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September Challenge -- A Boat Afloat

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September Challenge -- A Boat Afloat

Postby DoomYoshi on Sun Aug 31, 2014 10:01 pm

Official Monthly Challenge for September 2014
Brought to you by DoomYoshi and the Community Team


CLICK HERE TO JOIN Flat Rate - Freestyle GAMES


CLICK HERE TO JOIN Nuclear - Sequential GAMES

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This challenge was inspired by, and heavily plagiarized from, Mike Beninghof's article which can be found here.

When the Nazis came to power in 1933, they found that the Reichsmarine had an expansion program already quietly under way. However, the proposed fleet lacked aircraft carriers. Engineer Wilhelm Hadeler, the 36-year-old wunderkind of German naval architects, was tapped to draft a ship to fill this need, and he responded with a plan for a 22,000-ton ship carrying 50 planes. She would carry eight 8-inch guns in casemate mounts set rather low on the hull, later replaced by double mounts with 5.9-inch guns. While Hadeler’s design was somewhat backward in its heavy armament, he foresaw later developments by including a substantial anti-aircraft armament: 10 4.1-inch anti-aircraft guns (Germany did not produce a dual-purpose naval gun until very late in the war) and dozens of small-caliber automatic weapons.

The Anglo-German Naval Agreement of 1935 allowed Germany to build warships adding up to 35 percent of the total British tonnage in each given category, and this caused Hadeler’s design to be shelved. Instead, the Navy now wanted two aircraft carriers of 19,500 tons each, to equal the allowable treaty tonnage. The actual design came in at 23,450 tons. The anti-aircraft armament now became 22 37mm guns and seven, eventually raised to 28, of the same 20mm Oerlikon guns mounted on American carriers (the looming war was already being very good to Swiss arms makers).

Designing a carrier frustrated the new German team, who slipped a couple of engineers into the delegation visiting Britain’s “Navy Week” in 1935. They snapped pictures of the British carrier Glorious and even wrangled a tour of her near-sister Furious. Both ships had short flying-off decks in front of the main flight deck, something missing from Hadeler’s design. The British were already planning to give up this anachronism and mount anti-aircraft weapons there, but the Germans never realized this and fell into disagreement over whether their carrier should have this feature as well.

Some weeks later, this was settled when the Japanese agreed to give a tour of their carrier Akagi and access to their naval architects. Akagi had just been moved into Sasebo Navy Yard to remove her similar flying-off deck and extend her flight and hangar decks forward. Japanese engineers appear to have tried their best to help the Germans, handing over over 100 blueprints of Akagi and apparently of Soryu as well, then under construction in Kure.

With these lessons incorporated into the design, Flugzeugträger A began construction (German practice did not recognize “keel laying” as a significant milestone) on 26 December 1936 at Deutsche Werke in Kiel, taking over the slipway cleared three weeks earlier by the launch of the battle cruiser Gneisenau. Per German practice, she did not officially receive a name at first, and was later christened Graf Zeppelin in honor of the developer of airship travel.

Flugzeugträger B (following both Imperial and Weimar practice, the Nazi navy assigned letter codes to additions to fleet strength, and Ersatz or “Replacement” names to those ships replacing old units) began construction in 1938 at Germaniawerft, another private yard in Kiel, on the slipway vacated by the cruiser Prinz Eugen. German engineers planned to build her more slowly than Graf Zeppelin, to take advantage of any lessons learned from building the first carrier. Though never officially named, all understood that this second ship would be called Peter Strasser, after the head of the German Naval Airship Division who died while bombing England in 1918.


Unfortunately, construction of the Peter Straßer stopped in September 1939, due to the Germans allocating resources to some minor conflict in Poland. Yes, that's right... this marks the 75th anniversary of WWII. More importantly, it marks 75 years of not-a-ship.

The Graf Zeppelin was also never complete, and was used as a storage dump for stolen furniture, as well as a barge after it was captured by the Russians.


NO SIGN-UPS REQUIRED - Everyone is eligible!
To sign up all you need to do is join and win at least one game started between September 1 and September 30 with the following settings:



Settings
Maps: WWII Poland
Players per game: 3 (Three)
Game Type: Standard
Initial Troops: Automatic
Round Limit: Any
Play Order: Sequential or Freestyle *[See note]*
Spoils: Nuclear or Flat Rate *[See note]*
Reinforcements: Chained
Special Gameplay: Fog of War (Trench Optional)
Round Length: Casual or speed

NOTE -
Code: Select all
 Nuclear and Sequential must go together (Silver); Flat Rate and Freestyle must go together (Gold)
Nuclear + Freestyle is not valid! Flat Rate and Sequential is not valid!


Medal Criteria
You need at least 900 points for the Challenge Achievement Medal

If you play 19 games or less then:
Each join (bronze token) is worth 1 point
Each win (gold or silver token) is worth 100 points

If you play 20 games or more then:

Each join (bronze token) is worth 1 points
Each win (gold or silver token) is worth 10 points

At least 3 wins are required from each type of game

The settings that must be present are WWII Poland, 3 player standard, Foggy, Chained, automatic, Sequential and Nuclear or Freestyle and Flat Rate
Please double check and make sure you have all these settings set.
The other settings are open.

Wins will still be counted until October 31.

Notes
For never was a story of more woe
Than this of Juliet and her Romeo
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Re: September Challenge -- A Boat Afloat

Postby DoomYoshi on Sun Aug 31, 2014 10:02 pm

reserved
For never was a story of more woe
Than this of Juliet and her Romeo
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Re: September Challenge -- A Boat Afloat

Postby DoomYoshi on Sun Aug 31, 2014 10:02 pm

reserved
For never was a story of more woe
Than this of Juliet and her Romeo
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Re: September Challenge -- A Boat Afloat

Postby iAmCaffeine on Mon Sep 01, 2014 5:55 am

Decent. Your link to flat rate freestyle games is going to nuclear sequential though.
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Re: September Challenge -- A Boat Afloat

Postby Dukasaur on Mon Sep 01, 2014 10:56 am

iAmCaffeine wrote:Decent. Your link to flat rate freestyle games is going to nuclear sequential though.

Fixed now.
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Re: September Challenge -- A Boat Afloat

Postby ooge on Mon Sep 01, 2014 2:54 pm

have to win 9 out 19 in a three player game. and at least 3 must be freestyle and at least 3 must be sequential.
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Re: September Challenge -- A Boat Afloat

Postby JOHNNYROCKET24 on Mon Sep 01, 2014 3:50 pm

Join more than 5 of my games and you go on foe
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Re: September Challenge -- A Boat Afloat

Postby iAmCaffeine on Tue Sep 02, 2014 6:27 am

JOHNNYROCKET24 wrote:Join more than 5 of my games and you go on foe


Or join one and beat him!
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Re: September Challenge -- A Boat Afloat

Postby IcePack on Tue Sep 02, 2014 7:24 am

FS? Pass
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Re: September Challenge -- A Boat Afloat

Postby ooge on Tue Sep 02, 2014 12:46 pm

JOHNNYROCKET24 wrote:Join more than 5 of my games and you go on foe


I had to foe you after I asked you to stop joining all my open games in a past challenge.after I asked you went and joined another 10 games.
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Re: September Challenge -- A Boat Afloat

Postby jonofperu on Tue Sep 02, 2014 6:35 pm

A September Challenge Companion Tournament is ready for signups!
Play 4 games in a round robin format (2x freestyle/2x sequential).

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Re: September Challenge -- A Boat Afloat

Postby Silly Knig-it on Wed Sep 03, 2014 8:39 am

JOHNNYROCKET24 wrote:
Join more than 5 of my games and you go on foe


Just makes me want to join 11 just to make his foe list. But not worth my time and I don't much like the map. And my wife having me there for support while battling cancer really is more important. Some people forget, IT IS A GAME. Have fun. Win some lose some. But have fun.
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Re: September Challenge -- A Boat Afloat

Postby Donelladan on Fri Sep 05, 2014 4:13 am

Medal Criteria
You need at least 900 points for the Challenge Achievement Medal

If you play 19 games or less then:
Each join (bronze token) is worth 1 point
Each win (gold or silver token) is worth 100 points

If you play 20 games or more then:
Each join (bronze token) is worth 1 points
Each win (gold or silver token) is worth 10 points

At least 3 wins are required from each type of game


Don't you think you are asking waaaaaaaay too much for it ?

900 point, worth 10 points, means for example you have to play 100 games, win 80 them.
Don't you think it is close to impossible to win 80 for 100 games? ^^

But then if you want the medals it means you need to play MORE than 100 games for this months. I mean come on that's a lot. Super time consuming - especially freestyle style.

But of course you can do it in less than 19 games- means win 9 of 19 games. Probably much more feasible than going to the 100+ games but still quite hard. Require more than 50% win in 3 player game.

Don't you think you could lower a bit the requirement ?
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Re: September Challenge -- A Boat Afloat

Postby agentcom on Fri Sep 05, 2014 11:14 am

Are you finding the Challenge medals too challenging to get? ;)
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Re: September Challenge -- A Boat Afloat

Postby IcePack on Fri Sep 05, 2014 4:55 pm

agentcom wrote:Are you finding the Challenge medals too challenging to get? ;)


Nope because I just don't participate in them ;)
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Re: September Challenge -- A Boat Afloat

Postby ooge on Fri Sep 05, 2014 9:29 pm

Donelladan wrote:
Medal Criteria
You need at least 900 points for the Challenge Achievement Medal

If you play 19 games or less then:
Each join (bronze token) is worth 1 point
Each win (gold or silver token) is worth 100 points

If you play 20 games or more then:
Each join (bronze token) is worth 1 points
Each win (gold or silver token) is worth 10 points

At least 3 wins are required from each type of game


Don't you think you are asking waaaaaaaay too much for it ?

900 point, worth 10 points, means for example you have to play 100 games, win 80 them.
Don't you think it is close to impossible to win 80 for 100 games? ^^

But then if you want the medals it means you need to play MORE than 100 games for this months. I mean come on that's a lot. Super time consuming - especially freestyle style.

But of course you can do it in less than 19 games- means win 9 of 19 games. Probably much more feasible than going to the 100+ games but still quite hard. Require more than 50% win in 3 player game.

Don't you think you could lower a bit the requirement ?


3rd day in a row I have looked at the open freestyle games link and no open games.Unfortunately the only one who does not agree with you is the one who set these challenges up. If he at this late date altered it to say 300pts for a G.A. medal I bet more players would give this a go.
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Re: September Challenge -- A Boat Afloat

Postby Dukasaur on Fri Sep 05, 2014 10:51 pm

ooge wrote: 3rd day in a row I have looked at the open freestyle games link and no open games.Unfortunately the only one who does not agree with you is the one who set these challenges up. If he at this late date altered it to say 300pts for a G.A. medal I bet more players would give this a go.

If there's not enough games why don't you make some?
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Re: September Challenge -- A Boat Afloat

Postby ooge on Fri Sep 05, 2014 10:53 pm

Dukasaur wrote:
ooge wrote: 3rd day in a row I have looked at the open freestyle games link and no open games.Unfortunately the only one who does not agree with you is the one who set these challenges up. If he at this late date altered it to say 300pts for a G.A. medal I bet more players would give this a go.

If there's not enough games why don't you make some?


:lol: Because I dont think I can do this.
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Re: September Challenge -- A Boat Afloat

Postby loutil on Mon Sep 08, 2014 3:47 pm

Just my 2 cents...
The metrics for getting the medal are absurd. Donelladan was on point in his post. These challenges are set up in such a way that you either have to play an absurd amount of games and get point crushed or get impressively lucky.
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Re: September Challenge -- A Boat Afloat

Postby molespe on Mon Sep 08, 2014 5:11 pm

Well, I got more than 900 points, so it is not impossible. You need to be lucky, of course, but a challenge needs to be a bit...challenging to make it interesting
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Re: September Challenge -- A Boat Afloat

Postby loutil on Mon Sep 08, 2014 10:56 pm

molespe wrote:Well, I got more than 900 points, so it is not impossible. You need to be lucky, of course, but a challenge needs to be a bit...challenging to make it interesting

It also helps when you have some players deadbeating in your games and some rather strange bombing patterns :)...
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Re: September Challenge -- A Boat Afloat

Postby iAmCaffeine on Tue Sep 09, 2014 5:39 am

Guys be fair, it takes a lot of skill to join so many games.
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Re: September Challenge -- A Boat Afloat

Postby Dukasaur on Tue Sep 09, 2014 5:41 am

loutil wrote:Just my 2 cents...
The metrics for getting the medal are absurd. Donelladan was on point in his post. These challenges are set up in such a way that you either have to play an absurd amount of games and get point crushed or get impressively lucky.

Some people enjoy playing an absurd amount of games. That is why the many games option was left open for them when the scoring system changed.

As for the rest of us, however, I don't see this as being particularly "absurd". You have to win 9 games out of 19. They're three-player games, so all things being equal you're expected to win 6.3. So, you really only have to win 2.7 games more than random chance would dictate, which is somewhat difficult but hardly impossible.

loutil wrote:
molespe wrote:Well, I got more than 900 points, so it is not impossible. You need to be lucky, of course, but a challenge needs to be a bit...challenging to make it interesting

It also helps when you have some players deadbeating in your games and some rather strange bombing patterns :)...

I just won my first freestyle game in over a year due to this challenge. As a rule I don't play freestyle, but every now and then a tournament or challenge requires it. Obviously, a freestyle specialist could clean up in this challenges, since myself and dozens of other people who don't normally play that format are exposing themselves to risk.

Which, after all, is what the challenges are supposed to be about -- getting people to break out of their stale patterns and stretch themselves to try new maps and settings that they otherwise wouldn't. In my case, it has done this quite well.
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Re: September Challenge -- A Boat Afloat

Postby iAmCaffeine on Tue Sep 09, 2014 9:00 am

You're not exposing yourself to much risk playing this map on these settings in freestyle really.
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