Moderator: Community Team
it's important how you send that stuff to lack, because sending him a link to a 10 page thread might not do much good, but sending him a short description of the idea with an objective conclusions list of pros and cons as well as way to implement it would make life a whole lot better for lack and updates a whole lot faster.jennifermarie wrote:we already send stuff to the turtle, just on a weekly schedule.DiM wrote:
actually you said the mod would send links to threads to lack. that's why i said lack doesn't have time to read tons of posts and a mod needs to refine the ideas remove the bad and impossible and keep the good and possible ones and present them in a proper manner to lack.
orbad way wrote: hey lack here's a link to a suggestion i liked take a look and see if you implement it
now lack's only concern is to copy paste that code and make the suggestion happen.good way wrote:hey lack, we talked about a suggestion that involves (insert idea specifics here), we have refined the idea and think it will work nicely, here are the pros and the cons. (insert pros and cons here)
and here's the code you need to insert for this to work (inser mumbo jumbo technical data here)

i suddenly imagined cicero jumping for joy like a mad man in front of his (much more serious) kids.cicero wrote:FWIW even though I consider myself a grown up (of 42 years) ... I still find it inordinately exciting and motivating if a mod comments on a thread that I started. Particularly in Bugs and Suggestions.
Cicero
yeti_c wrote:Kind of like a suggestions foundry!!
A nice idea - however not always 100% easy...
Whereas we can make assumptions and theories based on the code - we don't know the actual code... (nor even the language (although I could hazard a good guess)) - so the "code" would need to be Pseudocode... that Lack could turn into real code... But that would be a step forward.
C.
but we don't need the code.yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.
first post in the map foundry presenting a well thought idea and second one in suggestions.TaCktiX wrote:Just based on what pages you visit when you make attacks, look at current game status, etc., the language he's using is PHP, likely with a backbone MySQL database. Very common on all the browser-based online games.
Keeping the engine secret is for good reason, but one thing Lack could do if he got the time was describe the inputs/outputs for the "black box" that is the game engine. That way technically-inclined people (myself included) could know that this XML edit to maps is possible, or that small change in gameplay, or an insert for that new option, etc. In other words, a small bit of documentation to explain what is presently possible would do wonders for educated suggesting and ultimately defining the realm of possible/impossible.
And yes, this is my second post, but I really like the idea of CC, and I used to be a heavy suggester / unofficial suggestion mod for a game called ZeldereX (http://www.zelderex.com). After the admin and mods all-but-banned me from saying anything, I left. Was only trying to create a game balance...In essence, I'd be more than willing to help here.
I know "We" don't need the code... but the Mod would - that's the problem... - That would involve Lack opening up his codebase to another person... I strongly suspect that not even Twill or Andy has that access.DiM wrote:but we don't need the code.yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.

You're probably correct here... of course - he could just be using PHP as the front end... he could have another language underneath that for the actual engine...TaCktiX wrote:Just based on what pages you visit when you make attacks, look at current game status, etc., the language he's using is PHP, likely with a backbone MySQL database. Very common on all the browser-based online games.

I agree in some respects... however some suggestions are changes to the actual engine itself - instantly I'm thinking "Zombie Neutrals"...TaCktiX wrote: Keeping the engine secret is for good reason, but one thing Lack could do if he got the time was describe the inputs/outputs for the "black box" that is the game engine. That way technically-inclined people (myself included) could know that this XML edit to maps is possible, or that small change in gameplay, or an insert for that new option, etc. In other words, a small bit of documentation to explain what is presently possible would do wonders for educated suggesting and ultimately defining the realm of possible/impossible.

ah ok i understand, well i already covered that part when i said about the mod and lack needing to have a trust based relationship.yeti_c wrote:I know "We" don't need the code... but the Mod would - that's the problem... - That would involve Lack opening up his codebase to another person... I strongly suspect that not even Twill or Andy has that access.DiM wrote:but we don't need the code.yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.
C.
You are probably right... and the first steps are being taken towards this...DiM wrote:
ah ok i understand, well i already covered that part when i said about the mod and lack needing to have a trust based relationship.
seriously getting help involves a lot of trust. having lack to do absolutely all the coding may be satisfactory for the moment, but even as it is the to-do list is a mile long, and lack has tons of work to do, and the game has barely 20k people. what will happen when CC reaches 100k users or 1 mil users? will lack cope with all that work? i highly doubt it. he will need help, professional help and he will need to unveil his coding to that professional help guy. also there are plenty of legal measures to ensure the secrecy.

nope.wicked wrote:Isn't this where the person they advertised to hire comes into play? To help with the coding?
Perhaps I put it in the wrong terms. I/O description is one way of documenting black box coding, but it tends to be either too limited (in the sense that nobody has a clue of what can/can't be done) or too detailed (in the sense that anybody could deduce your entire code by looking at I/O). Perhaps a small outline showing what the engine does at specific points.yeti_c wrote:I agree in some respects... however some suggestions are changes to the actual engine itself - instantly I'm thinking "Zombie Neutrals"...
Also - If lack were to define the inputs and outputs - then he might also have to make them more secure... obviously one of the flows is to/from random.org... this is the most important part of the engine - and should be kept secret at all costs...
C.

even with random.org it's possible to get the full australia.yeti_c wrote:Well either way - This will be Lack's decision...
At the moment though we can still make guesses and assumptions as to how things work - and depending on your experience - then the accuracy of said gueses will be higher...
C.
PS I think the drop is randomised from Random.org which is why it is eminently possible to get Australia on the drop... and it's also possible to go first with it too!!!
No, not directly perhaps.DiM wrote:nope.wicked wrote:Isn't this where the person they advertised to hire comes into play? To help with the coding?
the ad was for an User Interface Guru. user interface is one thing, gameplay modifications is another.
probably the person they are hiring will redesign the site optimize the interface create buttons and stuff like that. it won't involve coding neutral zombies.
As an optimist I would suggest that fortunately Twill often brings good news despite the badDiM wrote:nice ample responce twill. as usual. unfortunatelly you bring bad news besides the good ones...