Moderator: Tournament Directors
You need to get a couple of reservesgreenoaks wrote:White Buffalo didn't accept his invites. i have resent them and added the scoreboard to the 2nd post.
that's called red wine.agentcom wrote:I just got a bunch of invites for games that don't have another player.
it needs to start with 16, which this did.agentcom wrote:Thanks
You still need another player, right? To fill up the tourney? I saw that you had a couple drops and thought I remember reading something about a 16-player minimum for tournaments.


I am also missing an opponent in Game 10950899crazymilkshake5 wrote:Missing a player in Game 10950898

DiM wrote:i think this is probably my unluckiest tourney ever.
games where after 2 turns my opponents have all level 1 tech pairs and i have none have become a common thing.
and if the start is good then surely something wrong must happen along the way. like failing a 13v3 when attacking my opponent's base.
but that's nothing compared to what just happened.
i'm in a game where by round 5 i have a comfortable lead. double the amount of troops than my opponent. i also deploy 4 times more troops than him and it's pretty much my game.
but check this out. i begin round 5 with 4 cards. i play my turn as usual, getting more bonuses, preparing for the win in the next few rounds and guess what card i get at the end on my turn?
my base, and on top of that,i have to use it cause it's the only possible way of making a set)
so at the start of round 6 i'll be nuking my base in a game where i was controlling the situation with ease)
That is amazingly bad luck. Are the odds really .003% like you said in the game?DiM wrote:i think this is probably my unluckiest tourney ever.
games where after 2 turns my opponents have all level 1 tech pairs and i have none have become a common thing.
and if the start is good then surely something wrong must happen along the way. like failing a 13v3 when attacking my opponent's base.
but that's nothing compared to what just happened.
i'm in a game where by round 5 i have a comfortable lead. double the amount of troops than my opponent. i also deploy 4 times more troops than him and it's pretty much my game.
but check this out. i begin round 5 with 4 cards. i play my turn as usual, getting more bonuses, preparing for the win in the next few rounds and guess what card i get at the end on my turn?
my base, and on top of that,i have to use it cause it's the only possible way of making a set)
so at the start of round 6 i'll be nuking my base in a game where i was controlling the situation with ease)
rolling and praying doesn't workDiM wrote: for example i recently lost a game where my opponent had a 12 stack and on a nuke/dna and proceeded to climb the tech tree and then attack my base.
we were both of the same alignment so had he failed i would have had a clear path to take him out.
so with a 13 stack he had to kill 4,2,8 neutrals and then 3 on my base. the odds of making it were 16.6%. i'd never dare take this chance knowing that if i fail i leave the trail wide open for my opponent to kill me. yet he did and not only did he succeed by he made it with 7 troops left. that's a 10.5% chance of happening.
on multiple occasions i've had 25+ troops on a nuke/dna and failed to climb the tech tree.
i don't know, maybe i should not think about odds and chances and simply roll the dice and pray.![]()
Still awaiting a response on this ...agentcom wrote:I doubt I'm in contention anymore, but I don't think the games of Serreski and ScootChina should count toward leaderboard rankings. This is causing players to play an uneven amount of games. When the criteria for winning the tournament is supposed to be best score among the tournament players, I don't think you should count games with players that drop out of the tournament.