Coleman wrote:The wording of that implied to me that he meant any one. Otherwise why not say players start with the blue x's?
edbeard wrote:so the XML will only let autodeploy occur on a territory bonus huh?
sounds like another mibi map needs a XML update.
<name>Push The Button</name>
Incandenza wrote:Please continue with this map. I've been hoping for a proper nuclear war map for some time now.
Coleman wrote:We don't have code for players to start on only one of the blue x spots. So hopefully you know that these will be split equally as if the map had only 18 territories, right?
edbeard wrote:a couple of nitpicky things that I'm positive you will fix, but I'll mention them anyway
1. do you mean that spies can attack or bombard? I don't think XML allows both
2. the missiles and +20 bonus probably needs to explain that they all need to belong to either US or USSR
other than that I don't see any problems, but I'll stew on it a bit. good job so far guys
yeti_c wrote:It would be great if you could force the +20 to be deployed on the warhead...
Sadly the XML won't allow that.
Bottom left corner. And yes teh X's were just to show where all players start with armies but not predetermined spotsedbeard wrote:I think he was killing two birds with one stone by also giving us the number of starting territories. Do you think they should put these notes about territories starting neutral, and the ones that don't into the legend?
Good that what the ideas are for. This is the map mibi gave me to clean up. So any suggestions. Do we want each side to be identical when it comes to land gamesplay? I think there needs to be variation within borders that way it does not turn into a symetrical board with 2 sides equal.1. Of the 'bonus' or 'special' type territories, all except two scientists, two uraniums, and one silo are located adjacent to only one territory. And, all of these occur in the US.
Maybe Chicago can border teh Uranium int eh middle of teh US as well?2. Of the X territories, only Chicago does not border a 'bonus' type of territory.
Already thought of that and will take suggestions. The big issue will be what can get stuffed into the small map. I also will be setting up Army boxes to the right of each special symbol. because the numbers almost entirely block the symbol that is there, making it hard to read.3. None of the special territories are named. Are they going to be numbered, or maybe named by location? by number would be simpler, but names might be more 'exciting
Actually since it is partly mibis map it would be calledyeti_c wrote:Incandenza wrote:Please continue with this map. I've been hoping for a proper nuclear war map for some time now.
I'm loving this idea too...
Again - I said this in Oaktowns map...
Should be called "Global Thermonuclear War".
I am actually making teh missile look like teh Titan 2 (USA) and teh SS-18 (USSR) the will me profiles of teh actual missile with some of the decorations.Keredrex wrote:Awesome idea... You may want to put Some Flag like symbols on the ICBM's to distinguish...Myabe blue for us red for Ussr otherwise looks really cool
XML allows both for the same territoryedbeard wrote:1. do you mean that spies can attack or bombard? I don't think XML allows both
Agreed. I will update next timeedbeard wrote:2. the missiles and +20 bonus probably needs to explain that they all need to belong to either US or USSR
XML allows both for the same territory[quote]WidowMakers wrote:edbeard wrote:1. do you mean that spies can attack or bombard? I don't think XML allows both
I agree but when you attack the game knows you advance troops and when you bombard the game knows you kill the troops and a neutral replaces them. I am pretty sure.yeti_c wrote:XML does - but what about the game engine...
There's only one set of dropdowns...
WidowMakers wrote:I just noticed a major problem. Once a player is removed from one of teh countries, they have no way to actually attack back. They can bombard with teh spy or missile but not actually reclaim and territories. And since the missile can only bombard cities and the spy can only bombard presidents, scientists and target acquisitions, a player can just sit back in the bunkers and uranium and the game will never end.
To solve this I think teh spices should be able to attack, not bombard. That way there is a link back and fort between the USA and USSR.
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