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Feudal Empires: The Portal

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Feudal Empires: The Portal

Postby jak111 on Mon Apr 21, 2014 11:57 pm

Version Title Information.
1st Number ~ Major Process Done (V:3.3.3 = Done)
2nd Number ~ Information Added
3rd Number ~ Base Layout
(Note: Will replace title with actual tourney name when it's at the stage of about to go into sign-ups).

Title: Feudal Empires: The Portal.

1st Process ~ Basic information

Restrictions: FREEMIUM ONLY

Total Players: 64

Settings

Maps: Classic, Arms Race!, D-Day: Omaha Beach!, Middle Ages, Siege!, Space, Supermax: Prison Riot!, New World, 8 Thoughts.

Players: 2-12

Game Type: Standard, Terminator, Assassin

Initial Troops: Automatic

Play Order: Sequential

Spoils: No Spoils, Nuclear, Flat Rate

Reinforcements: Adjacent, Parachute, None

Special Gameplay: Perma Fog. Trench & No Trench

Round Limit: None

Round Length: 24 Hours

Grand Prize (1st place winner)
12 month premium.

This is still in the back-burner at the current moment. But here's what I got so far. (Still need to go out and buy a pre-paid card to award winner premium :P)

For now, just thoughts on the current set-up would be nice, it's been a long time since I hosted a tournament but I want to get into it again and start hosting more often.

(Also, we can buy the premium with say a pre-paid visa/mastercard yeah?)

The maps I gotta go through and select some. I think I might mix around the settings according to the map.

Also as I am a mafia player, adding a bit of flavour to this is something you can expect, this is not the final version and I'll add onto this throughout the rest of this month and part of May. I am aiming to have this tournament in the sign-up stage by the beginning of June.
________________________________________________________________________________________________________________

2nd Process ~ A little extra info

Story

The night sky is dark upon your kingdom. Not a single star shines tonight. Your troops are weary as they rest for the night, tired but alert from the battle they just fought. Something from another world invaded your kingdom and your men fought them off. But as the night goes on, a portal emerges in your throne room, your top magicians cannot tell where it leads. The night goes on and you allow your men to rest, for in the morning, you will find what's on the other side.

(Every round the story shall progress).

Point, Ranking & Elimination Systems

Points: Each round there will be multiple games to gain points, your points determine how high you are in the ranking system, more points will be awarded for completing special and normal objectives described in the 3rd process here.

Ranking: After each game is completed, your rankings will be updated, stay above the red line by the end of the round to avoid ELIMINATION.

Elimination: Players are eliminated after each round top half move on based on their ranking once the round is over.

I still need to go into more detail about how many points for this or that and which setup and stuff will happen. I will post all the details in the 3rd process once I get it up.

________________________________________________________________________________________________________________

3rd Process ~ Detailed workings of the tournament.
(Note: In the settings of each round, only details that could be different due to 1st process will be listed, if it's solid in 1st process it's already in there)

Rounds

Round 1
  • 64 player start, 32 move on.
  • 3 games + Any tie breakers
  • Random Draw

  1. Map: Classic
  2. Standard
  3. Game 1 & 2: 4 players. Game 3: 8 players
  4. Flat Rate
  5. Adjacant
  6. No-Trench


Round 2
  • 32 player start, 16 move on.
  • 3 games + any tie breakers
  • Score reset
  • Random Draw

  1. Map: 8 thoughts
  2. Terminator
  3. Game 1: 4 players. Game 2: 8 players.
  4. Nuclear
  5. No-Reinforcements
  6. Trench

  1. Map: New World
  2. Standard
  3. Game 3: 8 players.
  4. Flat Rate
  5. Adjacent
  6. Trench


Round 3
  • 16 player start, 8 move on.
  • 3 games + any tie-breakers
  • Score reset
  • Random Draw

(Note: This round will have 4 total games, each player will participate in only 3 though and it will be all on a random draw!)

  1. Map: Space
  2. Standard
  3. Game 1: 12 players
  4. Flat Rate
  5. No-Reinforcements
  6. No-Trench

  1. Map: Space
  2. Standard
  3. Game 2: 12 players
  4. Flat Rate
  5. No-Reinforcements
  6. Trench

  1. Map: Siege!
  2. Standard
  3. Game 3: 12 players
  4. Flat Rate
  5. No-Reinforcements
  6. No-Trench

  1. Map: Siege!
  2. Standard
  3. Game 4: 12 players
  4. Flat Rate
  5. No-Reinforcements
  6. Trench


Round 4
  • 8 player start, 4 move on.
  • 5 games + any tie-breakers
  • Score reset
  • Random Draw

  1. Map: D-Day: Omaha Beach
  2. Game 1: Standard, Game 2: Terminator, Game 3: Assassin
  3. Game 1 & 2: 4 players, Game 3: 8 players
  4. Game 1: Flat Rate, Game 2: No spoils, Game 3: Nuclear
  5. Game 1 & 3: Adjacent, Game 2: No-reinforcements
  6. Game 1 & 3: Trench, Game 2: No-Trench

  1. Map: Middle Ages
  2. Game 4: Standard, Game 5: Terminator
  3. Game 4: 4 players, Game 5: 8 players
  4. Game 4: Flat Rate, Game 5: Nuclear
  5. Game 4 & 5: Parachute
  6. Game 4: No-Trench, Game 5: Trench


Round 5
  • 4 player start, 1 winner.
  • 5 games + tiebreaker game if there's a tie.
  • Score reset

  1. Map: Arms Race!
  2. Game 1:Terminator, Game 2: Assassin
  3. Game 1: 4 players, Game 2: 2 players
  4. Nuclear
  5. Adjacent
  6. No-Trench

  1. Map: Supermax: Prison Riot!
  2. Game 3: Standard, Game 4: Assassin
  3. 4 players
  4. No Spoils
  5. No Reinforcements
  6. Trench

  1. Map: Classic
  2. Standard
  3. Game 5: 4 players
  4. Flat Rate
  5. Adjacent
  6. Trench

Tie Breaker
  • Any tied players that disrupt the red-line (so if on round one ranker 32 and 33 or 32, 33, 34, etc have a tie where the tie results in the red line being disrupted) those players will play the tie breaker, the red-line for the tie-breaker will depend how many are above the red-line in the tie when the line was disrupted.
  • 1 game
  • Points do not exist here, 1st ones terminated will be eliminated.

  1. Map: Classic
  2. Terminator
  3. Tied Players in red-line disruption
  4. Flat Rate
  5. No-Reinforcements
  6. No-Trench

Special Points & Normal Points

Normal Points

Standard
  • 10 points to winner.
  • 1 point to first eliminated (to avoid people teaming up so easily at beginning).
  • 2 points for each player you eliminate.

Terminator
  • 8 points to winner.
  • 3 points for each player you eliminate.

Assassin
  • 9 points to winner.
  • 1 point to all survivors.
  • -3 points for eliminating anyone but target.

Special Points

Round 1: No special points.

Round 2: Game 1 & 2 only.
  • 5 bonus points for nuking all players. (Note: This combines with all below)
  • 2 points for each nuked player.
  • 3 bonus points for double nuke (7 in total, 2 nukes and bonus).
  • 10 points for a triple nuke (16 total, 3 nukes and bonus).
  • 3 points for nuking self out.
(Note: When I say nuke, I mean eliminate them with your cash in cards)

Round 3: No special points.

Round 4: Game 3 & 5 only.
(Game 5 has same special points as Round 2 special points)

Game 3
  • 5 points for nuking target.
  • 3 points per nuked player (to counteract the -3 for eliminating non-targets, does not stack with target nuke).
  • 4 bonus points for a double nuke (+ 3 if one is target).
  • 9 bonus points for triple nuke (+5 if one is target).
  • 3 points for self nuke.

Round 5:
(Game 1 same as Round 2 special, Game 2 same as Round 4, game 3 special).

Game 3
  • 4 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden (until the very last round if you must eliminate it) and win! (Cannot hold people hostage for this).

Game 4
  • 5 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden and eliminate your target.

Any Round
  • -40 points if caught holding people hostage, this means if you can end the game and do not do so for 4+ turns, you will be the bearer of this awful point deduction. I have made no round cap to help the trench games out, do not make me regret doing so.

(Note: For special points to be awarded, pm me that you have met the requirements for those points at the end of the game. I will go through each game to award normal points (and special if I do catch them) but do not expect me to see it, inbox me that you have the requirement completed).
Last edited by jak111 on Fri May 02, 2014 7:58 pm, edited 4 times in total.
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

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Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (5) Challenge Achievement (1)
Tournament Contribution (1)

Re: Tournament Idea V:1.3.3

Postby jak111 on Fri Apr 25, 2014 2:26 pm

Only things left to work out:

  • Title
  • Story
  • Points & Special Points

What do you guys think so far? I've been working on this thread for a few days now, adding bits here and there. As you can see we're at version 1.3.3 of the thread.
2.3.3 will be there once I get a Title and Story (the title and story will hopefully coincide) and 3.3.3 will be once I get all the points working out.

So anyone want to reserve a spot? Or any thoughts of this at all?
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Jak Eliminator: Prison Riot [0/16] *Sign Ups*
User avatar
Private 1st Class jak111
 
Posts: 280
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (5) Challenge Achievement (1)
Tournament Contribution (1)

Re: Tournament Idea V:3.3.3

Postby jak111 on Sat Apr 26, 2014 10:42 am

This is just about ready to go into sign-ups, need to check with the TDs about a few things. Hopefully all will look good, might need to tweak something here or there.
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Jak Eliminator: Prison Riot [0/16] *Sign Ups*
User avatar
Private 1st Class jak111
 
Posts: 280
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (5) Challenge Achievement (1)
Tournament Contribution (1)

Re: Tournament Idea V:3.3.3

Postby jak111 on Fri May 02, 2014 7:54 pm

Well, no replies, but no no's either, as you can see by my shiny new gold symbol I now have the card for it (50$ card, spent 25$ other 25$ will be for the winner of this tournament >:D)
Highest Rank:
Major:2157

"All wars are civil wars, because all men are brothers"

Jak Eliminator: Prison Riot [0/16] *Sign Ups*
User avatar
Private 1st Class jak111
 
Posts: 280
Joined: Mon Dec 28, 2009 4:24 pm
Location: At your deathbed.
Medals: 24
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) General Achievement (5) Challenge Achievement (1)
Tournament Contribution (1)


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