i can't rearly read the font
your army shadows aren't round
don't do the bridge now, you can do that better after you have the names and shadows
Moderator: Cartographers
I can always change the font.. I just need to find one thats easy to read, yet small..Wisse wrote:i can't rearly read the font
your army shadows aren't round
don't do the bridge now, you can do that better after you have the names and shadows
ok and consider that the shades are to tiny, a 22 must fit in it (is an example)Evil Pope wrote:I can always change the font.. I just need to find one thats easy to read, yet small..Wisse wrote:i can't rearly read the font
your army shadows aren't round
don't do the bridge now, you can do that better after you have the names and shadows
The army shadows will be fixed.. somehow.. right now, they were more of a way for me to see if they fit..
and the bridge I have is temporary at this point..

It seemed like it was inevitably heading in that direction[failure] from the begining.. I figured i'd likely abandon the map for these reasons; however, I still think I can put a little work into it and hopefully change that.. if not.. well, i'll just have to stop, maybe look for another project.Marvaddin wrote:I will do what I usually do when I see an idea getting almost no support in very early stages, and the main project is still very bad: I will suggest you to look for another idea.
Territories are small, most area of the image is unplayable, names will make areas crowdy, the shadows are very small... no way to work with this image. You would need, at least, restart. As the poll shows a great rejection, I will suggest you to stop.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
The 13 colonies concept was an interesting one, but the historic map doesn't lend itself to good game play... by extending the map into the midwest you have a better map, but you've abandoned the concept.Evil Pope wrote:It seemed like it was inevitably heading in that direction[failure] from the begining.. I figured i'd likely abandon the map for these reasons; however, I still think I can put a little work into it and hopefully change that.. if not.. well, i'll just have to stop, maybe look for another project.

Well.. This is where my problem lies.. a concept, preferable involvng or focusing on my primary idea--the thirteen original colonies.. Problem is, the thirteen colonies isn't particularly good for gameplay.. while the expanded version strays far from the original idea, and at the same time doesn't encompass the full area that it should[all of florida and such]..oaktown wrote:The 13 colonies concept was an interesting one, but the historic map doesn't lend itself to good game play... by extending the map into the midwest you have a better map, but you've abandoned the concept.Evil Pope wrote:It seemed like it was inevitably heading in that direction[failure] from the begining.. I figured i'd likely abandon the map for these reasons; however, I still think I can put a little work into it and hopefully change that.. if not.. well, i'll just have to stop, maybe look for another project.
This may mean you completely rework the idea, but what about making this a european new world expansion map? Include all of Florida and some islands like hispaniola and cuba? On the right edge of the map you could even have attack routes from spain to the islands, england to the colonies, and france to canada?