oaktown wrote:Welcome to the Main, e_i_pi. Now the real work begins!
This is my first close look at the map, so forgive me if I'm repeating something... though it looks like most of the recent discussion has been around visual issues, which I'll leave to the experts. Visually I like the overall look, though I'm no fan of the space background.
For starters, I like the idea of allowing each player equal access to the mainland and giving each the same shot at reaching the pole. However, when determining starts and territory lay-out, I wouldn't make pole access the main criteria. I personally wouldn't want to go after the pole early on - odds are that once I got there I wouldn't have enough armies to do any real harm anyway. And once you get armies in there you can't fortify them out (one-way attacks means one-way forts) so those armies are lost to the -1 bleed. I'd rather go after a quick bonus, and the easiest bonus is the +3... advantage USA?
Hmm, about that: your first post says that "All continents are contested by at least two fleets" but it looks as if that +3 region can only be hit by the USA (unless I'm seeing wrong - I do have some trouble with the colors used). And only one other fleet is can attack a bordering territory (NZL). You may want to consider lessening the advantage that I believe this gives to the USA player.
I think originally I had each comtinent contested by two players each, but I shuffled the attack routes around, and this hasn't been reflected on the first post.
I'd say making Ninnis and Mertz part of Victoria Land (the pink one) would solve the adv USA problem, and also re-balance the continent bonuses a little.
oaktown wrote:I'd say it kinda sucks to be the Australian player, as both starts are in huge regions. Ditto France. Moving France's attack route from Mertz to Ninnis, or re-drawing Mertz to connect with Oates, would give France access to the +3 region, and allow another player to challenge the USA for that little region. It might also open up a lot of territory for the Australian player to go after - why would either of his neighbors want to start in a big expanse of nothingness?
Kind of answered by the change above, but I'll go on.
I have tried to create choke points on the players that start in outlying regions of the map, and defence points on the players starting in largely uncontested territory. You'll notice that USA, Russia, NZ, Argentina, and Great Britain must all go through a 2 territory choke point in the purple continent to reach the pole (and the other players). Similarly, Great Britain, Norway, and Argentina have to squeeze through a tight area near Fimbul.
Australia and France, though, have a bit more room to breathe, and can "close off" areas they wish to claim. Australia can quickly move to Agrus/Lambert and Totten, and France can quickly move to Totten and Ninnis. Norway has a slightly similar position, but must move through territory before it can close off borders, mollifying that "claim" advantage a little. Also, France and Australia still duke it out for the consolidated border province, but also have room to expand
within their own borders, a luxury not afforded to the other starting positions.
I think the switch of Mertz and Ninnis to the pink continent instead or orange will address the problem reasonably well though, as it increases the difficulty of capturing pink continent, and decreases difficulty of capturing orange.
oaktown wrote:That blank space next to Pine Is. is part of Thwaite? That could use some clarification. And some of the mountains may require some clarification as well - for instance the glow around "Stancomb" gives the suggestion that the mountain opens up there.
I'll extend the Stancomb mountains into the sea, curling around the bottom of Norvegia. Filcher mountains will also curl round the bottom of Coats I'd say. I may also put a knobbly bit on the Getz-Roosevelt end of those mountains.
Re: Thwaite, I'll join it up. I've been avoiding doing it, because I'd hoped that the circles and territory names could be shuffled around to allow the circle to join the breach, but it doesn't look like this is going to happen easily. Oh well, Icestream will now be an ice pond

oaktown wrote:Alright, carry on. This will be a nice addition to the CC collection.


Thanks for dropping by, much appreciated