

Re: Auto Tournament - starting with 0 regions

https://www.conquerclub.com/game.php?game=24656179
Has occurred to me in an auto tournament - need this game deleted and a new one setup for the tournament.
by Swimmerdude99
Fri Jul 10, 2026 4:20 pm
Forum: Conquer Club Discussion
Topic: PM/Forum issues
Replies: 29
Views: 12237

Re: PM/Forum issues

PMS at this point are completely unusable, time to make an "email this player" plugin
by Swimmerdude99
Mon Jul 06, 2026 6:58 pm
Forum: Ongoing
Topic: Swimmer's Poly Nukes (Bracket QF)
Replies: 31
Views: 9056

Re: Swimmer's Poly Nukes (open reserves)

Final group round sent out, and completed matches, scores input.
by Swimmerdude99
Mon Jul 06, 2026 2:35 pm
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!

Things have been stable for the last 24hrs, has a change been made, if so, what?
by Swimmerdude99
Fri Jul 03, 2026 1:17 am
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!

Maybe a forum bug, so might end up double posted, but there has been ongoing issues since 12:30am still.

That's another set of issues with not fix in sight. Forum bugs, not showing when you posted, inbox messages showing notification but not being able to see the new message...
by Swimmerdude99
Thu Jul 02, 2026 11:38 pm
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!

Unfortunately still happening right now :(
by Swimmerdude99
Thu Jul 02, 2026 3:13 pm
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!


That's great and all that he is "aware", but I've said this before and I will say it again, it is rude to not at least update mods and players on continuing issues...if BW doesn't have the time to do that, maybe the only other person who actually makes money running the site should handle more ...
by Swimmerdude99
Wed Jul 01, 2026 4:13 pm
Forum: Beta Maps
Topic: Geometry: Hexagon [Version 1.4]
Replies: 16
Views: 24526

Re: Geometry: Hexagon [Version 1.4]

Yeah with a revamp it could go three ways - the first two having to be rather drastic:
1) Reduce the size of the map (this might be best unfortunately)
2) could make just the first advantage be +1 auto, then once you have 3 friendlies get a +1 deploy, and if you get to 6, you get +2 auto?
3) try ...
by Swimmerdude99
Wed Jul 01, 2026 10:24 am
Forum: Bug Reports
Topic: Post Site Lag Issues Here!
Replies: 212
Views: 378510

Re: Post Site Lag Issues Here!

Just figured I'd note - if we don't get an update from webmaster, or some staff member on how this is going to be resolved, or a plan and some sort of estimated timeline. I'm done after my premium runs out. I assume this has to do with the updates several months ago - but seems like its going to be ...
by Swimmerdude99
Tue Jun 30, 2026 1:30 pm
Forum: Beta Maps
Topic: Geometry: Hexagon [Version 1.4]
Replies: 16
Views: 24526

Re: Geometry: Hexagon [Version 1.4]

Preliminary testing in Beta makes me think we should modify the thresholds.

You only get +3 if you have all 6 surrounding.
Differences of 1 do not give or take a bonus, you must have 2 more than the other. So for instance. 1vs2 adjacents is no transform. 1v3 is 1 transform, 1v4 is 1 transform, and ...

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