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I think the way this would work is an overlay to the normal point equation:drunkmonkey wrote:I like the idea in theory, but the problem is there won't be an even exchange of points. Let me make sure I understand correctly, and my calculations are all correct.
Hypothetical game:
Team 1
Player A: 3600 pts
Player B: 1300 pts
Player C: 1200 pts
Player D: 900 pts
Team Average: 1750 pts
Team 2
Player W: 2400 pts
Player X: 2200 pts
Player Y: 1900 pts
Player Z: 1700 pts
Team Average: 2050 pts
To calculate point totals, each player's points would be compared against the other team's average, correct? Assuming Team 1 wins this game:
Player A gets 11 pts (2050 / 3600 * 20)
Player B gets 32 pts (2050 / 1300 * 20)
Player C gets 34 pts (2050 / 1200 * 20)
Player D gets 46 pts (2050 / 900 * 20)
Team 1 gets 123 total points
Player W loses 27 pts (2400 / 1750 * 20)
Player X loses 25 pts (2200 / 1750 * 20)
Player Y loses 22 pts (1900 / 1750 * 20)
Player Z loses 19 pts (1700 / 1750 * 20)
Team 2 loses 93 total points
I like this system, but I know there's a desire to keep the net points transferred at 0. Am I understanding the proposal correctly?
Deadpool wrote:....................
I think the way this would work is an overlay to the normal point equation:
(a) = [(loser's team score / winner's team score) * 20] * Number of players
This calculated the total amount of points each team win (loses)
(b) = [(a) * (team average / players score) ] * [(a)/ sum{(team average / players score)}]
Or simply (a) * [(team average / players score)]/ [sum(team average / players score)]
That would take the total points awarded (lost) and distribute to individual players it based on points. Note: the summation is across players.
This is basically what you had but scales it so that the total points won/lost are the same.
In your example:
Hypothetical game:
Team 1
Player A: 3600 pts
Player B: 1300 pts
Player C: 1200 pts
Player D: 900 pts
Team Total: 7000 pts
Team 2
Player W: 2400 pts
Player X: 2200 pts
Player Y: 1900 pts
Player Z: 1700 pts
Team Total: 8200 pts
Assuming Team 1 wins this game:
Points awarded (equation a) = 8200/7000 * 20 * 4 = 94
Player A gets 9
Player B gets 24
Player C gets 26
Player D gets 35
Team 1 gets 94 total points
Player W loses 28 pts
Player X loses 25 pts
Player Y loses 22 pts
Player Z loses 19 pts
Team 2 loses 94 total points
There is probably an easier/better way to do this, but I just thought I would take a quick stab.
Exactly! Finding and guiding good teammates is a subtle art, and may in my opinion be rewarded if executed very precisely.General Brock II wrote:The main problem with the entire theory is the possibility of a cook not listening. I do know one or two who are dedicated to the game enough to pay attention, advise etc, but it doesn't guarantee victory... What if they miss turns?


karelpietertje wrote:Also I think we don't want to discourage players from taking a lowrank under their wing and teach them teamgames.
I think the 'trade' between a highrank sharing his knowledge in exchange for a steady teammate where they usually both have a bit of a point gain, is a beautiful thingIsn't that how every good teamplayer started out?

true, but then playing a noob in 1vs1 also gives a low amount of points., there is one optional sollution though.karelpietertje wrote:Also I think we don't want to discourage players from taking a lowrank under their wing and teach them teamgames.
I think the 'trade' between a highrank sharing his knowledge in exchange for a steady teammate where they usually both have a bit of a point gain, is a beautiful thingIsn't that how every good teamplayer started out?