Moderator: Cartographers

Another solution instead of the bevel is to simply place a black/other colour background behind the playable area that is one or two pixels larger than the map, thus giving it an edge, but this won't include the bevel.Dukasaur wrote:I agree. This version is much, much easier to see.

Well you do what you want, but it just doesn't look too good - beveling is something most graphics artists grow out of precisely because it often makes things look kind of fake and plastic... of course it has it's uses, but I don't know if it should be applied here.koontz1973 wrote:Done the border route, in so many ways. None work to my liking. Bevel is staying.



Balderdash. You're just not doing it right...koontz1973 wrote:Feathering does not work for this. It just makes it look like a bevel but without the gradient of colour.

Its not, the lighting on top of the playable area makes it like that. All of the regions have a slight variation of colours.cairnswk wrote:Why is Jagakarsa(?) a different colour from Pasa Minggu and Cilindat?
This is not something that I bunged on slap dashed and thought, bugger that, it does not look good. I tried all that you have said and more. It just does not look good at all so I am not going to do it.natty wrote:Balderdash. You're just not doing it right...
What you can do is set the layer mode of the inner glow to something like grain merge or hard light, then you can add a layer mask to it and use a grunge brush on the mask to create a grungy look for the glow - this will give a look of slightly worn edges. Combine this with the outline and adjust their relative opacities until you have something that looks good.
The current outline looks... ok, it's nice and sharp and all, but I think you could do a bit more and push it over "ok", and into "good" or even "great" territory.

Look at this. You're saying this doesn't look good?koontz1973 wrote: It just does not look good at all so I am not going to do it.



Well, duh.koontz1973 wrote:after stripping the map down to its basics, you want to load it back up.





Your opinion is noted.scrap the whole canvas texture and rethink the map completely.
So says the man who gave up Steamworks & AYBBTU.also background images should never overpower the map.
Yes.piece of paper
Lose the black stroke, you lose the title.font gives the impression of brush movement but when you add that black stroke everything got messed up.

and apparently dismissed without a proper reason.koontz1973 wrote:Your opinion is noted.scrap the whole canvas texture and rethink the map completely.
i beg to differ. on both those maps the background surrounds and encompasses the map complementing each other. here you have a corner with a very eyecatching image that's ~60% of the size of the playable area.koontz1973 wrote:So says the man who gave up Steamworks & AYBBTU.also background images should never overpower the map.
doesn't look like one. and now with the huge shadow it looks even worse. is that piece of paper flying or just levitating?koontz1973 wrote:Yes.piece of paper
that font is supposed to mimic a brush on canvas that leaves irregular marks. similar to this. add a black stroke to it and it no longer looks natural.koontz1973 wrote:Lose the black stroke, you lose the title.font gives the impression of brush movement but when you add that black stroke everything got messed up.


*siiiiigh* why must you fight about everything...koontz1973 wrote:Bridges are not a single stroke, they are a wood texture with a lighter glow. This may be simple but it fits the map and covers the bridges in Jakarta which are made from mostly wood planks and tubed steel going over the waterways. There are not many "bridges" as we would have them.



Calling me lazy after the last few days.natty dread wrote:Oh come on.
Quit being lazy and just do them properly. Youre not a 1st time mapmaker, you should know better.
Just do something that looks like bridges its not like im asking much here.

