Oddly enough neither Gillipig nor Qwert show up in this count. They must have been getting too stressed out with the increased player count.D4 Damager wrote:12358
Moderator: Community Team
Oddly enough neither Gillipig nor Qwert show up in this count. They must have been getting too stressed out with the increased player count.D4 Damager wrote:12358
12581.macbone wrote:12511

Really? I hadn't noticed!patrickaa317 wrote:Oddly enough neither Gillipig nor Qwert show up in this count. They must have been getting too stressed out with the increased player count.D4 Damager wrote:12358
OliverFA wrote:
12,650
We passed that level yesterday...sundance123 wrote:OliverFA wrote:
12,650
Two more and CC will be back to the level it was when bigWham took over.
SNL hasn't been funny since the 70's... do people still watch that show?!! the black jesus is freaked out...-el Jesus negroLtrain wrote:people always say saturday night live isn't as funny as it was 7 years ago. and then they say the same thing 7 years later.

Weekend Update has never lost its funny. Even when the rest of the show was incredibly bad, Weekend Update was worth tuning in for. The trick was trying to figure out at what time they would stick in W.U. so that you could see it while suffering through as little of the rest of the show as possible.owenshooter wrote:SNL hasn't been funny since the 70's... do people still watch that show?!! the black jesus is freaked out...-el Jesus negroLtrain wrote:people always say saturday night live isn't as funny as it was 7 years ago. and then they say the same thing 7 years later.
That's not exactly like that. Many options are very similar. i.e., If I can't find a no spoils game, then a flat rate will do. Also, I suspect that some settings / maps are quite unpopular and almost never get played. i.e., I suspect that almost no one creates or want to play an 11 player game. If you want am 11 player game then probably you think a 12 player game is even better. So the number of desired combinations is probably far below the number of possible ones.sundance123 wrote:there is more to CC's decline than simple user numbers.
Current game options and number of choices:
# of players (11) - game type (7)- map (244)- troops(2) - order (2) - spoils (5) - reinforcements (5) - special (4) - limit (5) - length (6)
number of possible unique games = 11*7*244*2*2*5*5*4*5*6 = 225456000
number of users = 12738
active games = 16911
games waiting for players = 7272
With so much choice apparently available, the reality of hugely limited choice is quite jarring.
Is CC trying to disappoint everybody ( or is there a secret plan to recruit 1/35th of the world population)?
This. Plus the top 5% of maps get played WAY more than the bottom 5% of maps. And the round length are assuming each are equally as desirable. I agree there is a lot of variation available now but the math approach is not an appropriate one. I've never thought, boy that 2 player game was fun with a 50 round limit, now I have to play it with a 100 round limit; that'll mix things up!OliverFA wrote:That's not exactly like that. Many options are very similar. i.e., If I can't find a no spoils game, then a flat rate will do. Also, I suspect that some settings / maps are quite unpopular and almost never get played. i.e., I suspect that almost no one creates or want to play an 11 player game. If you want am 11 player game then probably you think a 12 player game is even better. So the number of desired combinations is probably far below the number of possible ones.sundance123 wrote:there is more to CC's decline than simple user numbers.
Current game options and number of choices:
# of players (11) - game type (7)- map (244)- troops(2) - order (2) - spoils (5) - reinforcements (5) - special (4) - limit (5) - length (6)
number of possible unique games = 11*7*244*2*2*5*5*4*5*6 = 225456000
number of users = 12738
active games = 16911
games waiting for players = 7272
With so much choice apparently available, the reality of hugely limited choice is quite jarring.
Is CC trying to disappoint everybody ( or is there a secret plan to recruit 1/35th of the world population)?
i do think multis are a problem, and i really wonder how big of a problem. i just had a doubles game against a multi and it wasn't even worth going to C&A over, because the guy deadbeated out of all the games he was in... anyway, i think the current owner has shown a real interest in improving the site and visibility... just tinkering with the landing page and adding bot games are things that i doubted would EVER happen... so, true, it is no longer the "golden age" of CC (everyone thinks when they arrived CC was at it's best), but i have seen more change with the new guy than in all my years here... not dissing on Lack, i love that guy!!! the black jesus has spoken...-el Jesus negroWhite Buffalo wrote:Maybe because of thismacbone wrote:Ack, we're slipping again.
12678
http://www.conquerclub.com/forum/viewto ... 9&t=201229

I think that's the key element here about retaining new players. A good tutorial / manual that introduces them slowly to all CC elements. Perhaps an auto tournament for newbies that works more or less like a campaign? The tournament would like a league, so all players play all stages of the tournament, and each new stage introduce a new significant option with a text describing it.Donald Fung wrote:3) There's no tutorial for newbies.

I like your idea. When newbies join, they should be automatically put into a set of games with guides to help them. Also, they should be able to practice all the different features with explanations without counting points or win/lost ratio. This way, they get to discover what each option is (ex. fog, freestyle, etc.) and see which one works best for them. Players that have been here for a long time should not be allowed to join these games to give newbies a fair playing field when learning the game.OliverFA wrote:I think that's the key element here about retaining new players. A good tutorial / manual that introduces them slowly to all CC elements. Perhaps an auto tournament for newbies that works more or less like a campaign? The tournament would like a league, so all players play all stages of the tournament, and each new stage introduce a new significant option with a text describing it.Donald Fung wrote:3) There's no tutorial for newbies.
Options... There aren't as many as people say. There are many boxes to check and radio buttons to select, but most of them don't really make for such a different game. So it's few options presented in a way that seem overwhelming.
As Oliver said, the autotournaments do not have a tutorial or show newbies all the options on this site. There's tons of versions of the Classical Risk map on every site, CC should focus on its uniqueness. Same goes for bot games. If you want to play bot games, there's phone apps for it. It's just that bot games get boring really quick since every bot just attacks everything mindlessly and you can't make diplomacy, interact, etc.iAmCaffeine wrote:There are autotournaments for new players and bot games address practice for new players in my opinion.