Conquer Club

[CCXV] Round 2: A^ (26) vs OLDS (15)

Active clan challenges between two competitive clans.

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[CCXV] Round 2: A^ (26) vs OLDS (15)

Postby mdhill on Tue Mar 18, 2025 2:13 pm

A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

Clan War Page: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4966

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show
Last edited by mdhill on Tue Jun 03, 2025 4:47 pm, edited 16 times in total.
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Re: [CCXV] Round 2: A^ vs OLDS

Postby Caymanmew on Tue Mar 18, 2025 3:59 pm

mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • NO limit on number of trench games
  • NO round limit on trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • not allowed: no forts, zombie, speed, freestyle, manual, beta

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show



OLDS agree
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Re: [CCXV] Round 2: A^ vs OLDS

Postby Caymanmew on Wed Mar 19, 2025 3:35 pm

mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees
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Re: [CCXV] Round 2: A^ vs OLDS

Postby Keefie on Wed Mar 19, 2025 4:28 pm

Caymanmew wrote:
mdhill wrote:A^ v OLDS

Articles of War

show: contacts


49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.

TBA Clan War Page

A^ Rd 1
show


OLDS Rd 1
show


A^ Rd 2
show


OLDS Rd 2
show


Tie-Breaker
show


OLDS still agrees


Approved
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Re: [CCXV] Round 2: A^ vs OLDS

Postby groovysmurf on Wed Apr 09, 2025 7:03 pm

Please remember to add the war page link to the OP. Thanks!
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Re: [CCXV] Round 2: A^ vs OLDS

Postby josko.ri on Sun Apr 13, 2025 8:24 am

First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?
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Re: [CCXV] Round 2: A^ vs OLDS

Postby TrafalgarLaw01 on Sun Apr 13, 2025 9:57 am

josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?


We won a Pot Mosbi quads in R2 vs LHDD last CC
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Re: [CCXV] Round 2: A^ vs OLDS

Postby josko.ri on Sun Apr 13, 2025 10:06 am

TrafalgarLaw01 wrote:
josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?


We won a Pot Mosbi quads in R2 vs LHDD last CC

Oh yes, unlimited fort Mosbi :)
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Re: [CCXV] Round 2: A^ (8) vs OLDS (6)

Postby itake on Mon Apr 28, 2025 8:34 pm

Ha! I don't usually brag when I finish early.
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Re: [CCXV] Round 2: A^ (11) vs OLDS (7)

Postby TrafalgarLaw01 on Tue Apr 29, 2025 10:52 pm

Seems first set is 14-10 for A. Interesting war
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Postby TrafalgarLaw01 on Sat May 24, 2025 2:49 pm

A is going through and by a big margin it seems. Congrats!!!
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Postby IcePack on Sat May 24, 2025 2:56 pm

Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Postby GoranZ on Sat May 24, 2025 6:15 pm

Wasn't this advertised as slow death of the legends? Or Ascension got carried away with their role?



IcePack wrote:Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.

:lol:
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Postby mdhill on Wed May 28, 2025 11:35 am

The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
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