Moderator: Community Team
phew, i haven't played fog in a while. or freestyle. i need to get out more.Metsfanmax wrote:I was referring to the automatic freestyle delay. Obviously that last bit doesn't apply to sequential games.
I think it'd be easiest to have an option (only when foggy) where it showed it was everyone's turn and you simply had to click 'ready'; once all players clicked ready or 24 hours passed, then the game officially starts.Wizz00 wrote:On the flip side to this, it is my opinion that a 12 hour fog rule should be part and parcel of EVERY fog game. Everyone has a right to know how the board looked (from their point of view) at the start of the game. Anything else is cheating.
A simple work around would be when a player plays in advance of the 12 hour limit, any player who has his view of the board affected should get the relevant information automatically posted into his/her log
I still think the easiest option is when you play a fog game as soon as the game is created a snap is taken for all to see in the chat.....and then you go from there. I hate being the last to join and then have to wait for a snap. Yes I know the 12 hour thing is a courtesy and not an "official" rule but that should have no bearing whatsoever on any decision being madepatrickaa317 wrote:I think it'd be easiest to have an option (only when foggy) where it showed it was everyone's turn and you simply had to click 'ready'; once all players clicked ready or 24 hours passed, then the game officially starts.Wizz00 wrote:On the flip side to this, it is my opinion that a 12 hour fog rule should be part and parcel of EVERY fog game. Everyone has a right to know how the board looked (from their point of view) at the start of the game. Anything else is cheating.
A simple work around would be when a player plays in advance of the 12 hour limit, any player who has his view of the board affected should get the relevant information automatically posted into his/her log
e_i_pi wrote:Concise description:Specifics:
- Allow each player to see a foggy game before it starts
This will improve the following aspects of the site:
- Have a 24-hour pre-round in fog games, where every player has to click "Confirm" before the game starts
FOR ALL THE MORONS WHO CANNOT READ, HERE'S THE DUMMIES VERSION
- Allows players to see the conditions before the game starts
- Stops game-join delay tactics, speeding up tournament games
When EVERYONE has joined the game, there is a 24 hour period where you get to view the game. After that, the game starts. You can't drop out of the game, you can't exit it, you can't pick and f'n choose.
Have a "confirm" button built in, so if everyone has SEEN the map before it starts and clicks the button, then it can start BEFORE the 24 hour period.
Bejesus some people are retarded...

Agreed. And it wouldn't be needed for conquest games or manual troop game options.Jippd wrote:This should be updated to include:
Once all players involve click "confirm" a game starts right away.
Think of it like a round of manual deploy troops. Instead of deploying troops you just click a button (text of your choosing on button) and during that time you should get a snap before you click the button.
Maybe you could call it the "Initial View" button.
I'd say that it should still be needed on manual:patrickaa317 wrote:Agreed. And it wouldn't be needed for conquest games or manual troop game options.Jippd wrote:This should be updated to include:
Once all players involve click "confirm" a game starts right away.
Think of it like a round of manual deploy troops. Instead of deploying troops you just click a button (text of your choosing on button) and during that time you should get a snap before you click the button.
Maybe you could call it the "Initial View" button.
The coding for this idea would presumably be much easier and, accordingly more likely to be implemented in a timely manner than that more complicated suggestion.Foxglove wrote:Orrrrrrr - you could just support this suggestion, to implement snapshots into CC: http://www.conquerclub.com/forum/viewto ... 4&t=192998
1. Snapshots would be taken at the start of a game.
2. Snapshots would be taken after each player's turn.
Mmmmm.... are you a developer? I'm just very curious, because it always gives me the willies when non-developers make estimates about time and complexity of potential code.spiesr wrote:The coding for this idea would presumably be much easier and, accordingly more likely to be implemented in a timely manner than that more complicated suggestion.Foxglove wrote:Orrrrrrr - you could just support this suggestion, to implement snapshots into CC: http://www.conquerclub.com/forum/viewto ... 4&t=192998
1. Snapshots would be taken at the start of a game.
2. Snapshots would be taken after each player's turn.