Moderator: Community Team

People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
But again. You are already treating it as if it is COMPULSORY. It is not compulsoy. It is an OPTION.Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
But again. If that is the argument for your setting, then all option-related settings should be accepted.OliverFA wrote:But again. You are already treating it as if it is COMPULSORY. It is not compulsoy. It is an OPTION.Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
If the already deadbeat - they will deadbeat with any other setting. However players that do not deadbeat will not deadbeat cause of the setting. I think this is one of cases where people can be divided into exactly 2 categories. And I do not think that any option will change people from one category to the other.Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.

I disagree very much. If I have a hope of winning the game, even a very slim hope, I will keep slogging away at it trying to win in whatever manner I can. If I have no hope of winning the game, I would at the very least seriously consider deadbeating, because I wouldn't see the point of playing if I can't win.Dako wrote:If the already deadbeat - they will deadbeat with any other setting. However players that do not deadbeat will not deadbeat cause of the setting. I think this is one of cases where people can be divided into exactly 2 categories. And I do not think that any option will change people from one category to the other.Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.
Getting 0 troops per round doesn't strip you of the winning chance. It is just very slim. And yes, I find this conversation exhausting because we keep talking on the different levels and none of us wants to hear the other. So let's wait for the input from other members of the community.Woodruff wrote:I disagree very much. If I have a hope of winning the game, even a very slim hope, I will keep slogging away at it trying to win in whatever manner I can. If I have no hope of winning the game, I would at the very least seriously consider deadbeating, because I wouldn't see the point of playing if I can't win.

Thanks for bringing the FoW subject to the discussion. We had not talk about it yetSirSebstar wrote:Oliver, I just thought of something else.
Fog hides your location, but it does show the amount of troops you get by turn.
Obviously I do not know what country you hold. But when I see you holding 1 country and getting no troops per turn, I would likely know how big his stack is too.
In short this setting is not really compatible with fog, although I would find it interesting to know that this way I can also get an estimate of the other guys stack..mmm interesting
So a big part of a FoW is deciphering the log. By reading this log you can probably guess which continents Player has (each continent has a separate line in the log), and you know for sure how many regions the player has (it is said in the log). Now army size will be another thing you can guess partially from the log. By seeing how many armies each player deploys, you will be able to guess his minimum army size. (but not his maximum, because remember that you can have more armies than what you can maintain. You just stop receiving more reinforces).2011-03-21 00:48:32 - Player received 2 troops for holding ?
2011-03-21 00:48:32 - Player received 3 troops for holding ?
2011-03-21 00:48:32 - Player received 6 troops for holding ?
2011-03-21 00:48:32 - Player received 5 troops for 17 regions
2011-03-21 00:48:36 - Player deployed 16 troops on ?
2011-03-21 00:48:32 - Player received 2 troops for holding AAA
2011-03-21 00:48:32 - Player received 3 troops for holding BBB
2011-03-21 00:48:32 - Player received 6 troops for holding CCC
2011-03-21 00:48:32 - Player received 5 troops for 17 regions
2011-03-21 00:48:32 - Player pays an upkeep of 10 for 107 troops
2011-03-21 00:48:36 - Player deployed 6 troops on DDD
I guess deferred troops will be calculated based on the income as well.benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!

Sorry. I don't understand what you say. Could you explain? Maybe I could solve the issue if I know what you are talking about.benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!

The more the troops the less the reinforcements,OliverFA wrote:Sorry. I don't understand what you say. Could you explain? Maybe I could solve the issue if I know what you are talking about.benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!
Here is the mathDako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
benga wrote:Here is the mathDako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
SirSebstar wrote:benga wrote:Here is the mathDako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
wow, this is sooo bad
Because evolution is an increase of complexity and difficulty every time. This is how things work in our world.Funkyterrance wrote:Why make the game more complex?

To make the experience more enjoyable and entertaining?Funkyterrance wrote:Why make the game more complex?