Moderator: Cartographers

Done!cairnswk wrote:While i am waiting...i will take this into Illustrator and re-work the text to give it better legibility.

Oh OK, Nola, thanks for that will move it shortly.Nola_Lifer wrote:SS David looks like SS Davio. Not a big deal and the text on the single ships looks a bit light. Other than that looks good.


nolefan5311...i have question...nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.

You've already received the graphics stamp, so you don't need to do anymore updates graphically. This is a beast of an xml file, so I imagine some leeway will be given.cairnswk wrote:nolefan5311...i have question...nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.
if i am awaiting xml to be written, under the new foundry policy if i don't do a graphics update for a month, does the map still get thrown in the recycling bin?
OK thanks.nolefan5311 wrote:You've already received the graphics stamp, so you don't need to do anymore updates graphically. This is a beast of an xml file, so I imagine some leeway will be given.cairnswk wrote:nolefan5311...i have question...nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.
if i am awaiting xml to be written, under the new foundry policy if i don't do a graphics update for a month, does the map still get thrown in the recycling bin?

Yes. you no longer have to hold the Monarch, since that was outside of what the Armada was.nolefan5311 wrote:Hey,
I was looking at Armada XML and was wondering if the losing condition has changed. Is it now ONLY failing to hold a non-treasury region will get you eliminated.

Here you go cairns.cairnswk wrote:Can you put these in the thread please.nolefan5311 wrote:Hey cairns. Hope your weekend is going good.
I'm hoping to finish this today and get is posted, but I have a couple questions...
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement.
There isn't a territory name on Portland (where the Beacon is).
The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
The border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
Might have a few more coming to you later...
I should clarify that the XML file you provided to me didn't have the requirement as the map states it. I have written that a player has to hold a non Treasury/Monarch region AND a Command Ship, which based on what's on the map, is the way its supposed to be.nolefan5311 wrote:Here you go cairns.cairnswk wrote:Can you put these in the thread please.nolefan5311 wrote:Hey cairns. Hope your weekend is going good.
I'm hoping to finish this today and get is posted, but I have a couple questions...
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement.
There isn't a territory name on Portland (where the Beacon is).
The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
The border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
Might have a few more coming to you later...
Fixed V36. Sorry about that.nolefan5311 wrote:...
I'm hoping to finish this today and get is posted, but I have a couple questions...
There isn't a territory name on Portland (where the Beacon is).
No, these are sea regions...therefore ships and can be bombarded and bombard. New instruction placed under those regions on the map.The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
FixedThe border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
I didn't think it was an issue, but i have made it clearerThere also might a 4 corner issue at Antelope, FS (B), GL (C), and GL (E).
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement....
I should clarify that the XML file you provided to me didn't have the requirement as the map states it. I have written that a player has to hold a non Treasury/Monarch region AND a Command Ship, which based on what's on the map, is the way its supposed to be.
Regardless of what was written in the previous xml i handed back to you (which i had not changed any regarding the losing condition, even though i had changed it on the map)Losing Condtions: Players failing to hold any non-treasury region and any Commnder Ship (B&S) will be eliminated

Noooooo!nolefan5311 wrote:I can do it in the XML, that both players are to hold both regions of a Commander's Ship, and a non-Treasury region (including the Monarch). Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.

will both bow and stern be part of each start position, or do u intend that, to avoid losing on turn 1, player 1 must conquer the one he doesn't hold already?cairnswk wrote:That's correct, players are not distributed to both regions on the Command ship at start.nolefan5311 wrote:Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.
ian, as per front page....starting positions....players start with one-half of a command ship.iancanton wrote:will both bow and stern be part of each start position, or do u intend that, to avoid losing on turn 1, player 1 must conquer the one he doesn't hold already?cairnswk wrote:That's correct, players are not distributed to both regions on the Command ship at start.nolefan5311 wrote:Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.
ian.

iancanton wrote:what u say makes sense, but it isn't what the legend says, which is players failing to hold any non-treasury region and any commander ship will be eliminated.
the losing condition is therefore currently players failing to hold this and that will be eliminated. the way i read it, u have to hold this and that to stay alive, where this is any non-treasury region and that is any commander ship.
ian.
OK what if we change it to....JahJahBinks wrote:Duh!me so stupid sometimes

Mmmm. new wording for Command Ships:iancanton wrote:if a player holds the bow of two command ships and nothing else, then is that all right, since the bows are all non-treasury regions?
ian.

this still hasn't been fixed.iancanton wrote:SS Paxat La Isabela ought to be SS Paxat la Isabela, with a lower case l.
Good.iancanton wrote:that clarifies things a bit.
Ah i think it has otherwise the "l" would have a foot _ ...or shoudl it be Isabela, with 1 x "l"...my list tells me so.this still hasn't been fixed.iancanton wrote:SS Paxat La Isabela ought to be SS Paxat la Isabela, with a lower case l.
Mmm. don't remember why that happened...anyway, fixed to "a"for some reason, san cristobal has turned into san cristobel. is that a mistake?
ian.

