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Now, I know next to nothing about programming, but if you set the value of the amount of armies on each territory as a base value when you start the reinforcing round, and then on the reinforcing round you are able to move as many units as the original value -1 out of a territory and into the next one for as many times as you want, without adding to the base values of the territories reinforced, but just extracting from the territories where the units came from, and then when you hit the "end reinforcement" button the values are added?lackattack wrote:Too hard to program.
Anyway, seems like this is unlikely to happen, but we can only hope one day it'll be possible.BeakerWMA wrote:Maybe programming has come far enough since it was first suggested to make it doable!

Your Right Semp.... its because they are the real.... ~Dumby~Evil Semp wrote:It is an interesting idea but probably real confusing during game play.
I always like it when someone disagrees witha an idea it is "dumb." Why can't people give other people the same respect that they receive? Maybe that would be to much to expect.
'Indeed' does seem like something I would say...agentcom wrote:Chap, I could've sworn we had this conversation in one of the threads before:
Someone else: "Well, the real problem is that this would require the game to keep track of where all the troops are at the start of a phase"
[Then CC implemented Adjacent Attacks (Trench)]
Me: "Well this problem seems to be solved."
You: "Indeed"
So I think that there is another version of this floating around out there.