Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
62 Territories, 18 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-12-15 04:38:50 - Game has been initialized 2011-12-16 20:51:42 - dustin800 eliminated william tennant from the game 2011-12-16 20:51:42 - dustin800 won the game 2011-12-16 20:51:42 - william tennant lost 18 points 2011-12-16 20:51:42 - dustin800 gained 18 points
2011-12-16 20:43:13 - william tennant: in this map, I find the flat rate important, because it's often the great balancer.
2011-12-16 20:43:27 - william tennant: with the split map, it often allows one to at least gain control of one side of the ma
2011-12-16 20:43:29 - william tennant: map
2011-12-16 20:43:40 - william tennant: and I have confidence that I know how to run the end game.
2011-12-16 20:44:05 - william tennant: So you see in two of these games I was able to use a cash to clear you from one side of the map, and still have a chance
2011-12-16 20:44:35 - william tennant: Most maps I would never use flat with my settings as it's too unpredictable. but here it somehow becomes more predictable for me.
2011-12-16 20:45:30 - william tennant: and at the very least it extends the game, which in this tournament is to my advantage, as I usually can win one or two without resorting to a missile launch.
2011-12-16 20:45:45 - william tennant: It's just bad luck for you that I had the home game, really.
2011-12-16 20:46:18 - dustin800: yeah and i should have paid attention to that as i was playing it like it was no spoils and almost had you cleared from the side only to have a 10 cash and clear because i allowed all singles in the path
2011-12-16 20:46:45 - dustin800: well we will now play in the b10 championship game as well
2011-12-16 20:48:33 - dustin800: and #1 michigan state will stay that way as he will not play in the b10 title game with you beatung him earlier in the year (he beat me by 1 pt)
2011-12-16 20:49:28 - william tennant: yep, that should be a good match, for the big ten championship.
2011-12-16 20:49:33 - william tennant: it's the way it should be!
2011-12-16 20:50:00 - william tennant: do we do that on a neutral map? I can't remember
2011-12-16 20:50:47 - dustin800: it should be as it is a neutral site for the real game but i didn't see it listed