Moderator: Cartographers
I am completely open to ways to adjust the play of the game and how the bonuses will be awarded, but I didn't really understand what you were referring to when you were talking about Hydrogen and everything. Could you state it a bit more clearly so I can take your ideas into account and make this a great map for all to enjoy? Thanks Danyael. Also, anyone who reads this who has an idea about how to make gameplay better, just post it and I will work any good suggestions into the play of the map.Danyael wrote:this is a neat idea but i'm very confused about the bonuses
have you thought about what kind of bonus you would receive at your start drop ie player one gets 3H and starts
its going to make the game very one sided and this works many different way does it have to be 5 of the estrogen H for bonus or a combination of both works either way i cant imagine it being fun for the person that does not go first in 1v1 and 2v2


Actually, most of it is original art. I personally developed the molecule images, drew them myself in a freeware program, and put everything together. The picture of the guy with the sword was done by a little known 19 year old artist who has agreed to let me use it, and I designed most of the princess myself as well, although I admit, I did steal the original dress design, but then again, so do the top designers. The only thing not really the original is the background which could be redone if necessary, and I only put it together in less than a couple of days. And also, there is no size limit on the image file, just the dimensions as far as I've been told, but if it bothers people, I can deal with that too. Are there any ideas for making it better, not just rants? I have done pretty much everything myself, and I've never done anything this major before, so some help would be nice.RjBeals wrote:your images are 2.5 megs. That's ridiculous. And how much of this is original art?
You've come a long way my friend.WidowMakers wrote:This reminds me of my horrible DNA map. Theme not looks
http://www.conquerclub.com/forum/viewto ... 24#p258924

Yes, that helps a lot. Any ideas on how I could have sufficient bonuses and yet not have that problem? These are just my preliminary ideas. I think the main problems with the map are now playing issues, which is the whole point. I think a lot of us want a molecule map to succeed, and if this isn't the one to do it, then by all means, suggest another one, but I've been going through all of them, and the main complaints in the past have been visual ones, which I think we can overcome. All the people in favor of them just get chickened out by people who wouldn't understand trying to make disparaging comments. So lets band together instead of tearing each other down, and maybe someone will be able to get one into beta's where we'll known how well gameplay works instead of judging it right off the bat.Danyael wrote:do you need to hold 5 hydrogens on only estrogen or testosterone just 5 hydrogens (which can be ie 3 from testostrone & 2 from estrogen) to recieve the bonus
same goes with oxygen?
this causes who goes first to get a big chance of getting multiple bonus to start which can that evolve in to a highly one sided battle with in the first couple rounds
i hope that explains it better
mattosaurus wrote: The only thing not really the original is the background which could be redone if necessary, and I only put it together in less than a couple of days.

Well, I think I agree on the army circle thing and will work on that. At least the title I was going for the contrast between male and female, which is the point of the map, but maybe the background does need some changing. I'll take a look and see what I can find. Thanks for the advice.oaktown wrote: For starters, it's a little confusing to have army circles attached to the territory circles - I'd like to see you explore ways to get the army circles on the molecules themselves yet still attach a territory name.
It would be interesting to count up how many territories only have one outlet, because I'm afraid that having so many dead ends and bottlenecks will lead to a lot of stalemates on this map.
Graphically, the man and woman and very cutesy-role playing game, the molecules are very 3-D digital design, the background is very art nouveau, and the title goes from military to gothic. I think you need to find one artistic style and go with it.
I get what you were after, but there's nothing feminine about that font. It's decorative, yes, but the gothic serifs are actually very masculine in my opinion. There are better options that would work with the military font in that they would both be more contemporary...mattosaurus wrote:At least the title I was going for the contrast between male and female, which is the point of the map...

oaktown wrote:I get what you were after, but there's nothing feminine about that font. It's decorative, yes, but the gothic serifs are actually very masculine in my opinion. There are better options that would work with the military font in that they would both be more contemporary...mattosaurus wrote:At least the title I was going for the contrast between male and female, which is the point of the map...
http://www.fontspace.com/category/cute,girly
Maybe that's what bugs me - the elements aren't from the same era. You've got a quasi-futuristic knight in armor, a 1990s-looking 3-D representation of molecules, a mid 20th century stencil font, a 13th century gothic font, an early 20th century background, and a fairy tale princess.
And if you're going to go 3-D with the molecules, it looks odd to have nothing else on the map 3D.

