Moderator: Cartographers

40kguy wrote:nice map. sounds like AOR maps that have paris for bonuses.
One could say the same for every Conquer Club Game I've been in ... especially the dice. I think the third element in both games is strategy, and in some CC variants of course, there are also opportunities for teamwork and cooperation.Evil DIMwit wrote:Really? In my impression, victory in Catan is entirely determined by dice and drop.Mr_Adams wrote:There aren't to few maps where 2 players are determined solely by dice and drop.



1) must I do these things in the drafting room? Seems like graphics workshop to me. =P I'll see what I can do. I've already decided to make some changes to the towns, to make them look better, when I get around to it.Night Strike wrote:1. Decrease the size of the resource keys so you can slightly increase the size of the playable areas: the hexes currently seem REALLY squished together.
2. Add ports to the water in certain places that will be able to attack each other to provide more flow of movement. You could also make it so 2:1 ports attack each other and 3:1 attack each other.
3. The colors do not look good yet. You also need to improve the contrast between the roads/cities and resources like grain: they all just bleed together into a muddled mess. You also have several hexes that have cracks in them.
4. I'm guessing you can't use roads, settlements, and cities; so I'd change them to something like paths, villages, and towns.
1) Yes it is a good idea to do it know as then we will have a better idea of what direction you are going in.Mr_Adams wrote:1) must I do these things in the drafting room? Seems like graphics workshop to me. =P I'll see what I can do. I've already decided to make some changes to the towns, to make them look better, when I get around to it.
2)I don't really like this idea. there are no borders as of yet, so it seems to me that the board is open enough already, no?
3)Colors are not going to survive long. I've already redone the red one. =P
4)maybe settlements and cities, but it'd be quite a stretch to say you can't call connections between towns "roads"But should it become necessary, it can be done.
The numbers I had on there were MUCH larger than the game numbers. It shouldn't be a problem with size 8 (I think that's what it is?) font. I will need room in the key to put the bonus info in the future. I would prefer to wait until the bonuses are decided upon to start setting the size of the key.Night Strike wrote:1. Decrease the size of the resource keys so you can slightly increase the size of the playable areas: the hexes currently seem REALLY squished together.