Moderator: Cartographers
If a lot of people feel misled, I can change it to "Baseball: King of Diamonds". That would also help people find it in the map list.Victor Sullivan wrote:Idk how I feel about the title. It's clever but misleading...
-Sulyy
Sounds good except for one small edit (see above). It makes all the difference (Titannic/The Titannic, Expendables/The Expendables, etc.)Evil DIMwit wrote:If a lot of people feel misled, I can change it to "Baseball: The King of Diamonds". That would also help people find it in the map list.Victor Sullivan wrote:Idk how I feel about the title. It's clever but misleading...
-Sulyy

First round elimination, but at what risk? The attacker would have nothing left.natty_dread wrote: I think the mound could use to have more neutrals on it though. There's a danger of first round elimination here (pitcher gets +7 = 17 troops, shortest route to mound = 1+3+1+6 = 11 troops, which makes a total of 21 troops to kill...) 17 v 21 can be pulled off with moderately lucky dice.

I'm not sure I understand what you mean. The whole inner outfield? Like one long territory arcing all the way from the left end of the field to the right?Industrial Helix wrote:Look much better without those steel walls. I think the bonuses are somewhat defendable, but the awards might be a bit too high. Maybe for the inner outfield, he bit that borders the brown area, there should be just one territory.
What's your reasoning behind this?Industrial Helix wrote:maybe not 1 territory, perhaps four territories.

No, principally because the batter and balls are all killer neutral.cairnswk wrote:Is there anyway that batter + defender + baseball could amount for a plus or minus bonus (replicating being caught out), and the batter and Home runs could amount for a extra bonus.
I echo that. Do you have a good reason?Victor Sullivan wrote:What's your reasoning behind this?Industrial Helix wrote:maybe not 1 territory, perhaps four territories.
I think it's more productive than just having dead space there. It gives players more of a choice of what to go for.Industrial Helix wrote:It just looks impossible to defend effectively and I doubt the actual territories will come in to play a whole lot. Personally, I'd go for the players and hog the auto bonus rather than try an conquer anything in the outfield.... hmm, now that I think about it the map has a nice dynamic where once in the outfield players will likely head in towards the plates, which is true to the baseball in game. So if that's the case, why bother with regional bonuses at all?
YESEvil DIMwit wrote: (on second thought, maybe I should make Willie's sector worth 3 now)
I'm not really in agreement, for several reasons.carlpgoodrich wrote:No, I guess I was not clear. I like the bonus regions, I just think that right now they are too hard to hold because there are no impassible borders (like in the first version?). In order to expand into the field, there has to be a hope of gaining more troops from bonuses than you would lose to battle, and I don't think that is currently the case, at least not in many player games. This is the reason DasSchloss is not one of my favorite maps in CC.
One other possibility is to create more opportunities to get bonuses. Maybe have the bonus for fielders increase if you have more than 1 of them (1 for 1, 3 for 2, etc.)?