Add all players rank up and compare that with the other teams total rank. Now the lower ranked player in the team should get more points for winning then a higher ranked player, and vice versa the higher ranked player will loose more points if he looses.
Pointwhoring by teaming up with a low ranker and guiding his every move is rewarding, espacially so since you get a big boost out of it pointwise. However, if you are that good a player, then the points you recieve are in excess of what can be considered unfair. A lot of controvercy has been made around pointfarming. CC's official stance is that unless you farm NR's you are quite safe. And i find that the be acceptable. Sometimes however I find the current point system to be unbalanced for teamgames, and I have not been able to come up with a substitute, untill now.
Would it help if you did not pool your rank in teamgames but simply got a return as normal? So the lower ranked player on your side getting a heap more points then the high ranked player?
that would totally defeat the pointwhoring of teams and be a simple improvement
It would mean that the bonus to teaming up with a lowly cook next to someone with 8 times as many points is going to be a bigger gamble with less payout. But on the other hand it will also fix the scoreboard so that players that are really good should still be able to surface. But teamgames alone will no longer give you the boast it once did. This should have no impact on teams where the members are more equal nor should this stop teams from being formed with unequal members, it is just the payout that changed
food for thought:discus
Deapool has come up with the right math.. That i'd like to propose.
(a) = [(loser's team score / winner's team score) * 20] * Number of players
This calculated the total amount of points each team win (loses)
(b) = [(a) * (team average / players score) ] * [(a)/ sum{(team average / players score)}]
Or simply (a) * [(team average / players score)]/ [sum(team average / players score)]