Moderator: Cartographers


Redder might work.The Bison King wrote:or dark green but I think red would be better.
That was kind of what I was thinking as well, the only caveat is to watch that it doesn't get too close to the hues of China...The Bison King wrote:India could be pushed more towards the reds I think

*ahem*AndyDufresne wrote:Once you swap and update the legend colors,






Sure it has a theme. It's a map of Eurasia. Every map doesn't need to be a special alternate history foray or historical battle or some such. It's a geographical map, sure, but one that fills a void that I think CC still has, namely, a map of the Eurasian continent - one that brings together both Europe and Asia.iancanton wrote: this map has no theme
I've already elsewhere expressed my view on this matter, so I'm not going to rehash this much further, except to say that this is on purpose. I don't think making the territories different sizes is in any way purposeful, it hurts the fundamental idea of a war game. Ie. it makes no sense at all that you can use one army to hold a land mass the size of russia, when the same army can also be fit into vatican.iancanton wrote:landmass that has been divided up into regions of roughly equal size
Siberia isn't "over-emphasised", far from it. It's hard to defend, it doesn't have much potential for growth, it's in no way a good area for someone to start from.iancanton wrote:pointlessly over-emphasises siberia
Should the classic map give a higher bonus to North America than Asia, because North America is much richer and more industrialised?iancanton wrote: this is irrespective of areas that are civilised, industrialised, productive, rich or empty,
They are not "scattered randomly". A lot of thought has been put into the spread of the bonuses, and in making sure that the small, medium and large bonuses are all equally represented around the different parts of the map, which I think is something that should be done on a map of this size.iancanton wrote:with unnecessary 3-region bonuses scattered randomly
Why would I do that? They provide connectivity at the north side of the map, which I think is a good feature.iancanton wrote: remove all four russian arctic island groups
Yeah... No. That goes against the design principles of the map, and is in no way purposeful. The same goes for the rest of your suggestions, they're just aimed at making this map adhere to your view of what a map like this is supposed to achieve, and I disagree on it.iancanton wrote:emove all russian regions that are not federal subjects (taymyria, evenkia, east sakha) and merge all of mongolia into one region.


Well I already have Eastern Asia, which holds China (+Taiwan), Mongolia, Korea & Japan - how's that different from the Greater China bonus you speak of?Industrial Helix wrote:Just pitching this out there for consideration...
What if you did a European Union superbonus and a Eruasian Economic Community (Former Soviet Union) superbonus, perhaps a Greater China superbonus.
I mean, you don't seem to be too hung up on the lack of theme, but if you wanted one, you could go that route of modern economic unions... though the greater China one doesn't really exist... yet.

California, really? I don't think that's comparable in any way. With California, you have a small area with a distinct culture, or at least a smaller base of cultural themes that you can utilize. When you have an entire continent, with as hugely diverse set of cultures like Eurasia, I don't think you can do the same. There's no "Eurasian culture".AndyDufresne wrote:This map probably could go to a new level if it had a greater theme (Golfe Du, California for some recent more dramatic examples)...or even with just a touch (Quad Cities recently).

Thanks, glad you like it.Kabanellas wrote:I like it!! a good old style what-you-see-is-what-you-get-risk-map with a good number of regions![]()
..I don't like that some regions have the army box (like Cyprus or Sicily) and others don't. Unless they have different attributes....
Good work Natty!!!!![]()

meh.Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.