Moderator: Cartographers

I think you should look again. When I hover over Zululand, the text below reads:The Bison King wrote:The map inspect tool is how I got that idea. When I checked it in there the BoB function showed connections to all the European powers from any landing territory.ender516 wrote:Not sure how you got that idea. Both the Map Maker tool and the Map XML Wizard have a Map Inspect feature (like BOB), and they show the proper one-way attacks. You can read the XML directly as well. The borders of a landing point which leads back to the corresponding European power have the XML comment:The Bison King wrote:For the most part the XML looks great except for 1 big problem. Currently the Landing territories can attack back to any European power. They should only be able able to attack their country of Origin.ender516 wrote:I like the look of the flag masked into the landing territory.
Here is the updated XML, with Gold Coast removed and the Great Britain/Spain/Portugal border change.
Colonial_Africa_1.19.xml
Does anyone know why I can attach files to the Baltic Crusades topic, but not this one?
European power -----> Can attack any landing point
Landing point-----> Can only attack the the European power it represents
while a block of code defining the borders from a European power to the landing territories is repeated verbatim in each case, always starting with the XML commentCode: Select all
<!-- European power -->
Code: Select all
<!-- Borders from European power to Landing territories -->
Go to Gyazo.com free sign up. It works just like you are cropping an image. When you highlight the image it will upload the image and give you the url to use, and viola, you can post the screenshot. Hope it works from work for you.ender516 wrote:I would post a screenshot but I can't log into fileden from here at work.
Oh, I didn't notice that there was a different symbol for 1 way attacks my bad.ender516 wrote:Here is the screen shot:
natty_dread wrote:One graphical thing I'd like you to pay some attention to:
The borders, particularly the ones between bonus areas. They look a bit blurry and thick. With the general style of the map, I think it would be more fitting if they were a bit thinner and sharper.

No, I didn't miss it I'm just undecided on what I want to do about it. That etchy effect around the borders is created with a filter n the program. I like the effect but I don't have as much control over it as I would like, and I can't really undo it. There are a few areas where I agree about the borders being to thick, but if I'm to keep the effect it means I'l have to go in and fix those area's by hand.natty_dread wrote:Tbk, you might have missed this...
natty_dread wrote:One graphical thing I'd like you to pay some attention to:
The borders, particularly the ones between bonus areas. They look a bit blurry and thick. With the general style of the map, I think it would be more fitting if they were a bit thinner and sharper.

I think it should be more clear now that it has the flag.it's unclear that guinea bissau is part of the portugal bonus. i believe it was called portuguese guinea at the time.
orientale and kivu can usefully be merged with one of its neighbours to form stanleyville, to make belgian congo easier to hold, so that the belgian player doesn't have such a difficult time. there's also no need to split madagascar into north and south.
ok, I went ahead and did that.call the africa region bonus the africa colony bonus instead (colony bonus with european power), since this is colonial africa.
All except South West German Africa fixed (for the above mentioned reason)some names are anachronistic: somalia was somaliland, tanzania was tanganyika and namibia was german south west africa.
I admit that I don't really know much about this. From what I looked at online it predates the period of time in which this map is to depict. Granted that it is a general period of time and I have fibbed a few historical accuracies already but I don't know how those 2 countries would fit into the current gameplay structure?no map of colonial africa is complete without the two boer republics (orange free state and south african republic). what u have as south africa was cape colony (british), natal (british - u've called it zululand), orange free state (boer) and south african republic (boer). because of the boer legacy of apartheid, which dominated almost any western discussion of african politics in the 20th century, it will be a great pity to miss the chance to include these countries on a cc map for only the second time (on industrial helix's south africa map, the colonial context isn't so obvious).
I don't like using abbreviations in the legend however a potential unrelated decision might free up enough room. weighing Minister X's comments I'm wondering if the disputed regions are really necessary for his map. Really the core of this map is the relationship between the African and European holdings. Do the Disputed regions really add anything or do they just confuse the gameplay and take up space in the legend?ender516 wrote:You couldn't fit "German SW Africa" in? Too bad. Also "Angola" is too modern, it was "Portuguese West Africa".
EDIT: P.S. The term "Namib Desert" is, I believe, old enough to work well, even if the term "Namibia" was coined more recently.
Circa 1914, however there have been a few strategic modifications (mostly to the Ottoman Empire) to the historical accuracy to support the gameplay. Primarily the addition of Ottoman Somalia, and the removal of Gold Coast.One is what is the time period(s) that you got the colonies for the bonus.
Because I'm only focusing on European countries that had a hand in the colonization of Africa.Why do you have some European but left out others?
So that they don't have to waste all their troop's due on defending their European claims.Why do some European countries get autodeploy?
Maybe, I think it just needs to be bigger.Is there a better way to explain how the bonus structure works?
Because that shifts the focus onto Europe. Yes Europe is in the map but its about Africa.Why not have a few more regions in Europe and make capitals that can get the autodeploy?
this needs to be addressed, perhaps simply by deleting persia from the map. also, all of the european countries can attack each other except for the ottoman empire, which gives some advantage to that player. if u make greece smaller, then ottoman can connect to austria-hungary, to bring it closer to the rest of europe.Industrial Helix wrote:Persia was never ruled by a foreign power.
Top Score:2403natty_dread wrote:I was wrong