Moderators: Multi Hunters, Cheating/Abuse Team
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:From the specific rules of the tourney:
Missed Turns in a No Spoils Game
Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).
Well you did agree to the rules upon joining the tourney.L M S wrote:jefjef wrote:From the specific rules of the tourney:
Missed Turns in a No Spoils Game
Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).
I understand that JJ, this is bigger than that though.
BTW, that statement, by the TO (who coincidentally is an accused) kinda proves premeditation and intent don't you think? Sort of an odd, arbitrary, random 'rule' to intentionally put in the tourney rules, in light of this eh?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Not really random as it saves having to deal with spurious claims such as thisL M S wrote:Sort of an odd, arbitrary, random 'rule' to intentionally put in the tourney rules, in light of this eh?jefjef wrote:From the specific rules of the tourney:
Missed Turns in a No Spoils Game
Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).
not neccisarily looking at the game in question but a no spoils game on hive you could effectually have a deploy of say 24, 12 normal and 12 deferred which if you pass them all to the next player could have 36+patrickaa317 wrote:Can someone explain to me how it is more beneficial to get the troops a round later as deferred rather than getting them during a normal turn?
No missed turn:hmsps wrote:not neccisarily looking at the game in question but a no spoils game on hive you could effectually have a deploy of say 24, 12 normal and 12 deferred which if you pass them all to the next player could have 36+patrickaa317 wrote:Can someone explain to me how it is more beneficial to get the troops a round later as deferred rather than getting them during a normal turn?
On a normal map maybe but on hive when the deploy usually is 12? better attacking with 39 than 15. Admittedly you could do as patrick says and build for a round.DJ Teflon wrote:I cant see the advantage either - always better to attack before the opposition if you ask me.
True, don't see how it will help us redress what our opponents have managed in the meantime:hmsps wrote:On a normal map maybe but on hive when the deploy usually is 12? better attacking with 39 than 15. Admittedly you could do as patrick says and build for a round.DJ Teflon wrote:I cant see the advantage either - always better to attack before the opposition if you ask me.
.... going from 33 troops ahead to 41 behind i....
Not to mention bonuses gained by you guys and lost by us and our weakest player being even weaker!

No, it doesn't, nor is it odd, arbitrary, or random. It was even further scrutinized in the AOD vs 1RFG matchup where there was an issue regarding missed turns in an ACC game in the second round.L M S wrote:...BTW, that statement, by the TO (who coincidentally is an accused) kinda proves premeditation and intent don't you think? Sort of an odd, arbitrary, random 'rule' to intentionally put in the tourney rules, in light of this eh?
After that incident the rules were given some extra detail, PMs sent out, and the details of the rules update posted in the main tourney thread here and here.chemefreak wrote:....
-Did the missed turns in a "no spoils" game break a tournament rule? No. The rule was specifically put in place to avoid the intentional missing of turns in a nuclear game to avoid getting the final card. If the argument were made that this should apply to flat rate and escalating I would have to agree even with the knowledge that it was put in place for the nuclear issue only. However, the game at issue was a "no spoils" game. Thus, since the rule only applied to games WITH spoils, the rule was not broken by 1RFG. Accordingly, the TOs decision in this regard was appropriate. ....

*snickers*Ickyketseddie wrote:If its such a benifit just miss your turns for a round and by your logic your sure to win?!?![]()
Personally, like most here, i think they've just hurt they're chances of winning this one.

me too, i was mad at him for not letting me know he was gonna be late.patrickaa317 wrote:Can someone explain to me how it is more beneficial to get the troops a round later as deferred rather than getting them during a normal turn?
Namliam wrote:From the revised rules of this tournament.................
"As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided."
Playing speed games while missing the turn in this very important tournament game, looks like plenty of evidence to me!
This is covered for deadbeating out of game. If he deadbeats out of the game, and you can proved he missed those turns deliberately, then this applies.DJ Teflon wrote:...Deadbeating
Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided. ....


Agree.HighlanderAttack wrote:Simple solution--take deferred troops out of the game--just do not allow them--wake up CC--you could fix so many issues just not giving players def troops--If the miss a turn--tough on them--seems like the right thing to do but when has that ever meant much in the real world

Thirded - will add as a suggestionjghost7 wrote:Agree.HighlanderAttack wrote:Simple solution--take deferred troops out of the game--just do not allow them--wake up CC--you could fix so many issues just not giving players def troops--If the miss a turn--tough on them--seems like the right thing to do but when has that ever meant much in the real world