Moderator: Cartographers
...The District of Columbia IS Washington, D.C. That's what the D.C. stands for. It's the capital of the U.S. I'd wager more players than those that live in D.C. (like me) would care to play it.District Of Columbia. really, who gives a shit. some players from there might but the rest of the world doesn't. Washington DC sure.
what you're missing is the rest of the world does not equate the two as being exactly identical. i live in Sydney, NSW. a map of Sydney would look a lot different to a map of NSW.thecycle23 wrote:...The District of Columbia IS Washington, D.C. That's what the D.C. stands for. It's the capital of the U.S. I'd wager more players than those that live in D.C. (like me) would care to play it.District Of Columbia. really, who gives a shit. some players from there might but the rest of the world doesn't. Washington DC sure.
But should a map, not D.C., but any map reflect mass appeal as well, outside of its natural base?thecycle23 wrote:I agree with you that the name should reflect mass appeal.

The District of Columbia has had a single municipal government since some time after the American Civil War. So the city of Washington has the same boundaries as the District of Columbia. The suburbs of that city actually lie in the surrounding states of Maryland and Virginia.thecycle23 wrote:The map doesn't include the suburbs though. The one that was being proposed is just the capital -- Washington, D.C. If you're saying just to name it Washington, D.C. to avoid confusion, then I have no problem that. That's a reasonable point.
Washington, D.C., D.C., the District, District of Columbia -- all the same to me. I agree with you that the name should reflect mass appeal.
Bruceswar wrote:koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.
Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.
If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.
It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?
+1 (I don't usually just say that, but Duke has nailed it.)Dukasaur wrote:Bruceswar wrote:koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.
Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.
If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?
Join a Game needs to show basic games and basic maps as the default, so that users not savvy enough to select their own settings aren't lured into playing Freestyle Foggy Quads on All Your Base or whatever other idiotic farming combinations are available. All possibilities should be available through Join a Game, but only if the user knowingly and willingly pushes an "Advanced Options" button or something else that makes him fully aware he's heading into Illuminati territory.
Start a Game and Game Finder, in addition to all the options they now have, need most urgently a map sorting system, where maps can be subdivided into their basic categories, not only size but things like one-way portals and fixed starting positions.
Really, until the User Interface is more intelligently designed, everything else is just a matter of beating yourself over the head.

Dukasaur wrote:Bruceswar wrote:koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.
Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.
If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?
Join a Game needs to show basic games and basic maps as the default, so that users not savvy enough to select their own settings aren't lured into playing Freestyle Foggy Quads on All Your Base or whatever other idiotic farming combinations are available. All possibilities should be available through Join a Game, but only if the user knowingly and willingly pushes an "Advanced Options" button or something else that makes him fully aware he's heading into Illuminati territory.
Start a Game and Game Finder, in addition to all the options they now have, need most urgently a map sorting system, where maps can be subdivided into their basic categories, not only size but things like one-way portals and fixed starting positions.
Really, until the User Interface is more intelligently designed, everything else is just a matter of beating yourself over the head.

