Moderator: Community Team
Yeah, that makes sense to me too.tkr4lf wrote:As far as difficult maps go, basically anything that isn't plain old classic gameplay should be considered difficult, at least to somebody who has never played anything like that. I would think most new people to the site have never played anything other than risk, and so would be very unfamiliar with the many different types of gameplay we have here.
I was thinking more maps with special rules in and of themselves. Anything with an objective, bombardment, aggressive neutrals, non-cohesive territory groups (super max comes to mind). The thing is, of course, that some maps have just one weird rule that's not too difficult to figure out.tkr4lf wrote:As far as difficult maps go, basically anything that isn't plain old classic gameplay should be considered difficult, at least to somebody who has never played anything like that. I would think most new people to the site have never played anything other than risk, and so would be very unfamiliar with the many different types of gameplay we have here.
These maps already are off limits to new recruits. Which maps are considered to be too complex is beyond me, though.Symmetry wrote:I was thinking more maps with special rules in and of themselves. Anything with an objective, bombardment, aggressive neutrals, non-cohesive territory groups (super max comes to mind). The thing is, of course, that some maps have just one weird rule that's not too difficult to figure out.tkr4lf wrote:As far as difficult maps go, basically anything that isn't plain old classic gameplay should be considered difficult, at least to somebody who has never played anything like that. I would think most new people to the site have never played anything other than risk, and so would be very unfamiliar with the many different types of gameplay we have here.
Previous suggestions have kind of said that certain maps should be off limits entirely, which is why I see this as a possible compromise. It's also pretty much in line with a lot of computer games that ask a kind of "are you sure" question if you want to play on the difficult settings.
I was kind of thinking more about having them accessible, but with a warning. That's why i see it as a compromise suggestion.everywhere116 wrote:These maps already are off limits to new recruits. Which maps are considered to be too complex is beyond me, though.Symmetry wrote:I was thinking more maps with special rules in and of themselves. Anything with an objective, bombardment, aggressive neutrals, non-cohesive territory groups (super max comes to mind). The thing is, of course, that some maps have just one weird rule that's not too difficult to figure out.tkr4lf wrote:As far as difficult maps go, basically anything that isn't plain old classic gameplay should be considered difficult, at least to somebody who has never played anything like that. I would think most new people to the site have never played anything other than risk, and so would be very unfamiliar with the many different types of gameplay we have here.
Previous suggestions have kind of said that certain maps should be off limits entirely, which is why I see this as a possible compromise. It's also pretty much in line with a lot of computer games that ask a kind of "are you sure" question if you want to play on the difficult settings.

This is pretty much why I think this suggestion might work as a compromise- some players are pretty relaxed about any kind of settings or maps even from the start.greenoaks wrote:i found no settings or maps difficult when i started.
but then i had no idea what Risk was or how basic of a game the rest of you played.
long live Age Of Realms 2.
Good to hear. Hope this one is in the mix.AndyDufresne wrote:We have some things currently in the works in regards to new recruit protection. Stay tuned!
--Andy
Don't we all wish we were as amazing as greenoaks?greenoaks wrote:i found no settings or maps difficult when i started.
but then i had no idea what Risk was or how basic of a game the rest of you played.
It is slowly happening! And we needed change, so I''m eagerly awaiting it. This is a decent idea as well.AndyDufresne wrote:We have some things currently in the works in regards to new recruit protection. Stay tuned!
--Andy

A pop up warning saying beware of GLG taking advantage of your inexperience?AndyDufresne wrote:We have some things currently in the works in regards to new recruit protection. Stay tuned!
--Andy
I'd probably also add certain combinations of settings into the mix, not just maps- although I think that maps are a good place to start.eggrollonedolla wrote:I think the simpliest thing to code would be to break down maps into two catagories...1 basic gameplay. 2 advanced tactics. things like classsic, senate, etc would obv go into group 1. maybe you add a 3rd for betas to be able to seperate them out from both simple and advanced.