Gothic Castle Mafia Werewolves win!!

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ga7
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Post by ga7 »

Minister Masket wrote:
ga7 wrote:Yeah, but it didn't help town much at the end. Sad thing is, if I had thought this could be that unbalanced, I'd have totally believed you :lol:
Frankly, you lost because you overestimated the mod. Shame on you sir!

Fixed :wink:
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Minister Masket
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Post by Minister Masket »

No, you underestimated him. You wouldn't believe that he would create a massive power role.
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duday53
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Post by duday53 »

I don;t think the game was unbalanced at all because MM's role balanced how much mafia there were.
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ga7
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Post by ga7 »

No, it would have been balanced if he had been pro-town, and even so, pretty silly. Knowing a whole scum faction in one night because of one role? :roll:
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duday53
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Post by duday53 »

ga7 wrote:No, it would have been balanced if he had been pro-town, and even so, pretty silly. Knowing a whole scum faction in one night because of one role? :roll:
but if the town didnt beleive him they would either lynch or nk him. And whe the mafia that hadn't been uncovered would make MM a target.
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ga7
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Post by ga7 »

But that's exactly what happened. MM got lynched, I investigated Syzygy and realized he was telling the truth, end of story for the vampires. But anyway, just look how many scum there were and how many pro-town. On top of that the cult. Even with MM staying alive town was sure to be screwed from the start.
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Minister Masket
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Post by Minister Masket »

ga7 wrote:But that's exactly what happened. MM got lynched, I investigated Syzygy and realized he was telling the truth, end of story for the vampires. But anyway, just look how many scum there were and how many pro-town. On top of that the cult. Even with MM staying alive town was sure to be screwed from the start.

You fool. My role let know who the mafia were in just two nights. And that's both factions.
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ga7
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Post by ga7 »

And how many days and nights do you think it would have taken to get rid of all of them? And the cult had then all the time in the world to overpower the town. Your role's only purpose was to "balance" a game where scum was half of the starting players by being able to know a whole faction by night. How can you say this is balanced? Look at it this way: day 4 you could have in theory known all the factions. Assuming town only lynched/vig killed scum, there would still be enough members in one to overpower the town by day 6, simple as that.
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Minister Masket
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Post by Minister Masket »

What's your point?
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The1exile
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Post by The1exile »

Twits.

Also, I actually wasn't a saulus, and genuinely hadn't heard of the role. When I tarted, I was a goth (townie), and got recruited by the vamp RB.
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XGSuperstar
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Post by XGSuperstar »

The1exile wrote:Twits.

Also, I actually wasn't a saulus, and genuinely hadn't heard of the role. When I tarted, I was a goth (townie), and got recruited by the vamp RB.


So, so you were "wooed" by the roleblocker?

A Saulus is still a cool role. :P
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The1exile
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Post by The1exile »

Mm. It's a pity, had the game been more balanced for town I coulda tried to stick it out to the end.
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duday53
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Post by duday53 »

XGSuperstar wrote:
The1exile wrote:Twits.

Also, I actually wasn't a saulus, and genuinely hadn't heard of the role. When I tarted, I was a goth (townie), and got recruited by the vamp RB.


So, so you were "wooed" by the roleblocker?

A Saulus is still a cool role. :P
what is it?
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The1exile
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Post by The1exile »

You get targeted by the wampires and you turn into one.
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duday53
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Post by duday53 »

Oh I see
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Iliad
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Post by Iliad »

The1exile wrote:You get targeted by the wampires and you turn into one.
You were lucky you weren't targetted by the werwolves Then you would've died
Russianfire8371
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Post by Russianfire8371 »

i called XGs bluff and i wasnt lying....grrr

good game guys
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