Search found 6 matches

by DYGAZ
Thu Jun 23, 2016 12:52 pm
Forum: Suggestions
Topic: Super Speed Games, 10 seconds or less!
Replies: 15
Views: 9202

Re: Super Speed Games, 10 seconds or less!

If there's a demand for different round lengths why not just make it a more dynamic field? With a slider or something instead of 6 radial buttons with static choices. The gap between 5 minutes and 24 hours is pretty huge. Something like an hour round limit could be cool.
by DYGAZ
Tue Jun 21, 2016 1:00 pm
Forum: Suggestions
Topic: Manual Troop Deployment Improvement
Replies: 15
Views: 10447

Re: Manual Troop Deployment Improvement

It's really the same argument I have for carrying troops over if you fault in manual deployment. To me maintaining the troop count is important.

Imagine playing on the classic map with escalating reinforcements. You get to the point where a few players are receiving 2-5 or so troops for bonuses and ...
by DYGAZ
Tue Jun 21, 2016 10:43 am
Forum: Suggestions
Topic: Manual Troop Deployment Improvement
Replies: 15
Views: 10447

Re: Manual Troop Deployment Improvement

I see what you're saying about this case opening up the possibility of more request for little tweaks and agree that could lead things down the wrong path. This wasn't really a mistake I ever expected was in the realm of possible and my whole point with this thread was to try save other people from ...
by DYGAZ
Mon Jun 20, 2016 11:13 pm
Forum: Suggestions
Topic: Manual Troop Deployment Improvement
Replies: 15
Views: 10447

Re: Manual Troop Deployment Improvement

To your point about manual deployment being a clearly established thing. I don't think anyone builds their strategy around the chance their opponent with forget to deploy. So improving how it works will only help to create a more enjoyable game. It's just protecting against a single case and ...
by DYGAZ
Mon Jun 20, 2016 3:49 pm
Forum: Suggestions
Topic: Manual Troop Deployment Improvement
Replies: 15
Views: 10447

Re: Manual Troop Deployment Improvement

Ah that's a hole in my understanding of how it works. The problem I have is that you lose all the troops if you don't play them in that first turn. So yes I am advocating that you change what happens when time runs out at the end of deployment.
by DYGAZ
Tue Jun 14, 2016 1:29 pm
Forum: Suggestions
Topic: Manual Troop Deployment Improvement
Replies: 15
Views: 10447

Manual Troop Deployment Improvement

Manual Troop Deployment Improvement

Related to this bug report.
I didn't realize this was an intended behavior at the time.

Problem

When manually deploying initial troops in round 1 if you close the browser you lose all troops that were not deployed.

Suggestion

I have two suggestions that ...

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