evulclown wrote:Why exactly are lazy people, bug abusers and deliberate deadbeaters rewarded for being annoying?
My proposal is that if you miss a turn, you do not get your men.
Are those really the only reasons that people miss turns?
People aren't simply lazy, but many do have other priorities in their lives - family, friends, dependants ... who sometimes have to come first in an unpredictable way. For the occasional missed turn there is no reason to be 'punished' by not receiving your units.
Bug abusers? As others have pointed out there is
no tactical advantage in missing a turn. Sometimes, when someone else misses a turn it can
feel like they've gained an advantage, but they haven't. It is up to the players taking their turns to take advantage of the person missing their turn.
evulclown wrote:I've seen far too many people abusing this to get double men in order to take back lands with a bigger hammer. It's a ridiculous function that needs removing.
Seriously if you think it is a good tactic, join some games with me and you feel free to miss as many turns as you like to help you win. I'll happily take the points (or someone else will

) . And I won't complain about the wait ...

As regards the wait of 24 hours; that is the structure of the game. It is quite common to wait 24 hours for someone who does take their turn as well as for someone who doesn't. To avoid waiting 24 hours avoid casual games, punishing players who occasionally miss turns is not the answer.
Deadbeats? I think you put that one in by mistake. Anyone who deadbeats is removed from the game and never receives any armies.
The current system has been refined over time. The deferring of units to the end of the turn, when a person who has just missed a turn returns, and making it compulsory to deploy all units on one territory doubly ensures that no advantage can be gained by the returning player.