Moderator: Cartographers
The voting was obviously graphics-based. For the bigger part, at least. Ohterwise, there'd be a "I've got a theme but I want comments from people who like/dislike my theme before I draw a map with it"-round. I've read lots of "It's beautiful" or "Great looks" comments. And the few that were less positive wanted a theme. Or most of them. I haven't read any "I like the fact that it has no theme" comments, have you?edbeard wrote:isn't the point of all the voting to find out which theme/direction the most people want the map to be? adding a theme afterward goes against that idea.
the argument saaimen made is a poor one. 202 / 364 votes went for what was given. you can't just say that the 10 people that commented with criticism/advice override those 200 votes simply because they didn't speak up.
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(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)
Top Score:2403natty_dread wrote:I was wrong
I think that something along these lines will be implemented if/when we have a future map contest.edbeard wrote:(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)

you haven't given me anything new to think aboutsaaimen wrote:The voting was obviously graphics-based. For the bigger part, at least. Ohterwise, there'd be a "I've got a theme but I want comments from people who like/dislike my theme before I draw a map with it"-round. I've read lots of "It's beautiful" or "Great looks" comments. And the few that were less positive wanted a theme. Or most of them. I haven't read any "I like the fact that it has no theme" comments, have you?edbeard wrote:isn't the point of all the voting to find out which theme/direction the most people want the map to be? adding a theme afterward goes against that idea.
the argument saaimen made is a poor one. 202 / 364 votes went for what was given. you can't just say that the 10 people that commented with criticism/advice override those 200 votes simply because they didn't speak up.
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(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)
From your point of view, maybe nothing should be changed. Imagine redoing the colour of one continent, then you'd go "Oh no don't do that, it's not what people voted for"... So far, they've chosen this one as their favourite, but it can be improved. And the improvement that was suggested, was a theme.
So maybe think again about the bold part.

Maybe that's what it's all about. I think the biggest improvement this map could undergo would be the adding of a themeedbeard wrote:details are where the improvements go. a theme is not a detail.
BECAUSE SOMETIMES IT'S BETTER ON A MAP. 27 out of the 98 Live/Beta maps (excluding #ed ones/ones like Conquer 4) are in CAPS, and it just goes with the map. That really shouldn't be a con in my book.djak. wrote:WHY SCREAM USING ALL CAPS?
In defence of the Pirates map (and no I'm not saying who I voted for) the main problem I see with it is that it contrasts a great deal (good thing) but is overall very dark (not so good thing). I like the dark feel, but there's a lot of dark, and the light/bright parts are very stark in comparison. It looks spooky in way, and I think it just misses the 'nail on the head' by a small amount. By the same token, I don't think it would take much to settle the balance between light/dark, and make the entire aesthetic merge. Also, the army circles are all the same, but some have text positioned on top of them - I think it could benefit from having the circles all separated from the text so they don't overlap.whitestazn88 wrote:i'm not super happy giving this vote to you rj, you didn't do anything different. but i still don't like the pirate map (i don't know why... its just weird as a middle earth replacement. sorry WM), and it seems as if wca is just not even worried about this comp anymore.
Sorry.whitestazn88 wrote:i'm not super happy giving this vote to you rj, you didn't do anything different. but i still don't like the pirate map (i don't know why... its just weird as a middle earth replacement. sorry WM), and it seems as if wca is just not even worried about this comp anymore.

understandable. i think most of the foundry regulars know you can make it something great. the fact that 2 of the 3 maps that went on did nothing was disappointing in terms of the competition aspect of this maps revamp though.RjBeals wrote:Sorry.whitestazn88 wrote:i'm not super happy giving this vote to you rj, you didn't do anything different. but i still don't like the pirate map (i don't know why... its just weird as a middle earth replacement. sorry WM), and it seems as if wca is just not even worried about this comp anymore.
I didn't have a chance. I was away for the holidays, then when I got back, my wife was very sick and eventually had to go to the emergency room. That left me to take care of job, house and 3 little girls, and sick wife.
But if map 3 wins, there is a surprise in store for you.
edit: There will not be army circles in this map, and those errors where the borders are wrong are easily fixed with a bridge or a mountain range.
I think this is a fantastic observation... hopefully when Rj's map wins, Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.theButterfly wrote:I finally figured out what it is I don't like about #2. The pirate theme is cool, but the problem is that the theme doesn't fit the gameplay. The Centerscape map is almost purely classic gameplay, with no gimmicks except a single one-way attack. It really seems pointless to have a theme that includes both land and sea combat and fleets of ships holding influence in different parts of the sea if there's nothing to it except normal attacks and continent bonuses. It seems like different ships should have different special attacks, similar to the Waterloo map. There could also be special bonuses for things like hidden treasures and important ports.
You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.


wait, you worked with ed on this map? i totally guessed that way back on page 1....WidowMakers wrote:You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
WM
I don't think he's ever announced that yet. Ed and WM created map#2. Whitestanaz you're on point.whitestazn88 wrote:wait, you worked with ed on this map? i totally guessed that way back on page 1....WidowMakers wrote:You can bet on it. Edbeard and I are mulling over GP changes right now. Pirates will live on so you all can kill each other.oaktown wrote:.... Widow and co. will work with the gameplay a bit to give this Pirate idea some fun twists and turns.
WM
did everyone else know that already? was i just out of the loop?

